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Brand crowdfunding using followers boosted through gamification affordances: insights from two emerging markets

Muhammad Zahid Nawaz (INSEEC Business School Paris, OMNES Education Group, France)
Shahid Nawaz (Institute of Business Management and Administrative Sciences, The Islamia University of Bahawalpur Pakistan, Bahawalpur, Pakistan)
Francisco Guzman (Department of Marketing, University of North Texas, Denton, Texas, USA)

Journal of Product & Brand Management

ISSN: 1061-0421

Article publication date: 13 September 2023

Issue publication date: 27 November 2023

303

Abstract

Purpose

Brand crowdfunding, launched through brands’ social media platforms, can provide a myriad of crowdfunding and branding benefits, such as strengthening brands’ social networks, validating product launches, generating mass exposure and enabling cocreation. Gamification positions brand crowdfunding as an exciting and joyful activity that more deeply engages prosumers. Anchored on resource-based theory, theory of planned behavior and service-dominant logic, this paper aims to develop a brand crowdfunding framework for established brands with insights from two emerging markets: China and India.

Design/methodology/approach

A deductive cross-sectional design is used to gather data from an established brand’s (e.g. Xiaomi) social media followers in China (n = 826) and India (n = 358), which is analyzed through PLSc-SEM.

Findings

The results reveal that social media brand engagement is an antecedent of brand crowdfunding participation, brand crowdfunding intention is a predictor of brand loyalty and gamification is a significant moderator in technology-oriented societies.

Originality/value

The paper develops a brand crowdfunding framework that provides insights on how established brands can leverage crowdfunding to enhance their new product development process. The results contribute to the social media brand engagement, crowdfunding, gamification and emerging markets literature.

Keywords

Citation

Nawaz, M.Z., Nawaz, S. and Guzman, F. (2023), "Brand crowdfunding using followers boosted through gamification affordances: insights from two emerging markets", Journal of Product & Brand Management, Vol. 32 No. 8, pp. 1355-1373. https://doi.org/10.1108/JPBM-01-2023-4314

Publisher

:

Emerald Publishing Limited

Copyright © 2023, Emerald Publishing Limited

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