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A comparative framework for culturally differentiated digital game-based learning

Jae Park (Department of International Education and Lifelong Learning, The Education University of Hong Kong, Hong Kong, Hong Kong)
Run Wen (Department of International Education and Lifelong Learning, The Education University of Hong Kong, Hong Kong, Hong Kong)

International Journal of Comparative Education and Development

ISSN: 2396-7404

Article publication date: 8 August 2016

1266

Abstract

Purpose

The purpose of this paper is to explore culture as the unit of analysis in comparative education in the context of technology-mediated learning known as digital game-based learning (DGBL).

Design/methodology/approach

Two digital games for Chinese language learning were purposefully designed and produced following existing studies in cross-cultural psychology, learning theories and second language acquisition. To corroborate the assumption that culture affects user’s preference of DGBL learning interface, the two newly developed instructional tools were evaluated with eastern and western learners to find out their perceptions and choices through direct observation, pre-/post-assessments and a group interview.

Findings

The evaluation indicates the validity of the key assumptions in the theoretical framework: eastern learners were fond of the type of digital game that involves social cues and situational factors, whereas, western learners preferred a simple design and goal-oriented learning game in which they had the power of control.

Originality/value

This paper suggests a theoretical and technical framework to design, and produce culturally sensitive DGBL learning tools. Extant studies on the relationship between culture and DGBL are usually on how digital games generate unique learning experiences and culture. Looking at the same phenomenon but in a reverse direction, this study reports on how learners’ culture determines their preferences in DGBL.

Keywords

Acknowledgements

The authors thank the three anonymous reviewers for their very useful feedback on the earlier scripts for this paper. A special acknowledgment goes to David Sorrell for valuable observations. This research was sponsored by the Committee on Research and Development of the Education University of Hong Kong (RG 97/2015-2016).

Citation

Park, J. and Wen, R. (2016), "A comparative framework for culturally differentiated digital game-based learning", International Journal of Comparative Education and Development, Vol. 18 No. 3, pp. 138-149. https://doi.org/10.1108/IJCED-04-2016-0008

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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