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Using virtual and augmented reality in the library

Bruce Massis (Director of Libraries, Columbus State Columbus, Ohio USA)

New Library World

ISSN: 0307-4803

Article publication date: 9 November 2015

4461

Abstract

Purpose

The purpose of this paper is to describe the background for libraries to consider the benefit of implementing virtual reality (VR) or augmented reality (AR) usage.

Design/methodology/approach

This paper includes literature review and commentary on this topic that has been addressed by professionals, researchers and practitioners.

Findings

VR or AR are not gimmicks, and must be seen as valid additions to the toolkit that may be used by libraries to engage its audience, not only with the latest technology but also with the goal in mind of ensuring a proper approach to teaching information literacy.

Originality/value

The value in addressing this topic is to examine the notion of virtual or augmented reality and its suggested uses in libraries to support the teaching of information literacy.

Keywords

Acknowledgements

The author declares that there is no potential conflict of interest in the research.

Citation

Massis, B. (2015), "Using virtual and augmented reality in the library", New Library World, Vol. 116 No. 11/12, pp. 796-799. https://doi.org/10.1108/NLW-08-2015-0054

Publisher

:

Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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