Interactive Technology and Smart Education: Volume 20 Issue 4

Subjects:

Table of contents

A study on the relation between industry 4.0 technologies and gamification in e-learning

Renata Pereira Oliveira, Igor Leão Santos, Cristina Gomes de Souza, Augusto da Cunha Reis, Wallice Medeiros de Souza

COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the…

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The effect of virtual reality technology and education on sustainable behavior: a comparative quasi-experimental study

Mohammad Hossein Ronaghi

Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is…

Visual literacy shown through a magnifying lens by high school students

Pritika Reddy, Bibhya Sharma, Kaylash Chaudhary, Osaiasi Lolohea, Robert Tamath

The purpose of this study is to evaluate student visual literacy skills using the newly designed visual literacy framework and visual literacy (VL) scale.

Implementation of gamification and bloom’s digital taxonomy-based assessment: a scale development study with mixed-methods sequential exploratory design

Zamzami Zainuddin, Amru Alba, Taufik Gunawan, Dicky Armanda, Ana Zahara

This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students'…

Improving problem-solving skills through technology assisted collaborative learning in a first year engineering mathematics course

Anitha D., Kavitha D.

The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better…

Use of gamification to enhance e-learning experience

Neerja Kashive, Sayali Mohite

This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in…

Cover of Interactive Technology and Smart Education

ISSN:

1741-5659

Online date, start – end:

2004

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editor:

  • Assoc Prof Pedro Isaias