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Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping

Qianling Jiang (School of Design, Jiangnan University, Wuxi, China)
Chao Gu (Department of Culture and Arts Management, Honam University, Gwangju, Republic of Korea)
Yan Feng (School of Art, Design and Architecture, University of Plymouth, Plymouth, UK)
Wei Wei (School of Textile Garment and Design, Changshu Institute of Technology, Changshu, China)
Wang-Chin Tsai (College of Design, National Yunlin University of Science and Technology, Douliou, Taiwan)

Kybernetes

ISSN: 0368-492X

Article publication date: 2 June 2022

Issue publication date: 1 November 2023

1139

Abstract

Purpose

Mobile e-commerce has brought convenience to consumers. But for goods such as shoes, mobile e-commerce has failed to provide the same experience as consumers would have in physical stores, and that also causes problems for online merchants, such as high return rates. As a result, the augmented reality (AR) virtual shoe-try-on function appeared. The way that AR virtual shoe-try-on study different from other AR virtual try-on studies is that AR virtual shoe-try-on study only satisfies consumers' visual experience and consumers cannot judge whether the shoes are comfort or not. Whether consumers would accept AR virtual try-on function to help them make purchase decision due to the visual experience provided by AR virtual try-on function is worth discussion. Measuring users' perceptions and preferences can help companies design AR shoe-trying functions and provide services more cost-effectively.

Design/methodology/approach

To promote the continuous use and better development of such mobile e-commerce based on the technology acceptance model (TAM), this study explored the influencing factors for users' intentions to continue using the AR virtual shoe-try-on function, including the perceived usefulness, perceived ease of use, system quality, perceived playfulness and attitude.

Findings

The results of this study showed that TAM is a powerful theoretical tool of the new technology in mobile e-commerce and that the system quality and perceived playfulness also have a positive impact on the original variables of TAM. System quality and perceived playfulness are important predictors of users' continuance intentions to use the AR virtual shoe-try-on function.

Originality/value

The main contribution of this study to model iteration and theoretical update is to verify the applicability of the TAM in the AR shoe-try-on function and to expand TAM model with system quality and perceived playfulness. The authors' results will help shoe enterprises win users' recognition through AR shoe-try-on function and improve users' continuance intention of use.

Keywords

Acknowledgements

Conflicts of interest: The authors declare no conflict of interest.

Funding: This work was supported by the China Postdoctoral Science Foundation, Fund number 2021M701460.

Citation

Jiang, Q., Gu, C., Feng, Y., Wei, W. and Tsai, W.-C. (2023), "Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping", Kybernetes, Vol. 52 No. 10, pp. 4551-4575. https://doi.org/10.1108/K-12-2021-1346

Publisher

:

Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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