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How over-the-top (OTT) platforms engage young consumers over traditional pay television service? An analysis of changing consumer preferences and gamification

Mayank Sadana (Symbiosis Centre for Management and Human Resource Development (SCMHRD), Symbiosis International (Deemed) University, Pune, India)
Dipasha Sharma (Symbiosis Centre for Management and Human Resource Development (SCMHRD), Symbiosis International (Deemed) University, Pune, India)

Young Consumers

ISSN: 1747-3616

Article publication date: 8 April 2021

Issue publication date: 20 July 2021

4382

Abstract

Purpose

This paper aims to analyse how the top over-the-top (OTT) platform is becoming a preferred source of entertainment amongst young consumers over traditional Pay TV service (Cable TV/DTH) in India and what factors play a vital role in such preferences along with gamification of content. The study follows the theoretical framework of use and gratifications theory and Niche analysis.

Design/methodology/approach

The study establishes a conceptual framework of understanding the preference of consumers, which triggers the shift from old media to new. This research develops an approach to understanding the relevant implications in responses of consumers through a structured online survey conducted amongst different age groups by applying exploratory and confirmatory factor analysis. To further comprehend the relations between measured variables and constructs, the statistical technique is incorporated, i.e. logistic regression.

Findings

Empirical results and discussion insinuated the five factors which affect consumers’ choices concerning entertainment i.e. content and viewing behaviour, expenses incurred on services, shifts influenced by offerings/incentives, convenience and telecom. Logistic regression validated the strength of these factors which made content and viewing behaviour, expenses incurred on services and convenience the three most important factors.

Research limitations/implications

This study analyses the driving factors that are revolutionising the entertainment industry and can be applied in designing a comfortable and engaging experience for a consumer in the future.

Originality/value

This research is original in nature and the findings of this study are valuable for online streaming services, video-on-demand services, Cable TV operators and entertainment content producers.

Keywords

Citation

Sadana, M. and Sharma, D. (2021), "How over-the-top (OTT) platforms engage young consumers over traditional pay television service? An analysis of changing consumer preferences and gamification", Young Consumers, Vol. 22 No. 3, pp. 348-367. https://doi.org/10.1108/YC-10-2020-1231

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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