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Comparing pedagogies for plastic waste management at university level

Siu-Kit Yeung (Centre for Education in Environmental Sustainability and Department of Science and Environmental Studies, The Education University of Hong Kong, Hong Kong)
Wing-Mui Winnie So (Centre for Education in Environmental Sustainability and Department of Science and Environmental Studies, The Education University of Hong Kong, Hong Kong)
Nga-Yee Irene Cheng (Centre for Education in Environmental Sustainability and Department of Science and Environmental Studies, The Education University of Hong Kong, Hong Kong)
Tsz-Yan Cheung (School of Nursing, The University of Hong Kong, Hong Kong)
Cheuk-Fai Chow (Centre for Education in Environmental Sustainability and Department of Science and Environmental Studies, The Education University of Hong Kong, Hong Kong)

International Journal of Sustainability in Higher Education

ISSN: 1467-6370

Article publication date: 6 November 2017

1299

Abstract

Purpose

This paper aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches.

Design/methodology/approach

This study used a quasi-experimental design with undergraduate participants who were randomly assigned to an eight-hour sustainability education class using either gaming simulation or guided inquiry. Pre- and post-tests on students’ knowledge, attitudes and intended behavior were conducted, followed by individual interviews to provide more detailed reflections on the teaching approach to which they were assigned.

Findings

In terms of knowledge acquisition and behavioral changes, the quantitative results suggested that the pre-/post-test in-group differences were significant in both groups. More importantly, a significant positive attitudinal change was observed in the gaming simulation group only. In the interviews, participants attributed effective knowledge acquisition to active learning element in class, while the characterization of cognitive dissonance triggered in the gaming simulation induced subsequent affective changes.

Practical implications

Activities in this program can be applied or modified to accommodate differences in other similar programs. The findings can also provide indicators to designs of similar programs in the future.

Originality/value

This paper explores plausible factors (ideology and implementation) that contribute to successful sustainability education programs. Through comparison between gaming simulation and guided inquiry, elements for effective education for sustainable development learning in the pedagogical designs are discussed.

Keywords

Acknowledgements

The authors would like to express sincere gratitude to the reviewers for their detailed and constructive comments. The study was supported by the research postgraduate studentship under Hong Kong Governmental University Grant Committee Fund.

Citation

Yeung, S.-K., So, W.-M.W., Cheng, N.-Y.I., Cheung, T.-Y. and Chow, C.-F. (2017), "Comparing pedagogies for plastic waste management at university level", International Journal of Sustainability in Higher Education, Vol. 18 No. 7, pp. 1039-1059. https://doi.org/10.1108/IJSHE-04-2016-0073

Publisher

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Emerald Publishing Limited

Copyright © 2017, Emerald Publishing Limited

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