Series editor(s): Professor Michael Beyerlein
Subject Area: Organization Studies
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|Title:||Team Innovation through Collaboration|
|Author(s):||Claudia A. Sacramento, M.-W. Sophie Chang, Michael A. West|
|Volume:||12 Editor(s): Michael M. Beyerlein, Susan T. Beyerlein, Frances A. Kennedy ISBN: 978-0-76231-331-0 eISBN: 978-1-84950-430-0|
|Citation:||Claudia A. Sacramento, M.-W. Sophie Chang, Michael A. West (2006), Team Innovation through Collaboration, in Michael M. Beyerlein, Susan T. Beyerlein, Frances A. Kennedy (ed.) Innovation through Collaboration (Advances in Interdisciplinary Studies of Work Teams, Volume 12), Emerald Group Publishing Limited, pp.81-112|
|DOI:||10.1016/S1572-0977(06)12004-X (Permanent URL)|
|Publisher:||Emerald Group Publishing Limited|
|Article type:||Chapter Item|
As other researchers have done previously, we conceptualize innovation not as a linear process but as a cyclical one (e.g., Van de Ven, Polley, Garud, & Venkataraman, 1999), which consist periods of innovation initiation, implementation, adaptation, and stabilization (West, 1990). Within this cycle it is possible to distinguish two major components: the beginning of the cycle, which is dominated by the generation of ideas that is generally also designated as creativity; whereas the dominant activity at the end of the cycle which is the implementation of ideas (hereafter referred to as the implementation of innovation). Creativity is then likely to be most evident in the early stages of the innovation process, when those in teams are required to develop or offer ideas in response to a perceived need for innovation. Creative thinking is also likely when teams proactively initiate proposals for change and consider their initial implementation. As the innovation is adapted to organizational circumstances, there is less need for creativity. At the outset of the process, creativity dominates, to be superseded later by innovation implementation processes. Of course, it can be argued that creativity is important throughout the innovation process, but in general, the requirements for creative ideas will be greater at the earlier stages of the innovation process than the later stages.
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