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Security issues in online games

Jianxin Jeff Yan (Jianxin Jeff Yan is a PhD students in the Computer Laboratory, Cambridge University, Cambridge, UK.)
Hyun‐Jin Choi (Hyun‐Jin Choi is a PhD students in the Computer Laboratory, Cambridge University, Cambridge, UK.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 April 2002

4563

Abstract

The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Although computer game development often utilizes cutting edge technology in computer graphics, artificial intelligence, human computer interaction and programming, game providers (developers or operators) do not pay much attention to security techniques. In this paper, we look into security failures that have happened or might happen in online games, and discuss some key security issues that have to concern online game providers. Specifically, we look into various kinds of online cheating, and introduce security techniques to deal with cheating prevention, though meanwhile other security issues are also discussed.

Keywords

Citation

Jeff Yan, J. and Choi, H. (2002), "Security issues in online games", The Electronic Library, Vol. 20 No. 2, pp. 125-133. https://doi.org/10.1108/02640470210424455

Publisher

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MCB UP Ltd

Copyright © 2002, MCB UP Limited

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