Videogames as a serious medium
Abstract
Purpose
The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.
Design/methodology/approach
This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.
Findings
Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.
Originality/value
This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.
Keywords
Citation
Steinkuehler, C. (2016), "Videogames as a serious medium", On the Horizon, Vol. 24 No. 2, pp. 175-178. https://doi.org/10.1108/OTH-06-2015-0028
Publisher
:Emerald Group Publishing Limited
Copyright © 2016, Emerald Group Publishing Limited