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Development of upper cycling clothes using 3D-to-2D flattening technology and evaluation of dynamic wear comfort from the aspect of clothing pressure

Kaixuan Liu (Fashion Design and Engineering Institute, Donghua University, Shanghai, China) (College of Automation, Lille University, Lille, France)
Jianping Wang (Fashion Design and Engineering Institute, Donghua University, Shanghai, China)
Chun Zhu (Department of International French Education, Universite de Lille 3, Lille, France)
Yan Hong (College of Textile and Clothing Engineering, Soochow University, Suzhou, China)

International Journal of Clothing Science and Technology

ISSN: 0955-6222

Article publication date: 7 November 2016

1081

Abstract

Purpose

Currently, the researches on garment development and wear comfort evaluation mainly focus on the static condition type and seldom involved dynamic condition. Therefore, the purpose of this paper is to develop cycling clothes’ patterns and evaluate their dynamic wear comfort.

Design/methodology/approach

First, the 3D-to-2D flattening technology was applied to develop garment patterns of a cycler’s jersey T-shirt. Then, 3D animation technology was used to simulate the scene of cycling. Next, a novel pressure-measuring method was proposed to measure static and dynamic clothing pressures in a virtual environment. Finally, the collected data were used for evaluating wear comfort.

Findings

Compared to static conditions, the dynamic wear comfort noticeably improved at the front neck, side neck, upper front chest, around back neck point and front shoulder, and the front neck. Compared to static conditions, the dynamic wear comfort visibly deteriorates at the back neck, below chest, outseam, back except around back neck point and around scapula, and the around scapula area. The dynamic pressure at back neck, below front chest and shoulder fluctuate wildly throughout the whole cycling. On the contrary, the dynamic pressure at the front neck, side neck, front upper chest and at the back cause it to tend to stability during cycling.

Originality/value

The 3D virtual-reality technology was applied to simulate cycling. And a novel method was proposed to measure numerical clothing pressures for evaluating the dynamic wear comfort. The proposed method can not only quantitatively evaluate the wear comfort of cycling clothes and optimize cycling clothes’ patterns, but also can be applied to other tight garment types.

Keywords

Acknowledgements

This paper was financially supported by the China Scholarship Council (CSC) and the Fundamental Research Funds for the Central Universities (No. CUSF-DH-D-2015082).

Citation

Liu, K., Wang, J., Zhu, C. and Hong, Y. (2016), "Development of upper cycling clothes using 3D-to-2D flattening technology and evaluation of dynamic wear comfort from the aspect of clothing pressure", International Journal of Clothing Science and Technology, Vol. 28 No. 6, pp. 736-749. https://doi.org/10.1108/IJCST-02-2016-0016

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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