ISSN: 0736-3761
Online from: 1984
Subject Area: Marketing
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| Title: | An inquiry into the factors that impact on consumer appreciation of a board game |
|---|---|
| Author(s): | Alain d'Astous, (HEC Montréal, Montréal, Canada), Karine Gagnon, (Ubisoft Montréal, Montréal, Canada) |
| Citation: | Alain d'Astous, Karine Gagnon, (2007) "An inquiry into the factors that impact on consumer appreciation of a board game", Journal of Consumer Marketing, Vol. 24 Iss: 2, pp.80 - 89 |
| Keywords: | Consumer behaviour, Indoor games, Leisure activities |
| Article type: | Research paper |
| DOI: | 10.1108/07363760710737085 (Permanent URL) |
| Publisher: | Emerald Group Publishing Limited |
| Abstract: | Purpose – Board games such as Monopoly and Scrabble enjoy a great deal of popularity among players of all ages. The objective of this study was to identify the characteristics of board games that impact significantly on players' appreciation. Design/methodology/ approach – A review of the literature and a qualitative study with players and board game professionals resulted in the identification of seven explanatory factors. A survey was conducted among 169 adult players selected using an area sampling method. Findings – The survey results revealed that the most important factor in explaining players' appreciation of a board game was the extent to which the game was able to make them fantasize and live uncommon experiences. The second factor in importance was the entertainment that is associated with playing a game. Some unexpected differences were found between male and female players. Whereas the surprise elements of a game had a positive impact on men's appreciation, they were not significant among women. In turn, the rhythm of the game had a positive effect on women's appreciation whereas it did not impact on men's appreciation. Research limitations/implications – Players' perceptions were limited to board games with which they were familiar. Practical implications – The results of this research offer some insights for the design and marketing of new board games. They indicate that the success of a new board game depends on the game's capacity to make players live a unique play experience and interact with other players. They also suggest that marketing communication should be adapted to the segments of male and female board game players. Originality/value – This research brings useful knowledge about the factors that make consumers enjoy a board game. |
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