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Videogames as a serious medium

Constance Steinkuehler (Department of Curriculum and Instruction, University of Wisconsin-Madison, Madison, Wisconsin, USA)

On the Horizon

ISSN: 1074-8121

Article publication date: 9 May 2016

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Abstract

Purpose

The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.

Design/methodology/approach

This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.

Findings

Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.

Originality/value

This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.

Keywords

Citation

Steinkuehler, C. (2016), "Videogames as a serious medium", On the Horizon, Vol. 24 No. 2, pp. 175-178. https://doi.org/10.1108/OTH-06-2015-0028

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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