Space Tourism in Contemporary Cinema and Video Games
Abstract
Contemporary cinema and video games express considerable skepticism toward the colonization of further planets. Contemporary films including Elysium and Passengers depict space travel as the prolongation of inequalities within human civilization, while others such as Gravity and The Martian predict a rebirth of the human species through technological advances and space travel limited to a lucky few. Games, meanwhile, explore topics ranging from private spaceflight to the genetic modification required for long-term space habitation, especially in EVE Online, which we focus on in this chapter. Although both contemporary films and games celebrate technological advances, these media also show that multiple inequalities lurk behind the celebratory human renewal into a multiplanetary species.
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Acknowledgements
Acknowledgments – We are grateful to the editors Erik Cohen and Sam Spector for their insightful comments and the opportunity to contribute to this collection.
Citation
Ceuterick, M. and Johnson, M.R. (2019), "Space Tourism in Contemporary Cinema and Video Games", Space Tourism (Tourism Social Science Series, Vol. 25), Emerald Publishing Limited, Leeds, pp. 93-115. https://doi.org/10.1108/S1571-504320190000025005
Publisher
:Emerald Publishing Limited
Copyright © 2019 Emerald Publishing Limited