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Exploring the role of mobile game-based apps towards a smart learning city environment – the innovation of EduCITY

Lúcia Pombo (Department of Education and Psychology, CIDTFF - Research Centre on Didactics and Technology in the Education of Trainers, University of Aveiro, Aveiro, Portugal)

Education + Training

ISSN: 0040-0912

Article publication date: 15 August 2022

Issue publication date: 27 February 2023

192

Abstract

Purpose

This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for sustainable development based on literature review and on the exploration of a previously created mobile game-based app – the EduPARK app.

Design/methodology/approach

This work gives continuity to the developed work, through a qualitative interpretive methodology of case study. Its main objective is to analyze the opinion of Higher Education students, who have experienced the EduPARK app, in what concerns the impact of the educational strategy into: (1) learning value, (2) authentic learning, (3) lifelong learning, and (4) conservation and sustainable habits. Data collection instruments involve students’ reflections triangulated to a questionnaire.

Findings

The study finds that the potential for promoting conservation and sustainable habits is widely recognized by app users, although they mention that this aspect can be further explored. This legitimates the relevance of the new mission – EduCITY, which focuses on enhancing sustainability key skills of citizens who participate in extension game-based activities on strategic paths in the city.

Originality/value

This paper comprises a set of guidelines and best practices for educational stakeholders and decision makers in order to enhance a wider integration of this outdoor mobile innovative approach in education, promoting smart and sustainable attitudes of citizens within the cities.

Keywords

Acknowledgements

The EduPARK project is financed by FEDER—Fundo Europeu de Desenvolvimento Regional funds through the COMPETE 2020—Operational Programme for Competitiveness and Internationalisation (POCI), and by Portuguese funds through FCT—Fundação para a Ciência e a Tecnologia within the framework of the project POCI-01-0145-FEDER-016542. The EduCITY project is financed by Portuguese funds through FCT—Fundação para a Ciência e a Tecnologia within the framework of the project PTDC/CED-EDG/0197/2021.

Citation

Pombo, L. (2023), "Exploring the role of mobile game-based apps towards a smart learning city environment – the innovation of EduCITY", Education + Training, Vol. 65 No. 2, pp. 253-264. https://doi.org/10.1108/ET-06-2022-0238

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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