Information and Learning Sciences: Volume 122 Issue 7/8

Subjects:

Table of contents - Special Issue: Strategic approaches to immersive learning

Guest Editors: Matthew Cook, Meredith Thompson

Immersion positively affects learning in virtual reality games compared to equally interactive 2d games

Meredith Thompson, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, Richard Eberhardt, Dan Roy, Judy Perry, Eric Klopfer

This study isolates the effect of immersion on players’ learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same…

Immersive reading in virtual and augmented reality environment

Pei-Luen Patrick Rau, Jian Zheng, Zhi Guo

This study aims to investigate “immersive reading,” which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment.

Authenticity perceptions in virtual environments

Jamie N. Mikeska, Heather Howell

This paper aims to examine three distinct aspects of authenticity that pre-service teachers (PSTs) experience when they engage with virtual classroom environments to develop their…

Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge

Michael Tscholl, Jason Morphew, Robb Lindgren

This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and…

Elementary students learning science in an MR environment by constructing liminal blends through action on props

Xintian Tu, Chris Georgen, Joshua A. Danish, Noel Enyedy

This paper aims to show how collective embodiment with physical objects (i.e. props) support young children’s learning through the construction of liminal blends that merge…

GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science

Corinne Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë Holford

This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and…

See it, hear it, feel it: embodying a patient experience through immersive virtual reality

Jaime A. Hannans, Colleen M. Nevins, Kristin Jordan

The aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in…

Cover of Information and Learning Sciences

ISSN:

2398-5348

Renamed from:

New Library World

Online date, start – end:

2017

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Dr Rebecca Reynolds
  • Dr Samuel Chu