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Multi-User Virtual Environments for International Classroom Collaboration: Practical Approaches for Teaching and Learning in Second Life

Teaching Arts and Science with the New Social Media

ISBN: 978-0-85724-781-0, eISBN: 978-0-85724-782-7

Publication date: 22 March 2011

Abstract

With an increasing trend toward the use of participatory culture and networked learning in education, opportunities to explore real examples of participatory culture are invaluable. Interwoven into seemingly simple collaborations are pedagogical, cultural, knowledge management, social, temporal, technical, as well as legal issues. A further layer of complexity is added when considering international networks and collaborations. However, such issues add a level of understanding important to participatory cultures. Enabled by communities of practice, and social constructivist learning, a range of bricoleur skills are developed from technical to higher level cognitive skills amongst students. These skills map many aspects of Jenkins' Participatory Culture, and the skills essential to our 21st century students. In this chapter, we review an empirical study where the 3D technology, the virtual social world Second Life, supported learning for 21st century digital learners and how social networking and scaffolding contributed to international educational collaboration.

Citation

Jeffery, A., Grant, S. and Gregory, H.M. (2011), "Multi-User Virtual Environments for International Classroom Collaboration: Practical Approaches for Teaching and Learning in Second Life", Wankel, C. (Ed.) Teaching Arts and Science with the New Social Media (Cutting-Edge Technologies in Higher Education, Vol. 3), Emerald Group Publishing Limited, Leeds, pp. 189-210. https://doi.org/10.1108/S2044-9968(2011)0000003013

Publisher

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Emerald Group Publishing Limited

Copyright © 2011, Emerald Group Publishing Limited