ISSN: 0737-8831
Online from: 1983
Subject Area: Library and Information Studies
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| Title: | Talking, looking, flying, searching: information seeking behaviour in Second Life |
|---|---|
| Author(s): | Margaret Ostrander, (Thomson Reuters, Eagan, Minnesota, USA) |
| Citation: | Margaret Ostrander, (2008) "Talking, looking, flying, searching: information seeking behaviour in Second Life", Library Hi Tech, Vol. 26 Iss: 4, pp.512 - 524 |
| Keywords: | Behaviour, Communication technologies, Electronic media, Information retrieval |
| Article type: | Research paper |
| DOI: | 10.1108/07378830810920860 (Permanent URL) |
| Publisher: | Emerald Group Publishing Limited |
| Abstract: | Purpose – This research seeks to answer, “How do everyday Second Life users go about finding needed information?” as the primary research question. Design/methodology/approach – A virtual ethnographic approach couched in grounded theory was utilized to conduct semi-structured interviews with everyday users of Second Life, accompanied by participant observation. Findings – Information seeking behaviors within the virtual world of Second Life were found to be rich, complex interaction with multiple facets. Five themes emerged to illuminate how users seek information. Research limitations/implications – This research took place over a six-week period, although most enthographies last at least one year. Conclusions were drawn solely from interviews because participant observation did not penetrate a given community with enough depth to adequately address the research question. Practical implications – Virtual worlds offer the promise of becoming an integrated part of the information seeking landscape for an increasing number of users. Understanding the factors influencing information seeking behavior that are outlined in this article will equip librarians and information professionals to best utilize virtual worlds and continue to create innovative, user-focused services there. Originality/value – This article extends current scholarship by offering a practical, five-factor approach to understand how people seek information in virtual worlds. The literature is robust in description about library services and the nature of information in virtual worlds. Yet, investigation into information seeking behavior in this environment is in its nascent stages. |
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