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Journal cover: Library Hi Tech

Library Hi Tech

ISSN: 0737-8831

Online from: 1983

Subject Area: Library and Information Studies

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Libraries and immersive learning environments unite in Second Life


Document Information:
Title:Libraries and immersive learning environments unite in Second Life
Author(s):Valerie Hill, (School of Library and Information Studies, Texas Woman's University, Denton, Texas, USA), Hyuk-Jin Lee, (School of Library and Information Studies, Texas Woman's University, Denton, Texas, USA)
Citation:Valerie Hill, Hyuk-Jin Lee, (2009) "Libraries and immersive learning environments unite in Second Life", Library Hi Tech, Vol. 27 Iss: 3, pp.338 - 356
Keywords:Information services, Virtual work
Article type:Research paper
DOI:10.1108/07378830910988487 (Permanent URL)
Publisher:Emerald Group Publishing Limited
Abstract:

Purpose – The purpose of this paper is to explore the current impact of virtual worlds on librarianship and identify significant gains in a new mode of information delivery and immersive learning.

Design/methodology/approach – Through exploratory research and observation, the prospective study addresses a very new trend in information delivery and technology within library services.

Findings – Provides evidence of global collaboration among information scientists, significant contributions to library collections, and potential for educational opportunities through immersive learning environments.

Research limitations/implications – A small number of librarians are participating in virtual world librarianship in relation to the profession, due to the mode being a very new one. Future research should include studying the needs of library patrons and information seeking behaviors in virtual worlds along with accessibility, security and sustainability.

Practical implications – The study implies many educational opportunities and potential for information organization, information delivery, multimedia, and immersive learning on a global scale.

Originality/value – This study presents significant evidence that virtual worlds have provided a new medium of information delivery and educational opportunities that librarians are currently embracing and sharing with other fields, including medicine, art, science, and education.



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