Serious game evaluation as a meta‐game
Abstract
Purpose
This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.
Design/methodology/approach
In this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player experience whilst accumulating useful data for the development team.
Findings
The key result from this study was that during the “seamless evaluation” approach, users were unaware that they had been participating in an evaluation, with instruments enhancing rather than detracting from the in‐role game experience.
Practical implications
This approach, seamless evaluation, was devised in response to player expectations, perspectives and requirements, recognising that in the evaluation of games the whole process of interaction including its evaluation must be enjoyable and fun for the user.
Originality/value
Through using seamless evaluation, the authors created an evaluation completely embedded within the “magic circle” of an in‐game experience that added value to the user experience whilst also yielding relevant results for the development team.
Keywords
Citation
Hall, L., Jones, S.J., Aylett, R., Hall, M., Tazzyman, S., Paiva, A. and Humphries, L. (2013), "Serious game evaluation as a meta‐game", Interactive Technology and Smart Education, Vol. 10 No. 2, pp. 130-146. https://doi.org/10.1108/ITSE-02-2013-0003
Publisher
:Emerald Group Publishing Limited
Copyright © 2013, Emerald Group Publishing Limited