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Using Problem-Based Learning within 3D Virtual Worlds

Transforming Virtual World Learning

ISBN: 978-1-78052-052-0, eISBN: 978-1-78052-053-7

Publication date: 28 September 2011

Abstract

Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to enhancing the learning experience they provide. Problem-based learning (PBL) is one option by which virtual worlds can provide a creative solution to providing physical-world experience within a safe and controlled environment free from the consequences associated with typical physical-world experiences. This collaborative approach to teaching and learning can be run synchronously or asynchronously and is based on sound pedagogical principles. PBL within virtual worlds can be used to provide an active and engaging learning experience that enables individuals to learn safely and effectively within a complex and realistic environment, allowing the student to be at the centre of, and in relative control of, their own learning experience.

Keywords

Citation

Parson, V. and Bignell, S. (2011), "Using Problem-Based Learning within 3D Virtual Worlds", Hinrichs, R. and Wankel, C. (Ed.) Transforming Virtual World Learning (Cutting-Edge Technologies in Higher Education, Vol. 4), Emerald Group Publishing Limited, Leeds, pp. 241-261. https://doi.org/10.1108/S2044-9968(2011)0000004014

Publisher

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Emerald Group Publishing Limited

Copyright © 2011, Emerald Group Publishing Limited