Experimental results on large-scale cyber-physical hybrid discussion support

Takayuki Ito (Nagoya Institute of Technology, Nagoya, Japan)
Takanobu Otsuka (Nagoya Institute of Technology, Nagoya, Japan)
Satoshi Kawase (Nagoya Institute of Technology, Nagoya, Japan)
Akihisa Sengoku (Nagoya Institute of Technology, Nagoya, Japan)
Shun Shiramatsu (Nagoya Institute of Technology, Nagoya, Japan)
Takanori Ito (Nagoya Institute of Technology, Nagoya, Japan)
Eizo Hideshima (Nagoya Institute of Technology, Nagoya, Japan)
Tokuro Matsuo (Advanced Institute of Industrial Technology, Tokyo, Japan)
Tetsuya Oishi (Advanced Institute of Industrial Technology, Tokyo, Japan)
Rieko Fujita (Advanced Institute of Industrial Technology, Tokyo, Japan)
Naoki Fukuta (Shizuoka University, Hamamatsu, Japan)
Katsuhide Fujita (Tokyo University of Agriculture and Technology, Tokyo, Japan)

International Journal of Crowd Science

ISSN: 2398-7294

Article publication date: 6 March 2017

1843

Abstract

Purpose

This paper aims to present a preliminary experimental result on a large-scale experiment on a cyber-physical hybrid discussion support environment in a panel discussion session in an international conference.

Design/methodology/approach

In this paper, the authors propose a hybrid (cyber-physical) environment in which people can discuss online and also offline simultaneously. The authors conducted a large-scale experiment in a panel discussion session in an international conference where participants can discuss by using their online discussion support system and by physical communications as usual.

Findings

The authors analyzed the obtained date from the following three viewpoints: participants’ cyber-physical attention, keywords cyber-physical linkage and cyber-physical discussion flow. These three viewpoints indicate that the methodology of the authors can be effective to support hybrid large-scale discussions.

Originality/value

Online large-scale discussion has been focused as a new methodology that enable people to discuss, argue and make consensus in terms of political issues, social complex problems (like climate change), city planning and so on. In several cases, the authors found that online discussions are very effective to gather people opinions and discussions so far. Moreover, this paper proposes a hybrid (cyber-physical) environment in which people can discuss online and also offline simultaneously.

Keywords

Citation

Ito, T., Otsuka, T., Kawase, S., Sengoku, A., Shiramatsu, S., Ito, T., Hideshima, E., Matsuo, T., Oishi, T., Fujita, R., Fukuta, N. and Fujita, K. (2017), "Experimental results on large-scale cyber-physical hybrid discussion support", International Journal of Crowd Science, Vol. 1 No. 1, pp. 26-38. https://doi.org/10.1108/IJCS-01-2017-0003

Publisher

:

Emerald Publishing Limited

Copyright © 2017, Takayuki Ito, Takanobu Otsuka, Satoshi Kawase, Akihisa Sengoku, Shun Shiramatsu, Takanori Ito, Eizo Hideshima, Tokuro Matsuo, Tetsuya Oishi, Rieko Fujita, Naoki Fukuta and Katsuhide Fujita

License

Published in the International Journal of Crowd Science. Published by Emerald Publishing. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode


1. Introduction

Much attention has recently been focused on the experiments that gather large-scale opinion gathering (Malone et al., 2009; Klein, 2012). Research interest continues to increase in online crowd decision-making, which might become one of the next generation methods for open and public forums.

This paper presents preliminary experimental results on a large-scale experiment on a cyber-physical hybrid discussion support environment in a panel discussion session at an international conference. Our research group has been studying supporting technologies for online large-scale discussions. Online large-scale discussion has been focused as a new methodology that enable people to discuss, argue and make consensus in terms of political issues, social complex problems (like climate change), city planning and so on. By social experiments that collaborate with some town meetings introducing the Web-based forum system, we found that online discussions are very effective to gather opinions from the participants and discussions so far. Moreover, in this paper, we propose a hybrid (cyber-physical) environment in which people can discuss online and also offline simultaneously.

2. Background: large-scale discussion support system

To harness large-scale discussion intelligently, there are several critical factors including facilitation, incentives and understanding. These factors can make the entire discussion be held in fruitful ways and avoid negative behaviors that encourage “flaming”. “Flaming” means a hostile and insulting interaction by Wikipedia.

An open Web-based forum system called COLLAGREE (Ito et al., 2014; Sengoku et al., 2016a) has facilitator support functions and an incentive mechanism for the large-scale opinion gathering. They held a two-week long online town meeting, Nagoya Next Generation Total City Planning, where people in Nagoya City, Japan, used COLLAGREE to discuss city-planning to operate the municipal administration of Nagoya from fiscal years 2014 to 2018. In the two weeks, COLLAGREE gathered 266 total registered participants, 1,151 opinions, 3,072 visits and 18,466 views. The results demonstrated that COLLAGREE succeeded in gathering many opinions, while people understood the importance of facilitators.

Figure 1 shows a typical user-interface used by both facilitators and participants. The following are its typical functions, and we especially adopted ①, ② and ③ to support facilitators. ① shows agreement or disagreement analysis for a comment is shown. Facilitators can understand whether a discussion thread is positive or negative. ② shows keywords are highlighted so that facilitators can understand what keywords are being focused on and which are important. ③ shows facilitation tab from which facilitators can input their instructions to participants. ④ shows searching and reordering opinions and discussions. ⑤ displays issue tags that participants can add to each opinion and comment so that they can search for it afterwards. ⑥ is e-mail reminders for participants as well as reminders when related events happen.

Nagoya in Aichi Prefecture has over three million people. After three months of preparation with its city officers, they created an internet-based town meeting about the Nagoya city planning. Mayor Takashi Kawamura announced this project in newspapers and on TV as one actual town meeting of the Nagoya Next Generation Total City Planning for 2014-2018.

The experiment ran on COLLAGREE system during a two-week period from 12.00 on November 19, 2013 to 12.00 on December 3, 2013 with nine expert facilitators from the Facilitators Association of Japan. The participants discussed about their ideal city based on the Nagoya Next Generation Total City Planning 2014-2018.

As preliminary results over the two weeks, COLLAGREE gathered 266 registered participants, 1,151 opinions, 3,072 visits and 18,466 views. The total of 1,151 opinions greatly exceeded the 463 opinions obtained by previous real-world town meetings. From the questionnaires, both participants and facilitators realized the importance. However, facilitators had difficulty managing such large-scale discussions because this was their first experience (Ito et al., 201).

In the work (Takahashi et al., 2016), they have proposed an incentive mechanism for large-scale collective discussions, where the discussion activities of each participant are rewarded based on their effectiveness. With these incentives, we encourage both the active and passive actions of participants. Active actions include posting opinions, replying and agreeing and should be done for warming up discussions. Passive actions, which include getting replies and gaining agreement from others, are more highly rewarded in our system. Such passive actions suggest that one’s opinions have received interest or are supported by others. In other words, they submitted opinions that did not lead to impassioned responses from other participants.

Further, they extended their incentive mechanism so that the mechanism can take the quality of opinions into account (Takahashi et al., 2016) by using a natural language processing technique called BM2.5. By measuring the quality of opinions, we successfully incentivized participants to submit different opinions at the different phases in a discussion.

Discussion Tree (Sengoku et al., 2016a, 2016b) is a tree diagram that visualizes the flow of a discussion on the basis of the reply relationships in the conversations to make the discussion more efficient. A major difference of Discussion Tree from the argumentation map used in Deliberatrium (Gurkan et al., 2010) is that the Discussion Tree is generated automatically from chunk texts submitted freely by participants on a discussion forum. In addition, our Discussion Tree uses text-mining techniques to present the important keywords in discussion contents. These features avoid imposing a load on participants, while the argumentation map requests participants to manually create a logical argumentation structure.

3. Cyber-physical discussion support and metrics

The experimental results show the online discussion support worked well. Moreover, we found that a hybrid approach to support discussion seems also work well. In the experiment in the Aichi design league in 2015 explained above, we found that people were very excited to discuss online and also offline simultaneously.

Thus, as one methodology to support large-scale discussion, we propose the cyber-physical discussion support methodology. This approach could influence each other between the physical world and the online world.

In discussion, while some people can say their opinions physically, the other people tend to hesitate to say their own opinions. If the discussion is large, such silent people might be in majority. Our hybrid approach becomes a possibility to resolve that silent majority can say something online.

This paper proposes the following three metrics which represent how discussion has been supported physically and virtually in our hybrid environment:

  1. Participants’ cyber-physical attention: This metric represents how participants can participate in cyber discussion and also in physical discussion simultaneously by measuring how participants’ attention relates the number of views and postings in online discussion.

  2. Keywords cyber-physical linkage: This metric measures how contents are interrelated between virtual and physical discussions by measuring how keywords appeared in both discussions.

  3. Cyber-physical discussion flow: This metric measures how discussion flows online and offline by measuring relations temporal behaviors between virtual and physical discussions.

These metrics are currently preliminary and need to be discussed and improved. However, as an initial attempt, it is quite new to propose this kind of metrics as far as we know.

4. A large-scale experiment and results

4.1 Setting

We conducted an experiment in the panel session in the international congress on advanced applied informatics (AAI 2016):

  • Conference name: 5th International Congress on Advanced Applied Informatics (AAI 2016).

  • Session name: International Forum on Collective Intelligence and ICT Future

  • Date: 2016.07.12, 2.30 p.m.-4.30 p.m.

  • Location: Kumamoto City International Center, Kumamoto, Japan.

We have one facilitator who is in charge of facilitating physical discussion and four panelists who discuss about the following themes. The third theme was not discussed due to the time limitation:

  1. Artificial intelligence (AI) is taking the place of human intelligence, e.g. AlphaGo. how does AI impact human intelligence?

  2. AI is used in economy and government administration. How does AI impact the social evolution?

  3. AI is applied to our infrastructures, i.e. control of distributing electricity. Is AI robust enough? What are the conditions for AI’s robustness? (this theme was not discussed due to the time limitation.)

A commentary participant was encouraged to make postings to online discussion. He is a kind of the leading participants who lead the others’ discussion.

Table I shows the actual timeline of this panel discussion.

4.2 Three metrics for supporting hybrid discussions

We conducted an experiment to validate the efficiency of cyber-physical discussion support by using the proposed metrics: participants’ cyber-physical attention, keywords cyber-physical linkage and cyber-physical discussion flow.

Participants’ cyber-physical attention: This metric represents how participants can participate in cyber discussion and also in physical discussion simultaneously by measuring how participants’ attention relates to the number of views and postings in online discussion.

We will compare the participation of the real-world discussion with the number of views and postings in the virtual discussion, and found that there is correlation between them. We will show the details of the results in the experimental results session. Here, we explain the experimental settings.

To measure the attention of participants, we installed several high-quality video cameras in the discussion room so that we can record the whole participants’ behaviors. Figure 2 shows the concrete arrangement of the cameras. We installed one camera for recording the stage and three cameras for recording participants.

We combined these three videos recoded by the three cameras with the software Final Cut Pro X by Apple so that we can easily recognize the situations both of panelists and participants. Also, we put time stamps to enable temporal analysis and comparisons between posting/viewing in the virtual world and discussion in the physical world. Figure 3 shows a one-shot of the combined movie-file.

We extracted pictures for each 20 min from this movie-file.

The participant is defined as the person who gives attention, that is, is attending, to real-world discussion if he/she satisfies one of the following conditions:

  • he/she is looking ahead on the stage where the facilitator or panelists are there; and

  • he/she is looking at the questioner when there is a person who is asking a question.

Also, we assume the participant is participating in the virtual world discussion except for the above situations. We counted the above situations for each 20 s in the video, and sum up for each 5 min. Figure 4 shows the rate of the number of participants who are attending the real-world discussion, namely, looking forward or making a comment to discussions in the real world.

We compared the above participation of the real-world discussion with the number of views and postings in the virtual discussion and found that there is correlation between them. We will show these results in the experimental results session.

4.3 Keywords cyber-physical linkage

This metric measures how contents are interrelated between virtual and physical discussions by measuring how keywords appeared in both discussions in this paper. Ideally, this interrelation should be moderate, and different ideas from different perspectives should be generated online and offline.

We counted the frequency of the appeared keywords from the discussion among panelists recorded as texts, and also from the contents in the online (virtual) discussion. We extracted keywords manually while ignoring non-sense words and same-meaning words and ranked top 50 keywords by using BM25 algorithm (Robertson and Zaragoz, 2009). Table II shows the ranking of the keywords.

Based on the above scores, we found that there is efficient correlation between real-world and online discussions. The details will be shown in the experimental result session.

4.4 Cyber-physical discussion flow

This metric measures how discussion-flows interconnected online and offline by measuring relations temporal behaviors between virtual and physical discussions. In this paper, this is called “Cyber-physical discussion flow”. We have been analyzed several types of relations between real-world and virtual discussion. Then, we found that there is some correlation between the number of people who are looking ahead, and the number of views after 5 min after 5 min. Figure 5 shows the temporal data about the number of participants who are looking ahead and the number of views online. The details of the analyzed results will be shown in the experimental result session.

4.5 Evaluation and analysis

We evaluate the proposed three metrics: participants’ cyber-physical attention, keywords cyber-physical linkage and cyber-physical discussion flow shown in Section 4.2, 4.3 and 4.4, respectively, by calculating correlations based on the gathered data.

The parameters for calculating correlation coefficients are described as follows:

  • Looking ahead: The number of participants who are looking ahead in the real-world.

  • No. of views: The number of views online.

  • No. of postings: The number of postings online.

  • Length of No. of characters per post: The average number of characters per a post online.

Table III shows the Person correlation coefficients and significance probabilities (both sides) for each pair of the above parameters.

Based on the calculated results in Table III, we analyze the three metrics as follows.

4.6 Participants’ cyber-physical attention

This metric represents how participants can participate in cyber discussion and also in physical discussion simultaneously by measuring how participants’ attention relate to the number of views and postings in online discussion.

In Table III, the correlation between looking ahead and views is negatively significant. This means the number of views of Collagree system increases when the participants do not give any attention to real-world discussion, i.e. they do not look ahead, or vice versa. Namely, the participants always gave attention to real-world discussion or online discussion. From this result, we can conclude that the participants continuously attended the real-world or online discussion.

In the classic style panel discussion, i.e. only physical discussion, participants tend to be difficult to keep their attention or incentive to participate in the discussion if the discussion theme does not fit to their interest. Our methodology can overcome this situation and succeed to keep the participants’ motivation and attentive during this discussion session.

4.6.1 Keywords cyber-physical linkage.

This metric measures how contents are interrelated between virtual and physical discussions by measuring how keywords appeared in both discussions. The correlation value of top 52 keywords between online and real world is r = 0.339 (p = 0.024), and it is significantly correlated. Further, the top 54 keywords in online and real-world keywords is r = 0.342 (p = 0.045), and it is also significantly correlated.

These results show that the keywords in online and real-world are correlated. But the value of correlation coefficient is not higher. This means that discussion contents were somehow related but not completely the same. Namely, we can say that the discussion contents in virtual world were different from that in the real world. This contributed to the above participants’ cyber-physical attention as well.

4.6.2 Cyber-physical discussion flow.

This metric measures how discussion flows online and offline by measuring relations temporal behaviors between virtual and physical discussions. Table III shows the temporal changes of the number of looking ahead (real world) and the number of views (online). We can say that the number of views increases 5 min after the number of looking ahead decreases. But, we cannot find the opposite situation. Namely, there is not the case that the number of looking ahead increases 5 min after the number of views increases. This implies the following story: when the participants are interested in the real-world discussion, they look ahead. And then, they tended to look into the virtual world discussion (the number of looking ahead decreases). Then, after 5 min, the number of views (online) increases.

Also, we analyzed the relation between the number of looking ahead (real-world) and the number of posting (online). The correlation value of the number of looking ahead and the number of posting at the same time is –0.275 (no significance). The correlation value of the number of looking ahead and the number of posting before 5 min is positively significant (r = 0.504, p = 0.055). There is no correlation between the number of looking ahead and the number of posting after 5 min (r = –0.329, n.s.). Namely, it can be said that the participants give attention to the real-world 5 min after posting online. But, there is no relation in the opposite case. This implies that the participants have interest to see how their posting make effect to the real-world discussion. Also, it implies that real-world discussion did not incentivize posting activities online. This could imply that the cyber-physical discussion flow would be asymmetric relation, and further investigation would be required. Also, we found that looking ahead activity often happens after posting online. These preliminary results demonstrate the possibility that there are cyber-physical discussion inter-connected flows.

5. Conclusion

In this paper, we proposed a hybrid (cyber-physical) environment in which people can discuss online and also offline simultaneously. We conducted a large-scale experiment in a panel discussion session in an international conference where participants can discuss by using our online discussion support system and by physical communications as usual. We analyzed the obtained date from the following three proposed metrics: participants’ cyber-physical attention, keywords cyber-physical linkage and cyber-physical discussion flow.

We found that our methodology succeeded to keep the participants’ attention active and continuous during this discussion session by measuring the participants’ cyber-physical attention. Also by measuring keywords cyber-physical linkage, we found that the keywords in online and real-world are correlated and somehow linked. But discussion contents were somehow related but not completely the same. Namely, we can say that the discussion contents in virtual world were different from that in the real world. By measuring cyber-physical discussion flow, we found that the number of views increases 5 min after the number of looking ahead decreases. A possible explanation would be that when the participants are interested in the real-world discussion, they look ahead. Then, they tended to look into the virtual world discussion (the number of looking ahead decreases). And, then, after 5 min, the number of views (online) increases. We found that looking-ahead activity often happens after posting online as well. These preliminary results demonstrate the possibility that there is cyber-physical discussion inter-connected flows. These are the preliminary results, and we need to do more investigations as future work.

Figures

User-interface

Figure 1.

User-interface

Camera arrangement

Figure 2.

Camera arrangement

Panel discussion recorded for analysis

Figure 3.

Panel discussion recorded for analysis

The rate of the participants who are attending the real-world discussion

Figure 4.

The rate of the participants who are attending the real-world discussion

Temporal data about # of looking ahead and # of views

Figure 5.

Temporal data about # of looking ahead and # of views

Timeline of the panel discussion

15.48-15.59 12 mins System explanation
15.59-15.15 15 mins Asked Theme 1 and responded by a panelist (Katsuhide)
15.15-15.21 6 mins Asked Theme 2 and responded by a panelist (Andrew)
15.21-15.33 12 mins Asked Theme 3
15.33-15.41 8 mins QA by participants, question from the participants and facilitator encouraged to write questions on Collagree
15.41-16.04 15 mins Panelists discussed about the opinions posted in Collagree
16.04-16.06 2 mins Explanation of discussion
16.06-16.15 9 mins Panelists’ final comments and facilitator wrapped up

Scoring result of keywords

Ranking Physical space Value Cyber space Value
1 Question 8.081766 Emotion 0.128389
2 Example 7.271388 Name 0.128389
3 Opinion 7.232191 Being 0.125664
4 Point 7.02837 Human 0.111402
5 People 6.513154 Problem 0.110833
6 Being 6.360155 Idea 0.110833
7 Issue 6.307973 People 0.095043
8 Emotion 5.833828 System 0.09154
9 Robot 5.210628 Something 0.09154
10 Intelligence 5.194714 Robot 0.085709
11 Future 4.600353 Use 0.085709
12 Responsibility 4.554622 Art 0.084179
13 Answer 4.508041 Person 0.077811
14 System 4.422075 Post 0.077811
15 Thing 4.392325 Rule 0.072855
16 Job 4.365512 Point 0.072855
17 Research 4.127652 Company 0.063957
18 Government 3.968191 Job 0.063957
19 Brain 3.911277 Law 0.063957
20 Infrastructure 3.784719 Work 0.063957
21 Problem 3.609552 Ethic 0.063957
22 Something 3.609552 student 0.063957
23 Function 3.546963 Future 0.063957
24 Comment 3.546963 Research 0.059806
25 Country 3.509786 Economy 0.059806
26 View 3.495502 Responsibility 0.059806
27 Thread 3.46965 Situation 0.059806
28 Law 3.46965 Brain 0.059806
29 Human 3.461004 Thing 0.054063
30 Sort 3.395105 Issue 0.054063
31 Datum 3.34411 Advantage 0.054063
32 Course 3.310993 Government 0.054063
33 Word 3.306047 Account 0.054063
34 Machine 3.19705 Partner 0.054063
35 Panelist 3.086104 Utility 0.054063
36 Information 3.033029 AI 0.054063
37 Nation 3.033029 Talk 0.054063
38 Feeling 3.033029 Topic 0.054063
39 Accident 3.033029 Electricity 0.054063
40 Floor 2.987705 technology 0.049937
41 Place 2.975766 Software 0.049937
42 Impact 2.905097 Creation 0.049937
43 Application 2.905097 Imagination 0.049937
44 Knowledge 2.905097 Novel 0.049937
45 University 2.905097 Profit 0.049937
46 Purpose 2.799984 Function 0.042917
47 Life 2.799984 Threat 0.042917
48 Factory 2.742671 World 0.042917
49 Technology 2.710613 Drive 0.042917
50 Game 2.61704 Car 0.042917

Results

Looking ahead Views Postings Length
Looking ahead
PC 1 −0.449 −0.149 0.027
Sig 0.071 0.569 0.918
Views
PC −0.449 1 0.235 0.073
Sig 0.071 0.363 0.782
Postings
PC −0.149 0.235 1 0.646**
Sig 0.569 0.363 0.005
Length
PC 0.027 0.073 0.646** 1
Sig 0.918 0.782 0.005

Notes: PC = Pearson Correlation; Sig = Significance (both sides)

References

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Acknowledgements

This work is partially supported by JST CREST.

Corresponding author

Takayuki Ito is the corresponding author and can be contacted at: ito.takayuki@nitech.ac.jp

About the authors

Dr Takayuki Ito is a Professor of Nagoya Institute of Technology. He received the Doctor of Engineering from the Nagoya Institute of Technology in 2000. He was a JSPS Research Fellow, an Associate Professor of JAIST and a Visiting Scholar at USC/ISI, Harvard University, and MIT twice. He was a board member of IFAAMAS, the PC-chair of AAMAS2013, PRIMA2009, General-Chair of PRIMA2014, IEEE ICA2016, is the Local Arrangements Chair of IJCAI2020 and was a SPC/PC member in many top-level conferences (IJCAI, AAMAS, ECAI, AAAI, etc.). He received the JSAI Achievement Award, the JSPS Prize, the Fundamental Research Award of JSSST, the Prize for Science and Technology of the Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science and Technology (MEXT), the Young Scientists’ Prize of the Commendation for Science and Technology by the MEXT, the Nagao Special Research Award of IPSJ, the Best Paper Award of AAMAS2006, the 2005 Best Paper Award of JSSST and the Super Creator Award of 2004 IPA Exploratory Software Creation Project. He was a JST PREST Researcher and a Principal Investigator of the Japan Cabinet Funding Program for Next Generation World-Leading Researchers. He is currently a Principal Investigator of JST CREST project.

Dr Takanobu Otsuka, PhD, is a Research Assistant Professor, Nagoya Institute of Technology, Japan. He received Doctor of Engineering from Nagoya Institute of Technology in 2016. Since April 2012. His main research interests include wireless sensor networks, IoT system, knowledge-based software engineering, embedded programming and IoT-driven intelligent systems. He is a member of ACM (Association for Computing Machinery), IEEE-CS (IEEE Computer Society), JSAI (Japanese Society for Articial Intelligence), IPSJ (Information Processing Society of Japan) and IEICE (Institute of Electronics, Information and Communication Engineers).

Dr Satoshi Kawase, PhD, is a Researcher at Nagoya Institute of Technology. He received Doctor of Human Science from Osaka University in 2007. His research interests include human interaction, nonverbal communication, music psychology, social psychology and developmental psychology. He is a Member of the Japanese Psychological Association, the Japanese Cognitive Science Society and European Society for the Cognitive Sciences of Music.

Akihisa Sengoku received the BE degrees in Computer Science from Nagoya Institute of Technology, Japan, in 2016. He is now a master course student of Nagoya Institute of Technology.

Dr Shun Shiramatsu, PhD, is an Associate Professor of Nagoya Institute of Technology, Japan. He received Doctor of Informatics from Kyoto University in 2008. From 2007 to 2008, he was a Research Fellow of the Japan Society for the Promotion of Science (JSPS). From 2009 to 2014, he was an Assistant Professor of Nagoya Institute of Technology. His research interests include civic tech, natural language processing and linked open data. He won the 2nd Prize at Dataset Track of the LOD Challenge Japan 2013. He is also one of the “Captains Emeritus” of Code for Nagoya, which is a local civic tech organization in Nagoya city.

Takanori Ito, PhD, is an Associate Professor at Graduate School of Engineering, Nagoya Institute of Technology. He received Doctor of The Graduate School of Design from Nagoya City University in 2008. His main research interests include environmental design, architectural design, urban planning and social branding. He is a member of AIJ (Architectural Institute of Japan), JSSD (Japanese Society for the Science of Design) and some academic associations. He is an author of books including Smart Direction, Kajima Publishing, 2013. He also works for national and local governments as a member or the chief of committee on urban renewal, city promotion and other administrative plans.

Eizo Hideshima, PhD, is Full Professor at Graduate School of Engineering, Nagoya Institute of Technology. He received Master and Doctor of Engineering from Kyoto University in 1992 and 1996, respectively. His main research interests include urban planning, policy science and social infrastructure management. He is a member of RSAI (Regional Science Association International), JSCE (Japan Society for Civil Engineers) and some academic associations. He was a Research Associate at Kyoto University during 1992-1996, the Chief Advisor of Japan International Cooperation Agency Brazil Urban Transportation Human Resource Development Project during 1999-2000 and a Visiting Researcher at Stanford University during 2004-2005. He is an author of books including Transportation, Traffic Safety and Health, Springer Verlag, 2000. He also works for national and local governments as a member or the chief of committee on urban renewal, disaster mitigation and other administrative plans.

Dr Tokuro Matsuo, PhD, is a Full Professor at Advanced Institute of Industrial Technology since 2012. He received the Doctor’s degree from the Department of Computer Science at Nagoya Institute of Technology in 2006. Currently, he is a Visiting Professor at University of Nevada at Las Vegas, USA; a Guest Professor at Bina Nusantara University, Indonesia; a Project Professor, Nagoya Institute of Technology, Japan; and a Research Fellow of SEITI in Central Michigan University, USA. He was a Visiting Researcher at University of California at Irvine, USA in 2010-2011; a Research Fellow at Shanghai University, China between 2010 to 2013; and a Research Project Professor of Green Computing Research Center at Nagoya Institute of Technology, Japan between 2011 to 2014. His current research interests include electronic commerce and business, service science and marketing, business management, artificial intelligence, material informatics, tourism informatics, convention and event management research and incentive design on e-services.

Dr Tetsuya Oishi, PhD, is a Research Associate Professor at Advanced Institute of Industrial Technology. He received his PhD from Graduate School of Information Science and Electrical Engineering, Kyushu University. He worked as a system engineer at NTT DATA KYUSHU Corporation from 2004; a Post-Doctoral Fellow and a Technical Support Staff in Faculty of Information Science and Electrical Engineering at Kyushu University from 2009; an Assistant Professor in the office of institutional research at Kyushu University from 2013; and the present post from 2016. His academic interests include data mining, information retrieval, institutional research and several related areas.

Ms Rieko Fujita is a Research Assistant Professor at Advanced Institute of Industrial Technology, Japan from 2016. She received MA degree of political science from Meiji University at 2013, studied social psychology and cultural anthropology. Her areas of research include analysis of negotiation and persuasion, lobbyist psychology, computer-based social dynamics analysis and analysis between organizational motto and its effects.

Naoki Fukuta, PhD, is an Associate Professor of informatics at Shizuoka University. He received BE and ME from Nagoya Institute of Technology in 1997 and 1999, respectively. He received Doctor of Engineering from Nagoya Institute of Technology in 2002. His main research interests include multi-agent systems, mobile agents, e-commerce, applications on auction mechanisms, semantic Web, knowledge-based software engineering, logic programming and WWW-based intelligent agent systems. He is a member of ACM (Association for Computing Machinery), IEEE-CS (IEEE Computer Society), JSAI (Japanese Society for Artificial Intelligence), IPSJ (Information Processing Society of Japan), IEICE (Institute of Electronics, Information and Communication Engineers), JSSST (Japan Society of Software Science and Technology) and ISSJ (Information Systems Society of Japan).

Dr Katsuhide Fujita, PhD, is an Associate Professor of Faculty of Engineering, Tokyo University of Agriculture and Technology. He received the BE, ME and Doctor of Engineering from the Nagoya Institute of Technology in 2008, 2010 and 2011, respectively. From 2010 to 2011, he was a Research Fellow of the Japan Society for the Promotion of Science (JSPS). From 2010 to 2011, he was a Visiting Researcher at MIT Sloan School of Management. From 2011 to 2012, he was a Project Researcher of School of Engineering, the University of Tokyo. He is an Associate Professor of Faculty of Engineering, Tokyo University of Agriculture and Technology since 2012. His main research interests include multi-issue negotiation, multi-agent systems, intelligent agents and decision support systems.

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