To read this content please select one of the options below:

Using Wii technology to explore real spaces via virtual environments for people who are blind

O. Lahav (Researcher, based at the School of Education, Tel Aviv University, Tel Aviv, Israel)
H. Gedalevitz (School of Education, Tel Aviv University, Tel Aviv, Israel)
S. Battersby (Computing and Technology, Nottingham Trent University, Nottingham, UK)
D. Brown (Professor of Interactive Systems for Social Inclusion, is based at the Computing and Technology, Nottingham Trent University, Nottingham, UK)
L. Evett (Principal Lecturer, based at the Computing and Technology, Nottingham Trent University, Nottingham, UK)
P. Merritt (PhD Student, based at the Computing and Technology, Nottingham Trent University, Nottingham, UK)

Journal of Assistive Technologies

ISSN: 1754-9450

Article publication date: 9 September 2014

538

Abstract

Purpose

Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the RS. The paper aims to discuss this issue.

Design/methodology/approach

In this research study Nintendo Wii-based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space.

Findings

By getting haptic and auditory feedback the user learned to explore new spaces. The authors examined the participants’ abilities to explore new simple and complex places, construct a cognitive map, and perform orientation tasks in the RS.

Originality/value

To the authors’ knowledge, this finding presents the first VE for people who are blind that allow the participants to scan the environment and by this to construct map model spatial representations.

Keywords

Acknowledgements

This research was partially supported by a grant from The European Commission, Marie Curie International Reintegration Grants (Grant No. FP7-PEOPLE-2007-4-3-IRG). The authors thank the anonymous participants for their time, efforts, and ideas.

Citation

Lahav, O., Gedalevitz, H., Battersby, S., Brown, D., Evett, L. and Merritt, P. (2014), "Using Wii technology to explore real spaces via virtual environments for people who are blind", Journal of Assistive Technologies, Vol. 8 No. 3, pp. 150-160. https://doi.org/10.1108/JAT-02-2014-0009

Publisher

:

Emerald Group Publishing Limited

Copyright © 2014, Emerald Group Publishing Limited

Related articles