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Making visible: using simulation and game environments across disciplines

Mindy Jackson (Program Manager, Digital Media Collaboratory at the IC2 Institute, The University of Texas at Austin, Austin, Texas, USA)

On the Horizon

ISSN: 1074-8121

Article publication date: 1 March 2004

1205

Abstract

Simulation and game environments exemplify effective pedagogical principles; enable students to manipulate concepts, principles, systems and variables; and are applicable to curricula across academic disciplines. Illustrative examples of simulations and games used for instruction by government, industry and academia are provided.

Keywords

Citation

Jackson, M. (2004), "Making visible: using simulation and game environments across disciplines", On the Horizon, Vol. 12 No. 1, pp. 22-25. https://doi.org/10.1108/10748120410540463

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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