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How the new generation of consoles have accelerated the need to preserve digital content – part 2

Matthew McEniry (Texas Tech University, Lubbock, Texas, U.S.A)
Ryan Cassidy (Texas Tech University, Lubbock, Texas, U.S.A)

Library Hi Tech News

ISSN: 0741-9058

Article publication date: 7 April 2015

662

Abstract

Purpose

This two-part paper aims to expose the challenges and establish the necessity of preserving digital content, with a focus on console video games. Part two identifies the preservation challenges, methods of preserving digital content and the current efforts by preservation groups and organizations.

Design/methodology/approach

Through a method of identifying a video game content which has been lost, or at risk of being lost, describing the challenges presented by the format, and addressing the current preservation efforts, this paper serves as a brief retrospective of the issues and a guide to extending the conversation.

Findings

While preserving video game content faces many challenges due to copyright issues and risks associated with digital format, some institutions have made progress that other libraries can follow.

Originality/value

With special attention to the non-gamer, the conversation on video game preservation continues by focusing on the challenges and current efforts.

Keywords

Citation

McEniry, M. and Cassidy, R. (2015), "How the new generation of consoles have accelerated the need to preserve digital content – part 2", Library Hi Tech News, Vol. 32 No. 2, pp. 10-13. https://doi.org/10.1108/LHTN-09-2014-0081

Publisher

:

Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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