ISSN: 0090-7324
Online from: 1973
Subject Area: Library and Information Studies
Content: Latest Issue |
Latest Issue RSS | Previous Issues
Options: To add Favourites and Table of Contents Alerts please take a Emerald profile
| Title: | Building an information literacy first-person shooter |
|---|---|
| Author(s): | Jerremie Clyde, (University of Calgary, Calgary, Canada), Chris Thomas, (University of Calgary, Calgary, Canada) |
| Citation: | Jerremie Clyde, Chris Thomas, (2008) "Building an information literacy first-person shooter", Reference Services Review, Vol. 36 Iss: 4, pp.366 - 380 |
| Keywords: | Information literacy, Learning, Skills, Students, Video games |
| Article type: | Research paper |
| DOI: | 10.1108/00907320810920342 (Permanent URL) |
| Publisher: | Emerald Group Publishing Limited |
| Abstract: | Purpose – The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy. Design/methodology/approach – This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a “modded” video game. Findings – This paper provides a discussion of the skills, time and funding required to build a “mod” incorporating information literacy. Research limitations/implications – Although modifying commercial videogames is quite popular, very little discussion or work is written about “modding” and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction. Practical implications – This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same. Originality/value – This paper looks at serious educational games in a new way – the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play. |
Downloadable; Printable; Owned
HTML, PDF (104kb)
To purchase this item please login or register.
Fill in an Order form to request this document from your librarian