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Designing for mathematical play: failure and feedback

Caro Williams-Pierce (Department of Educational Theory and Practice, University at Albany, State University of New York, Albany, New York, USA)

Information and Learning Sciences

ISSN: 2398-5348

Article publication date: 14 October 2019

Issue publication date: 21 November 2019

372

Abstract

Purpose

The purpose of this paper is to explore three different types of digital environments for mathematics learning that may support mathematical play and the failure and feedback mechanics present in each.

Design/methodology/approach

Interaction analysis and the lenses of failure, feedback and mathematical play are used to analyze the mathematical interactions afforded by three different digital environments.

Findings

Each digital environment supports or restrains the potential for mathematical play through mathematical representations, failure and feedback.

Originality/value

The primary contribution of this paper is to highlight different ways in which digital failure and feedback designs can influence the emergent experience of mathematical play.

Keywords

Acknowledgements

Many thanks to Martha W. Alibali, who directly caused this manuscript to be written by asking some brilliantly interesting questions. Considerable thanks to Jordan T. Thevenow-Harrison for their useful feedback on an earlier version of this manuscript, and to the editors and two anonymous reviewers for their thoughtful critiques. This research was made possible by the University at Albany’s FRAP-A funding.

Citation

Williams-Pierce, C. (2019), "Designing for mathematical play: failure and feedback", Information and Learning Sciences, Vol. 120 No. 9/10, pp. 589-610. https://doi.org/10.1108/ILS-03-2019-0027

Publisher

:

Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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