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Developing immersive videos to train social cognition in individuals with schizophrenia in forensic psychiatry

Mathieu Dumont (Department of Occupational Therapy, Université du Québec à Trois-Riviéres, Trois-Riviéres, Canada and Institut national de psychiatrie légale Philippe-Pinel Research Center, Montréal, Canada)
Catherine Briand (Department of Occupational Therapy, Université du Québec à Trois-Rivières, Trois-Rivieres, Canada and Center for Studies on Rehabilitation, Recovery and Social Inclusion (CÉRRIS), Institut universitaire en santé mentale de Montréal (IUSMM) Research Center, Montreal, Canada)
Ginette Aubin (Department of Occupational Therapy, Université du Québec à Trois-Rivières, Trois-Rivieres, Canada)
Alexandre Dumais (Institut national de psychiatrie légale Philippe-Pinel, Montréal, Canada and IUSMM Research Center, Montréal, Canada)
Stéphane Potvin (Department of Psychiatry, University of Montreal, Montréal, Canada and IUSMM Research Center, Montréal, Canada)

The Journal of Forensic Practice

ISSN: 2050-8794

Article publication date: 2 June 2022

Issue publication date: 28 June 2022

101

Abstract

Purpose

This study aims to develop immersive scenarios (immersive videos) to foster generalization of learning while addressing social cognition, a factor associated to violence in schizophrenia. The authors sought to develop immersive videos that generate a sense of presence; are socially realistic; and can be misinterpreted and, if so, lead to anger.

Design/methodology/approach

A multiphase mixed method was used to develop and validate the immersive scenarios. The development phase consisted of preliminary interviews and co-design workshops with patients (n = 7) and mental health practitioners (n = 7). The validation phase was conducted with patients (n = 7) and individuals without mental disorders (n = 7).

Findings

The development phase led to the creation of five scenarios (S1, S2, S3, S4, S5); they included social cues which could lead to self-referential and intentional biases. Results of the validation phase showed that all scenarios generated a sense of presence and were considered highly realistic. Three scenarios elicited biases and, consequently, moderate levels of anger (annoyance).

Practical implications

Immersive videos represent a relevant and accessible technological solution to address social-cognitive domains such as self-reference bias.

Originality/value

No intervention using immersive technologies had been developed or studied yet for individuals with schizophrenia at risk of violence in secure settings. This project demonstrated the feasibility of creating immersive videos which have relevant attributes to foster generalization of learning in the remediation of social-cognitive deficits.

Keywords

Acknowledgements

The authors would like to thank Charles-Etienne Roy and Chanelle Larocque for their help in the data collection process. They would also like to thank Maria Athanassiou for the revision of the manuscript. The first author was supported through a training award from the Fonds de recherche du Québec – Santé.

Citation

Dumont, M., Briand, C., Aubin, G., Dumais, A. and Potvin, S. (2022), "Developing immersive videos to train social cognition in individuals with schizophrenia in forensic psychiatry", The Journal of Forensic Practice, Vol. 24 No. 3, pp. 201-215. https://doi.org/10.1108/JFP-06-2021-0034

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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