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Journal cover: Electronic Library, The

Electronic Library, The

ISSN: 0264-0473

Online from: 1983

Subject Area: Library and Information Studies

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Breedbot: an evolutionary robotics application in digital content


Document Information:
Title:Breedbot: an evolutionary robotics application in digital content
Author(s):Orazio Miglino, (Department of Relational Sciences “G.Iacono”, University of Naples “Federico II”, Naples, Italy and Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy), Onofrio Gigliotta, (Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy and Department of Psychology, University of Palermo, Palermo, Italy), Michela Ponticorvo, (Department of Relational Sciences “G.Iacono”, University of Naples “Federico II”, Naples, Italy), Stefano Nolfi, (Laboratory of Autonomous Robotics and Artificial Life, Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy)
Citation:Orazio Miglino, Onofrio Gigliotta, Michela Ponticorvo, Stefano Nolfi, (2008) "Breedbot: an evolutionary robotics application in digital content", Electronic Library, The, Vol. 26 Iss: 3, pp.363 - 373
Keywords:Education, Entertainment, Evolution, Robotics
Article type:Research paper
DOI:10.1108/02640470810879509 (Permanent URL)
Publisher:Emerald Group Publishing Limited
Abstract:

Purpose – This paper aims to describe an integrated hardware/software system based on evolutionary robotics and its application in an edutainment context.

Design/methodology/approach – The system is based on a wide variety of artificial life techniques (artificial neural networks, genetic algorithms, user-guided evolutionary design and evolutionary robotics). A user without any computer programming skill can determine the robot's behavior in two different ways: artificial breeding or artificial evolution. Breedbot has been used as a didactic tool in teaching evolutionary biology and as a “futuristic” toy by several science centers. The digital side of Breedbot can be downloaded on the web site: www.isl.unina.it/breedbot

Findings – The results in this pilot study suggest that using Breedbot in an educational context can be useful to improve learning in biology.

Research limitations/implications – As this is a pilot study, one limitation is the small sample considered. The issue will be investigated further with a wider population and subject-matter, which will also improve the Breedbot system.

Practical implications – These results suggest that tools like Breedbot could be introduced into biology curricula at schools.

Originality/value – The paper describes an original application in digital content and shows the importance of using such a tool in an Edutainment context. It is therefore interesting for teachers, vocational trainers and anyone involved in educational activities.



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