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Get lost in the library? An innovative application of augmented reality and indoor positioning technologies

Tien-Chi Huang (National Taichung University of Science and Technology, Taichung, Taiwan)
Yu Shu (National Changhua University of Education, Changhua, Taiwan)
Ting-Chieh Yeh (National Taichung University of Science and Technology, Taichung, Taiwan)
Pei-Ya Zeng (National Taichung University of Science and Technology, Taichung, Taiwan)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 February 2016

3224

Abstract

Purpose

This paper aims to identify ways to establish an information system to aid users to enhance the effectiveness of self-regulated learning and solve the problem of learning domain unawareness. Many libraries are spacious and with a rich collection of books, the problem a newcomer may encounter in the wide library is spatial unawareness. In addition, people new to a particular field of study often encounter the problem of learning domain unawareness.

Design/methodology/approach

This paper presents an overview of self-regulated learning theory first. We realize the essential principles of self-regulated learning model in the library and developed a learning system that utilizes the concept of combining mobile augmented reality (AR), indoor navigation and data mining algorithms.

Findings

The proposed NO Donkey E-learning (NODE) system utilizes AR and innovative indoor positioning technology to fulfil the goal of navigation inside a library and solve the problems of spatial and learning domain unawareness. On the one hand, the system allows peers to communicate asynchronously to create a cloud-based information sharing community; the dual-track terminal (the website and the app interfaces) in the system could provide both educational functionalities and mobility for readers. On the other hand, AR navigation function integrates the information of reading paths, the real-space locations, real-time dynamic information, book introductions and readers’ comments to help readers have access to the topic-related books efficiently.

Practical implications

We found that although the library provides the floor plan and signs, such passive and fixed indication may cause spatial unawareness. People need system to show the bookshelf location and dynamic direction indicators when they walk in the wide library. However, most existing library information systems only provide readers with the function of book search, including which floor the book is on, call number and check-out status. In this sense, we propose that self-regulated learning theory integrated the new innovation technology is the solution for the above issues.

Originality/value

The system developed in this study, while viewing the real scenes inside the library through camera lens, provides related virtual educational information services and learning paths on screen and guides the public to do systematic self-regulated learning. With the functions of the “learning topic” and “knowledge sharing”, the learning system promotes the general public to self-monitor their learning progress and to use the sharing mechanism as the system structure to solve the two main problems of spatial unawareness and domain unawareness in learning in libraries, creating a truly innovative people-centred library information system.

Keywords

Citation

Huang, T.-C., Shu, Y., Yeh, T.-C. and Zeng, P.-Y. (2016), "Get lost in the library? An innovative application of augmented reality and indoor positioning technologies", The Electronic Library, Vol. 34 No. 1, pp. 99-115. https://doi.org/10.1108/EL-08-2014-0148

Publisher

:

Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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