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An ideation game conception based on the Synectics method

Heiko Duin (Research Scientists at BIBA – Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany)
Jannicke Baalsrud Hauge (Research Scientists at BIBA – Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany)
Klaus‐Dieter Thoben (Director at BIBA – Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany)

On the Horizon

ISSN: 1074-8121

Article publication date: 25 September 2009

945

Abstract

Purpose

Ideation, which is the generation of ideas, is the most crucial step in the early stage of innovation projects. Creativity methods can be applied for ideation purposes. Here, the paper aims to present a concept for combining a multi‐player online game called refQuest with concepts from the Synectics method.

Design/methodology/approach

After presenting the two concepts of the refQuest gaming engine and the Synectics method, an approach of how the elements of the gaming engine can be used to implement the Synectics method is shown. Beside this, an initial evaluation of the usefulness of using serious gaming for ideation purposes is given.

Findings

It is found that the elements of the Synectics method fit very well with the concepts of the gaming engine of refQuest. A concept for integration could be derived.

Originality/value

The online game refQuest is suitable to support the ideation process. Including concepts from Synectics is possible and would enhance the gaming concept.

Keywords

Citation

Duin, H., Baalsrud Hauge, J. and Thoben, K. (2009), "An ideation game conception based on the Synectics method", On the Horizon, Vol. 17 No. 4, pp. 286-295. https://doi.org/10.1108/10748120910998344

Publisher

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Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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