Article Information:
Author(s):
Heiko Duin, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben
Journal:
On the Horizon
Year:
2009
Volume:
17
Issue:
4
Page:
286 - 295
ISSN:
1074-8121
DOI:
10.1108/10748120910998344
Publisher:
Emerald Group Publishing Limited
Acknowledgements:
Part of this work has been funded by the European Commission under contract IST-FP6-035262, Integrated Project Laboranova. The authors would like to thank all project partners and the European Commission for their contributions.
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Abstract:
Purpose – Ideation, which is the generation of ideas, is the most crucial step in the early stage of innovation projects. Creativity methods can be applied for ideation purposes. Here, the paper aims to present a concept for combining a multi-player online game called refQuest with concepts from the Synectics method.
Design/methodology/approach – After presenting the two concepts of the refQuest gaming engine and the Synectics method, an approach of how the elements of the gaming engine can be used to implement the Synectics method is shown. Beside this, an initial evaluation of the usefulness of using serious gaming for ideation purposes is given.
Findings – It is found that the elements of the Synectics method fit very well with the concepts of the gaming engine of refQuest. A concept for integration could be derived.
Originality/value – The online game refQuest is suitable to support the ideation process. Including concepts from Synectics is possible and would enhance the gaming concept.
Keywords:
Computers,
Ideas generation,
Indoor games,
Innovation
Article Type:
Conceptual paper
Article URL:
http://www.emeraldinsight.com/10.1108/10748120910998344
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