Library Hi Tech: Volume 41 Issue 5

Subjects:

Table of contents - Special Issue: Contemporary Learning Behaviors on Mobile Devices and Social Media

Guest Editors: Chia-Chen Chen, Patrick C.K. Hung, Erol Egrioglu

Analysis of the critical success factors of mobile animation games based on a consistent fuzzy preference relationship

Rong Zhang, Yu-Teng Chang

The purpose of this research is to explore the critical success factors of mobile animation games, by exploring the game itself, information systems, game motivation and…

Analyzing legal education mobile learner's behavior using deep learning under social media

Zhen Chen

Under emerging social media technology, mobile learners' behavior analysis and legality education have important practical significance. The research aims to detect the mobile…

Text Complexity Analysis of Chinese and foreign academic English writing via mobile devices based on neural network and deep learning

Qiucheng Liu

In order to analyze the text complexity of Chinese and foreign academic English writings, the artificial neural network (ANN) under deep learning (DL) is applied to the study of…

The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment

JiaChun Chen, Liangziye Tang, Honghong Tian, Ruiqiu Ou, Jingan Wang, Quan Chen

During the current global epidemic, e-learning and mobile learning have been rapidly developed in the field of entrepreneurship education. The effect of these learning methods…

The acceptance and use of smartphones among older adults: differences in UTAUT determinants before and after training

Cheng-Chia Yang, Cheng Liu, Yi-Shun Wang

This article aims at a Unified Theory of Acceptance and Use of Technology (UTAUT) model framework that was used to investigate the impact of a 16-h smartphone training program on…

The impact of student learning aids on deep learning and mobile platform on learning behavior

Yanli Fan, Liyan Liu

Deep learning (DL) technology is used to design a voice evaluation system to understand the impact of learning aids on DL and mobile platforms on students’ learning behavior.

What influences news learning and sharing on mobile platforms? An analysis of multi-level informational factors

Jianmei Wang, Masoumeh Zareapoor, Yeh-Cheng Chen, Pourya Shamsolmoali, Jinwen Xie

The purpose of the study is threefold: first, to identify what factors influence mobile users' willingness of news learning and sharing, second, to find out whether users'…

Effects of interface layout design on mobile learning efficiency: a comparison of interface layouts for mobile learning platform

Mingming Zhang, Guanhua Hou, Yeh-Cheng Chen

The purpose of this study is to explore the impact of mobile learning platforms on users' study efficiency and develop cognitive indicators to evaluate users' study efficiency on…

Exploring the factors influencing users' learning and sharing behavior on social media platforms

Jianmei Wang, Jinwen Xie

The research goal is to understand what factors affect users' knowledge and information learning and sharing on social media platforms. This study focuses on the impact of…

Evaluating Facebook as aids for learning Japanese: learners' perspectives

Tin Nok Leung, Yin Ming Hui, Canon K.L. Luk, Dickson K.W. Chiu, Kevin K.W. Ho

This study analyses the advantages and weaknesses of using Facebook to aid the learning of Japanese as a foreign language.

Systematic review of MOOC research in mainland China

Jiawen Cheng, Allan H.K. Yuen, Dickson K.W. Chiu

The popularity of massive open online courses (MOOCs) has attracted worldwide research interest. This study aims to identify and summarize the research foci (e.g. themes, methods…

Students' perceptions of augmented reality integrated into a mobile learning environment

Mingchao Li, Liping Liu

This study was based on situated learning, by combining mobile learning and augmented reality, so that students could not only access information content in a real environment but…

A research on digital learning system based on multiplayer online animation game

Liping Liu, Mingchao Li, Shanshan Ji

This research explores the appropriateness of using a digital learning system based on a multiplayer online animated game in firefighting education and training. Use of the game…

The effectiveness of mobile learning strategies based on pervasive animated games: an example in a vocational technology college

Yuanlin Huang

The author proposed a mobile learning model of pervasive animated games which allows college students to learn via games accessed through a smartphone. It can develop the process…

Construction of alternate peer teaching method for digital animation game design

Haitang Wu, Hua Tu

The purpose of this paper is to develop the teaching strategies of alternating peer teaching and progressive project-oriented learning, and apply them to the curriculum design of…

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Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context

Yu-Min Wang, Chung-Lun Wei, Meng-Wei Wang

A research framework that explains adoption intention in students with regard to brain–computer interface (BCI) games in the learning context was proposed and empirically examined.

Cover of Library Hi Tech

ISSN:

0737-8831

Online date, start – end:

1983

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Dr Dickson K.W. Chiu
  • Dr Kevin K.W. Ho