Online from: 1991
Subject Area: Information and Knowledge Management
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|Title:||The functional and usable appeal of Facebook SNS games|
|Author(s):||Kuo-Hsiang Chen, (Department of Creative Product Design, I-Shou University, Kaohsiung City, Taiwan (R.O.C.) and Department of Industrial Design, National Cheng Kung University, Tainan City, Taiwan (R.O.C.)), Kai-Shuan Shen, (Department of Industrial Design, National Cheng Kung University, Tainan City, Taiwan (R.O.C.) and Department of Animation and Game Design, TOKO University, Puzih City, Taiwan (R.O.C.)), Min-Yuan Ma, (Department of Industrial Design, National Cheng Kung University, Tainan City, Taiwan (R.O.C.))|
|Citation:||Kuo-Hsiang Chen, Kai-Shuan Shen, Min-Yuan Ma, (2012) "The functional and usable appeal of Facebook SNS games", Internet Research, Vol. 22 Iss: 4, pp.467 - 481|
|Keywords:||Appeal, Computer games, EGM (The Evaluation Grid Method), Facebook game, Kansei Engineering, Quantification Theory Type I, SNS game, Social media|
|Article type:||Research paper|
|DOI:||10.1108/10662241211250999 (Permanent URL)|
|Publisher:||Emerald Group Publishing Limited|
Purpose – The purpose of this study is to explore the appeal of social networking services (SNS) games from the perspectives of game usability and the functionality that is facilitated by the internet. Why players prefer SNS games to other types of games and what specific characteristics causes them to be addicted to continuous game play are the two critical issues to be probed.
Design/methodology/approach – The authors interviewed 11 experts and surveyed 321 gamers using a questionnaire to gather the data about their preferences. The authors believe that a preference-based study can reveal the underlying reasons for the appeal of SNS games. The collected data were analysed using Quantification Theory Type I.
Findings – The semantic structure of appeal, determined from the interviews of experts, shows the hierarchy of the relationship between the types of appeal or appeal factors, the reasons for gamers’ preferences, and the specific characteristics of SNS games. According to the statistical analysis, the three most important appeal factors of SNS games are “easy and convenient”, “friendly and lively” and “social interaction”, and these are affected in varying degrees by particular reasons and characteristics.
Practical implications – Based on the findings, the paper hypothesises that the popularity of Facebook SNS games can be ascribed to the design of game, which targets the psychological preferences of players.
Originality/value – SNS games have become very popular due to some of their appealing characteristics. The findings provide important information for designers and researchers of Facebook SNS games. The study also contributes to the field of human-computer interaction in cyberspace.
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