Citation
(2006), "2006 Awards for Excellence", On the Horizon, Vol. 14 No. 4. https://doi.org/10.1108/oth.2006.27414daa.001
Publisher
:Emerald Group Publishing Limited
Copyright © 2006, Emerald Group Publishing Limited
2006 Awards for Excellence
2006 Awards for Excellence
The following article was selected for this years Outstanding Paper Award for
On the Horizon
Universities without quality and quality without universities
Jim DatorUniversity of Hawaii at Manoa, Manoa, Hawaii, USA
Purpose To review what quality meant to universities historically and might mean in the future.
Design/methodology/approach Written as a keynote talk for The Australian Universities Quality Forum 2004, this paper problematizes universities and quality by reviewing the way changing communication modalities have changed the meaning of the two terms over time.
Findings After reviewing some of the literature forecasting alternative futures of universities, the paper settles on a preferred future in which all education, higher and lower, is driven by the logic, best practices, and evolving technologies of electronic games.
Research limitations/implications The paper reveals that researchers who compare word-based educational systems with electronic, interactive sound-and-image-based systems should use measures appropriate for the latter, rather than derived from the former.
Practical implications The paper shows that educators should take interactive electronic game methods more seriously in thinking about and planning for the futures of universities and their curricula.
Originality/value This paper provides a contribution to the growing emphasis on making learning interactive, engaging, effective, and fun.
Keywords History, Quality, Universities
www.emeraldinsight.com/10.1108/10748120510627321
This article originally appeared in Volume 13 Number 3, 2005, pp. 199-215, of On the Horizon