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The application of management simulation and game teaching in Taiwan and Australia

C.H. Andreas Liu (Masters Student at the Institute of Electronic Commerce, National Chung Hsing University, Taichung, Taiwan)
Chien‐Ta Bruce Ho (Associate Professor at the Institute of Electronic Commerce, National Chung Hsing University, Taichung, Taiwan)
Kim Hua Tan (Associate Professor at the Business School, Nottingham University, Nottingham, UK)

On the Horizon

ISSN: 1074-8121

Article publication date: 25 September 2009

571

Abstract

Purpose

The purpose of this paper is to investigate the usage of business and simulation games in classroom teaching in the businesses schools of Taiwan and Australia.

Design/methodology/approach

An online questionnaire was developed and sent to 2,500 professors in Australia and 1,500 professors in Taiwan. The paper reports the survey results and compares the findings with those existing in the literature. Some of the similarities and differences are also addressed in the paper.

Findings

The study found that most of Australian and Taiwanese respondents expressed the need of a feedback system of games. In addition, most former and current users in these two countries think the web‐based games will replace the traditional ones.

Originality/value

The originality of this paper is the survey of game application in Taiwan and Australia. Also, its main value is for practitioners to know what, how and when gaming and simulation can be used in classroom teaching.

Keywords

Citation

Andreas Liu, C.H., Ho, C.B. and Hua Tan, K. (2009), "The application of management simulation and game teaching in Taiwan and Australia", On the Horizon, Vol. 17 No. 4, pp. 397-407. https://doi.org/10.1108/10748120910998326

Publisher

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Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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