Index

The Emerald Handbook of Computer-Mediated Communication and Social Media

ISBN: 978-1-80071-598-1, eISBN: 978-1-80071-597-4

Publication date: 27 June 2022

This content is currently only available as a PDF

Citation

(2022), "Index", Lipschultz, J.H., Freberg, K. and Luttrell, R. (Ed.) The Emerald Handbook of Computer-Mediated Communication and Social Media, Emerald Publishing Limited, Leeds, pp. 701-726. https://doi.org/10.1108/978-1-80071-597-420221045

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Jeremy Harris Lipschultz, Karen Freberg and Regina Luttrell. Published under exclusive licence by Emerald Publishing Limited


INDEX

Academic research
, 280–281

“Accuracy nudge”
, 113

Across global cultures and racial divides
, 10–11

Action/fantasy/shooter esports
, 274

Active learning

environment, service learning and DT
, 616–618

innovation through collaboration and
, 613–614

service learning and DT
, 618–620

Adaptive approach
, 634

Addiction
, 329

addiction
, 329

Additional resources
, 414

Adoption factors
, 30

Advertisements (Ads)
, 37, 323

“Advertiser”
, 628–629

Advertising
, 3, 323

social media
, 323–324

unintended effects of advertising on consumers
, 324

Advertising Federation (AdFed)
, 487–488

Advertising value equivalencies (AVEs)
, 400

Advertorials
, 306

Affordance
, 52–53, 198, 200

diversity of
, 200

of texting
, 58

Affordance theory
, 197

African Public Relations Association (APRA)
, 663

Ageism
, 452

Agency
, 549

bot invasion
, 553–557

challenges and opportunities
, 561–562

four A’s of
, 554–555

future directions in
, 559–562

implication in CMC research
, 557–559

MS
, 552–553

ST
, 551–552

views of
, 551–553

Agenda setting
, 237–240

power of fake news propagation
, 519

theory
, 8, 10, 240

Agential cuts
, 559

Aggression
, 362–363, 366

Aging adults

communicating with
, 451–452

engaging with
, 459–460

healthcare social media perspectives from
, 455–457

and social media
, 452–453

AIoT technologies
, 481–482

Alcohol
, 571

Alexa (voice assistance)
, 420

Algorithm
, 307, 533

risk scores
, 648–649

Algorithmic gatekeeping
, 103, 531–532, 534

Algorithmic gatekeeping process

Algorithmic journalism
, 103, 109, 114, 544

algorithms and social media
, 109–110

cognate processes
, 110–112

possible solutions
, 113–114

radicalization
, 112–113

Algorithmic news recommendations
, 532–534

Amazon
, 38–39, 495, 689

Amazon Prime
, 272

Echo device
, 484

American Advertising Federation (AAF)
, 673–674

American Marketing Association (AMA)
, 487–488, 645, 673–674

American Society of Newspaper Editors (ASNE)
, 216

Analysis of variance (ANOVA)
, 540–541

Annenberg Public Policy Center
, 104

Antimaskers
, 111

Antivaxxers
, 111

Anxiety
, 324, 330

social media
, 329–330

App store
, 160

Apple
, 689

Apple Podcasts platform
, 433

Apple TV+
, 273

in design thinking
, 609

Approval concept
, 449

Arab Spring protests
, 237

Arab women’s emerging self-(re)presentations on Instagram
, 141

conceptual framework and methods
, 144–146

critical conversations
, 151–154

findings
, 146–154

influencer corpus
, 145

literature review
, 142–144

refracted publics
, 154–155

visual inquiry
, 146–151

“Architecture of listening”
, 465

Artificial Intelligence (AI)
, 14, 16–17, 271, 275–276, 481–482, 485, 487, 531, 625, 639–641, 653, 655–656, 671, 687

algorithm manufacturer
, 649

bias
, 649

communication professionals
, 659–660

dark side of
, 672–673

ethical codes
, 645–646

ethical concerns with
, 631–632

ethical implications
, 688–689

ethical questions
, 632–633

ethics, and public relations professionals
, 656–657

fake news detection via
, 519–521

within health care industry
, 642–643, 648

health equality
, 643–644

industry-wide AI ethical considerations
, 673–674

professional development
, 674–676

proliferation of
, 685

proliferation within organizations
, 631–635

public relations, AI and ethics
, 658–659

in public relations
, 625–627

public relations and social media data economy
, 628–630

public relations practice
, 630–631

reducing barriers of
, 676–677

stakeholder engagement and discourse
, 633–635

storage and privacy issues
, 643

ASEAN Public Relations Network
, 663, 665

Asexual identity
, 189–190

Asexual representation
, 177–178

Asexuality
, 7, 177–178, 189–190

asexuality-focused Reddit sites
, 180–181

representation
, 178

Asexuality research questions
, 183

Asexuality Visibility and Education Network (AVEN)
, 177

Associated Press journalism style
, 215

Athletes
, 269, 271, 277

brand
, 275

as role models
, 269

as social influencers
, 269

Attention, audience engagement in marketplace of
, 536–537

Attractiveness
, 327

Audience gatekeeping theory
, 532, 535

Audience Response Thresholds (ART)
, 598

Audience(s)
, 275

engagement in marketplace of attention
, 536–537

factors
, 28–29

sentiments
, 503

Audism
, 344

Augmented reality (AR)
, 275–276

‘Australian sport-gambling operators’
, 280

Authentic self
, 147–148

Authenticity
, 9, 310–311, 360

of voice
, 464

“Auto pilot” system
, 484

Avoidant tactics
, 53

Baby boom generation Aging
, 449

Baby Boomers
, 21, 28–29

Bandura, Albert
, 391

Barcelona Principles 3. 0
, 400–401, 3975

applying to energy drinks in online gaming category
, 407–408

Barcelona Principles of measurement
, 397–398, 400–401

applying Barcelona Principles 3.0 to energy drinks in online gaming category
, 407–408

case studies for measurement
, 404–405, 408

key influencer and online gaming measurement
, 402–404

measurement in public relations
, 398–404

other measurement frameworks
, 401–402

social media measurement
, 402

Baseline
, 641

Behind-the-scenes content
, 312

Beliefs
, 74–75

Bereavement
, 118, 121

Betting sports
, 274, 280, 282

Big Data
, 14, 481–482, 485

Biometrics
, 275

Black Lives Matter (BLM)
, 29, 251, 256, 275

Black music tradition
, 597

#BlackLivesMatter movement
, 271, 685

Blaming
, 380

Blockchain

blockchain-automated social media performer compensation
, 597

emergence of
, 687

smart contract
, 590–591, 599

technology
, 597

Blogger
, 39

Blogs
, 21, 270, 432, 436–437

Bluetooth
, 485–486

Bonding capital
, 24

Bonferroni test
, 540–541

Boomer generation
, 452–453

Bot invasion
, 553–557

MS alignment in research
, 557

MS’s sociotechnical plenum of agencies
, 556–557

ST alignment in research
, 556

ST view of
, 553–556

Bots
, 549–551

Brand(s)

building on TikTok
, 350–351

communication professionals
, 292

as identity
, 307

influencer perceptions of brand partner relationships
, 296

and influencers
, 293

recommendations for
, 298–299

relationship
, 295

Branded identity
, 312–313

Branding
, 3–4

British Sign Language (BSL)
, 346

“Brothas”
, 595–596

Bullies
, 385–387

impact of behavior
, 387–389

deal with
, 389–390

nature vs. nurture
, 385–387

Bully
, 377–378

Bullying
, 379, 391

harassing behaviors
, 386

types of
, 380–381

Burnout
, 314–315

Business environments
, 418

Call and response system
, 590–591, 598–599

blockchain-automated social media performer compensation
, 597

development of
, 591

real-time social media audience responses turned into money
, 598–599

real-time social media audience responses turned into sound
, 600–602

silenced virtual audiences
, 594–596

social contracts and payment friction
, 592–594

social media audience data conversion with
, 596–603

social media’s socioeconomic and sonic divides
, 591–596

sonic interaction through digital signal processing
, 599–600

sonified social media audience interaction
, 602–603

Cambodian Sign Language (CSL)
, 346

Camera drones
, 281–282

Cancel culture
, 370, 386–387

and influencer case studies
, 367–370

and influencers
, 360–362

J. K. Rowling
, 367–369

James Gunn
, 369–370

literature review
, 359

psychology of
, 362–366

Shane Gillis
, 370

within social media practices
, 371

Canceling
, 362–363

Cannabidiol (CBD)
, 570

Cannabinoids
, 570

Cannabis plant
, 570

Cardano
, 598–599

Caregivers
, 472–473

CareMore and National Institute on Aging
, 457–459

“Catch 22” situation
, 414

“Catfishing”
, 164–165

Ceci CChen (vWOM creator and influencer for makeup products)
, 42

Cellular connectivity
, 485–486

Centers for Diseases Control and Prevention (CDC)
, 72–73, 90

Channel-created conflict
, 59–60

Chatlines
, 159–160

Chicago Tribune
, 217

Christian Mingle
, 160

Circumvention tool
, 29

Cisco (technology companies)
, 485

Citizen journalism
, 233, 235–236, 240

agenda setting and salience features
, 237–240

Citizen journalist
, 236

Classic Stanley Milgram shock experiments
, 363–364

Classical agenda setting scholarship
, 241

Click-through likelihood of news
, 534–535

Clickbait
, 105, 514–515

Clubhouse (App)
, 420

#CochlearImplant
, 347

Code of Conduct
, 627

Cognate processes
, 110–112

Cognitive dissonance
, 110–111

Cognitive stimulation
, 26–27

Colin Kaepernick (Football player)
, 275

Collaboration, innovation through active learning and
, 613–614

Collaborative problem solving, innovation through
, 615

Collective grieving
, 121

Coming Out theme
, 185–186

Commemoration
, 124

Commitment
, 169–170, 289

Common misinformation communicated through social media
, 108

Communal relationship
, 289

Communicating with aging adults
, 451–452

Communication
, 495

professionals
, 505–506

professionals
, 659–660

technology
, 273

two-step flow in
, 307

Community
, 437–439

engagement
, 473

in of YouTube
, 44–45

sharing
, 121

Compound annual growth rate (CAGR)
, 486

Comprehensive global standard-setting instrument
, 489

Computational text analysis study

empirical findings from edible-related tweets
, 573–575

key findings
, 575–582

marijuana edible products
, 570–571

social influence and social contagion of risky behaviors on social media
, 572–573

social media conversations about edibles
, 571–572

Computer Vision
, 625

Computer-aided form of communication
, 270

Computer-mediated communication (CMC)
, 3–4, 51–52, 117, 141, 167, 170, 197, 213, 269–271, 276, 361, 383, 531, 549, 653, 685

affordances and conflict
, 57–58

defining constructs
, 277–279

disenfranchised grief and SMM
, 127–128

emerging research streams
, 279–281

fifth “A” antidote
, 558–559

future for computer-mediated communication and mourning
, 134

grief policing and offline mourning rules influencing SMM
, 125–130

grief trolls, grief tourists, and emotional rubberneckers
, 129–130

habitual communication
, 124–125

immortality SMM communication
, 123–124

implication for agency in
, 557–559

legal and ethical considerations and industry application
, 278

lessons from CMC and social media research development
, 9–18

mediated online communication
, 270

nature of social media
, 277

online dating as
, 199–200

organizational SMM
, 130–132

pedagogies
, 117

scholarship
, 278

SNS responded to social media mourners
, 132–134

social media as tools
, 277

and social media mourning
, 119–120

and social media trends in sport industry
, 271–275

state of CMC and SM research in sport communication
, 276–277

theories and research methods
, 278–279

transformational technology
, 275–276

trends-driven, innovative CMC, and Social Research Agenda in Sport Comm
, 281–282

unacknowledged relationships and unrecognized losses
, 128–129

Computers as social actors (CASA)
, 557

Concept themes
, 190–191

Concert Hall
, 599–600

Concert sponsor
, 598

“Conditional reference frame”
, 536

Confidentiality
, 54–55

Confirmation bias
, 103

Conflict
, 539

tactics
, 53

Connected white goods
, 483

Consequential
, 252

Conspiracy belief
, 104

Conspiracy theories
, 67–68, 75, 77, 252, 512–513

consequence of conspiracy beliefs and possible solutions
, 77

conspiracy theories during public health crises
, 75–76

groups
, 29

social media and
, 76

Consumer
, 571

decision-making across sectors
, 288

processing of ads
, 323

psychological well-being of
, 333, 335

well-being
, 332

Contemporary approaches
, 531

Contemporary influencers
, 307

Content

content-based methods
, 519

generation
, 326

genre of
, 348

strategy
, 501

themes
, 348–349

Content analysis
, 215, 240, 279, 499

Context collapse
, 122

Continued social actors
, 123–124

Continuing bonds
, 123

Control mutuality
, 289

Conversation control
, 57–58

Coronavirus
, 5, 72–73

Corporate conscience
, 17, 639

Corporate social responsibility in eSports
, 404–405

“Corporate thinking”
, 611

Cost-benefit analysis
, 450

Costs
, 450–451

Couples’ interpersonal conflict, case study of
, 57–60

channel-created conflict
, 59–60

CMC affordances and conflict
, 57–58

observing relationship phenomena longitudinally with CMC
, 58–59

COVID

deniers
, 111

responders
, 111

COVID-19 Rapid Task Force
, 86

COVID-19 Relief Bill
, 592–593

COVID-19
, 75–76, 85, 251, 269–272

algorithmic journalism
, 109–114

in-depth interviews during
, 501

infodemic
, 74–75

lockdown
, 279

pandemic
, 67, 550

social identity theory
, 105–106

social media, social identity, and COVID-19 pandemic
, 108–109

social media and viral disinformation spread
, 103–105

social media during
, 105–107, 109

social media during COVID-19 pandemic
, 105–109

virus
, 589–590

Creator

content and eWOM
, 41–42

identity
, 347

level
, 521

Credibility
, 45, 113

Critical Race Theory (CRT)
, 343–344

Criticism
, 380

Cronbach’s alpha measures
, 295

Crowdtangle
, 533

Cultural socialization
, 382–383

Culturally and linguistically diverse (CALD)
, 463

Culture
, 385

Cyberbullies
, 379

Cyberbullying
, 361, 377–379, 381, 383, 391

cultural socialization
, 382–383

look like
, 383–385

social communication
, 381–382

types of
, 383–385

CyberstalkingDanish independent podcast
, 391, 432

dApp (blockchain networked distributed application)
, 590–591

Dark Cloud
, 389

Data

collection and analysis
, 612–613

data-driven society
, 531

ethics of
, 487–488

privacy of
, 488–489

security of
, 489–490

slices
, 601

statistics
, 481

visualizations
, 494–495

Dating
, 198–199

conceptualizing Tinder effect
, 203–205

conceptualizing Tinder fatigue
, 205–206

future of
, 206

game of
, 200–203

media
, 198

online dating as CMC phenomenon
, 199–200

Dating and Having Sex theme
, 186–187

Deaf Collective
, 341

Deaf community
, 347

Deaf creators
, 341

TikTok and
, 343

Deaf Critical Theory (DeafCrit)
, 341, 343–344

audism
, 344

#DeafAndHOHCommunity
, 347

#DeafTalent
, 342

#DeafTok
, 349–350

Death

communication
, 118–119

systems
, 117

Decentralized app (dApp)
, 602–603

Deception in online dating
, 163–165

Deep learning
, 519

Degree centrality
, 574

Deindividuation
, 366

Dementia
, 451–452

Depression
, 270

Design thinking (DT)
, 609, 613–615

and active learner, service learning
, 618–620

in active learning environment, service learning and
, 616–618

data collection and analysis
, 612–613

in education
, 610–612

innovation through collaboration and active learning
, 613–614

innovation through individualized application and collaborative problem solving
, 615

innovation through scaffolding concepts with industry partners
, 614–615

Maryland book bank virtual book drive
, 613

method
, 612–613

participants
, 612

results
, 613–615

theoretical framework
, 609–610

urban digital analytics fellowship program
, 608–609

Desire for action
, 92

Diasporic ethnic groups in Europe
, 213

Diffusion of innovations paradigm
, 30

Digital affordances of online dating
, 165–166

Digital analytics
, 613–614

Digital capitalism
, 517

Digital communities
, 359–360

Digital fellows
, 613–614

Digital media
, 359–360

Digital memorials
, 117

Digital misinformation
, 511

Digital public relations
, 608

Digital remains on SNS
, 133

Digital signal processing

algorithms
, 590–591

sonic interaction through
, 599–600

Digital storytelling
, 494, 509

adapting to change in
, 496

communications professionals
, 505–506

emergence of user-generated content
, 495

need for more user-friendly content
, 504

in public relations space
, 502–504

relationship building with
, 495

reputation in
, 496

shift to digital communications
, 495

strong relationships come from meeting audiences’ needs
, 496–501

value and use in emerging technologies
, 493–494

Digital technology
, 275, 493

Digital transformation
, 4

of romance
, 200

Digital well-being
, 687–688

Digital wellness
, 687–688

Digital zombies
, 134

Disability and social media
, 341–342

Disaster Management Act
, 5–6

Discursive approach
, 634

Disenfranchised grief and SMM
, 127–128

Disinformation
, 67–68, 71, 74, 103, 105, 511, 688

combating
, 519–521

examples of
, 512–513

and health crisis
, 72–73

proliferation of
, 512–515

social media and
, 74

theory of content consistency
, 520–521

types of
, 514

Disinhibition
, 391

Display level
, 521

Dissing
, 391

Distributive tactics
, 53, 58

Distrust
, 67–68

Diversity

of dating services
, 199

and social media communication
, 7–9

Tweets
, 216–219

Do-it-yourself health apps
, 641

Documentaries
, 272

Doppelganger effect and mimicry
, 325

Dot device
, 484

Downward comparisons
, 326

Dubbed Call and Response
, 597

eBay
, 38–39

E-cigarettes
, 571

E-commerce websites
, 38–39

Ebola

outbreaks
, 75

vaccination
, 86

Echo chambers
, 518

“Economy of visibility”
, 143

Edible-related tweets

central keywords appearing in network
, 580

descriptive statistics of degree
, 581

empirical findings from
, 573–575

frequently appearing words
, 578

LIWC
, 575

N-gram analysis
, 574

results of semantic network analysis
, 579

results of semantic network analysis of
, 576

results of Tri-gram analysis
, 577, 581

semantic network analysis
, 574

social media conversations about edibles
, 571–572

Education, design thinking in
, 610–612

Elderly
, 451–452

patient care
, 457–458

Elders
, 451–452

Electronic bulletin boards (EEB)
, 241

Electronic sports
, 271–274, 279–280, 282, 397–398

fast food integrations and corporate social responsibility in
, 404–405

matrix
, 279–280

rise of
, 274

Electronic word-of-mouth (eWOM)
, 4–5, 37, 534

case study on Ceci CChen
, 42

community
, 44–45

creators’ content and
, 41–42

credibility
, 45

freedom
, 43

research and applications
, 37–39

social media and
, 39–45

strategy
, 42–43

Elevator pitch approach
, 500

Email
, 270

Emerald Handbook of Computer-Mediated Communication and Social Media, The
, 4

Emoji responses
, 110

Emotion(al)

contagion
, 519

process
, 118

rubberneckers
, 129–130

rules
, 125

social support
, 25

“Emotional regimes”
, 126

Energy drink

applying Barcelona Principles 3. 0 to energy drinks in online gaming category
, 407–408

partnerships in gaming industry
, 405–408

Energy Management System (EMS)
, 484

“Entrepreneurial femininity”
, 306

Envy
, 324

Epidemic Diseases Act
, 86

Erosion of trust
, 512–515

Esports. See Electronic sports

Eternal remembrance
, 123–124

Ethereum (ETH)
, 597–599

network
, 598–599

Ethical codes

AI ethical codes
, 645–646

health care ethics codes
, 645

PR ethical codes
, 644–645

Ethical landscapes
, 653–654

Ethical practice
, 17

Ethics
, 653–654

of data
, 487–488

and public relations professionals
, 656–657

Ethics Guide to Artificial Intelligence
, 639–640

“Evolution of Ethics”
, 639

Exchange relationship
, 289

Exclusion
, 380–381, 391

Exhibition
, 147

Expertise
, 327

Explicability
, 54–55, 400, 656–657

External leisure displacement
, 23

Eye gaze
, 163

Fabricated content
, 514–515

Face-to-face conflict
, 58

communication
, 53

Face-to-face interaction (FtF interaction)
, 161

Facebook
, 4–6, 10, 16, 21, 23–24, 28, 37, 39, 113, 253, 270–271, 277–278, 280–281, 378–379, 400, 419–421, 432, 434–437, 452–453, 532, 607, 617

advertisement
, 614

aging adults on
, 460

Assessment Index
, 278

business model
, 628–629

marijuana-related posts on
, 571

Messenger
, 21

News Feed
, 629

Facebook Ad setup workshop
, 615

Facebook Addiction Disorder (FAD)
, 415

Facebook Ads Business Manager (digital analytics platforms)
, 608–609

Fake news
, 511–513, 685

characterization of
, 513–514

conceptualizing fake news dissemination
, 515–517

contributes to fake news dissemination
, 517–519

detection via artificial intelligence
, 519–521

typology of
, 514–515

False connection
, 514–515

False context
, 514–515

Falsity
, 67–68

Family

caregivers
, 86

family-centered communication
, 86

Fan(s)
, 273, 277, 282

engagement
, 273–274

Fantastical authenticity
, 147–148

Fantasy Mania
, 274

Fantasy sports
, 280–282

FarmersOnly
, 160

Fast food integrations in eSports
, 404–405

FBI
, 251

Fear missing out (FOMO)
, 686

Federal Trade Commission (FTC)
, 28, 41, 489, 628–629

Feminist transnational visual inquiry
, 144–145, 154

Feminist transnationalism
, 141

Fictional stories
, 272–273

“Filter bubble”
, 532

Filtering mechanism
, 533

Finance department
, 593

First Amendment
, 278

FIVE 5G Network
, 14, 275–276, 481–482, 485

Flaming
, 391

Followers
, 291–292

For You Page (#FYP)
, 342–343

Framing in social media networks
, 254–255

Fraping
, 391–392

Freedom of YouTubers
, 43

“Freemium”

model
, 273

monetization principle
, 203

Full-time SMIs
, 294

Functional magnetic resonance imaging (fMRI)
, 364

Gab (social media platforms)
, 104

Gambling sports
, 280, 282

Game of dating
, 200–203

Games-Howell post hoc tests
, 541

Gamification
, 7, 201–202

Gaming
, 272–273

Gaslighting
, 380

GDIC TV (web-based performance platforms)
, 591

General Data Protection Regulation (GDPR)
, 488

General Data Protection Regulation (GDPR)
, 630

Generation X (Gen X)
, 21, 28–29, 452–453

Generation Z
, 40–41, 272

Genre

of content
, 348

of information
, 511

Geodesic distance
, 256

“Ghen Cô Vy” (song)
, 88–89

Gig economy
, 592–593

Gillis, Shane
, 370

GitHub
, 634

GLAAD (media monitoring organization)
, 179

Global Alliance of Public Relations and Communication Management
, 627

Global Communications Report
, 639

Global health pandemic
, 275

Global North
, 142–143

Global pandemic, social context of
, 4–6

“Global societal virus”
, 253

Global South
, 142–143

GlobalGiving projects
, 404–405

Going viral concept
, 343

Goodreads
, 21

Google
, 168, 421, 485, 495, 617, 689

in design thinking
, 609

Google AdSense
, 4–5, 45

Google Alerts
, 419

Google Analytics
, 608–609

Google Form
, 346

Google Home
, 420

Google Plus
, 436–437

Home device
, 484

GoPros
, 281–282

Government

communication response strategies
, 87

response to government communication
, 90–91

Government of India (GoI)
, 5–6

GPS tracking devices
, 281

Gratifications
, 4, 22, 432

‘Grid’(electrical network)
, 482

Grief
, 118

appropriation
, 122

expression and management
, 120

policing influencing SMM
, 125–130

tourists
, 129–130

trolls
, 129–130

Group gain
, 449

Guardians of the Galaxy (Gunn)
, 367

Guitar Center
, 591–592

Gundykunst, William
, 392

Gunn, James
, 367, 369–370

Habit
, 26–27

Habitual communication
, 124–125

Harassment
, 379, 392

Harry Potter book series (Rowling)
, 367

Hashtag

activism
, 342

functions
, 10

Head-related transfer functions (HRTF)
, 602

Health care
, 641–642

AI within health care industry
, 642–643

ethics codes
, 645

Health crisis, disinformation and
, 72–73

Health equality
, 643–644

Healthcare

and social media
, 453–455

social media perspectives from aging adults
, 455–457

workers
, 107

High-density sonification (HDS)
, 601

historically marginalized groups
, 342

HIV/AIDS
, 75

#hoh (hard of hearing)
, 347

Homans’ social exchange theory
, 449

Home automation
, 483

systems
, 483

Home security
, 483

Home-Mini device
, 484

Home-school communication
, 464

Homophily theory
, 251

in social media networks
, 254–255

Hook-up services
, 197

Horseracing
, 280

Hubspot (Software company)
, 617

Hulu
, 272

Human communication
, 511

Human computer interaction (HCI)
, 3–4

Human development
, 386

Human-Machine Communication (HMC)
, 559

I Hear NY 4D project
, 602

IBM
, 276, 417, 485, 689

“Ice-bucket” challenge
, 106–107

Identity
, 310–311

building on TikTok
, 351–352

strategies and tactics of
, 312–313

“If-then” logic protocols
, 533

Image-based social media platforms
, 324

iMessage
, 55–56

Immigration tweets
, 220–226

celebrating Latino Journalists’ tweets
, 223–224

jobs and mentoring tweets
, 225–226

Palabra and resources tweets
, 226

Puerto Rico tweets
, 222–223

Immortality

communication
, 119, 123

continued social actors and eternal remembrance
, 123–124

SMM communication
, 123–124

Imposter content
, 514–515

Impressions
, 399

In-depth interviews
, 431–432

during COVID-19 pandemic
, 501

In-depth qualitative interviews
, 309

Independent podcasters
, 432–433

Independent sports podcasters

community
, 437–439

findings
, 436–443

independent podcasters
, 432–433

literature review
, 432–435

methodology
, 435–436

new development
, 442–443

no soliciting
, 441–442

podcasting and social media
, 433–435

Twitter Town Square
, 439–441

India fights corona on social media platforms

literature review
, 87–91

method
, 91–92

pandemic events
, 92–93

research questions
, 91–92

response to government communication
, 90–91

risk communication
, 89

risk communication through Twitter and response
, 89–90

role of social media
, 88–89

sentimental analysis related to Tweets
, 94–95, 97

themes and topics
, 93

Indian Council of Medical Research (ICMR)
, 86

Individual journalists role
, 236–237

Individual’s subjective well-being
, 324

Individualized application, innovation through
, 615

Industry-wide AI ethical considerations
, 673–674

Influencer and online gaming measurement
, 402–404

Influencer content
, 324

Influencer marketing
, 288, 297, 299–300, 323–324, 327

persuasion process of
, 324

Influencer(s)
, 290–292, 306–307, 359–360

cancel culture and
, 360–362

case studies
, 367–370

in driving behavior
, 328

local
, 310

methods
, 309–317

nano-& micro-influencers
, 305, 307–308

U&G theory
, 308

Influencer–brand relationship
, 288–289, 292–293

assessing defining characteristics of
, 296

data collection and sample information
, 294–297

future research
, 299–300

influencer perceptions of brand partner relationships
, 296

influencers and followers
, 291–292

job satisfaction and
, 296–297

measures and scale reliability
, 295

recommendations for brands
, 298–299

relationship management theory
, 289–290

research questions
, 293–294

social media influencers
, 290–291

Infodemic
, 6, 9, 87, 103, 107

Information
, 511

Information Accountability Foundation (IAF)
, 488

Information box (info-box)
, 45

Innovation

through collaboration and active learning
, 613–614

through individualized application and collaborative problem solving
, 615

through scaffolding concepts with industry partners
, 614–615

Innovative communication channels
, 493–494

Inquiry into self-(re)presentation
, 142–144

Instafamous phenomenon
, 40–41, 327–328

Instagram
, 4–6, 16, 21, 30, 37, 39–41, 104, 202, 277, 307, 323–324, 343, 400, 420–421, 434–437, 614

advertisement
, 614

aging adults on
, 460

story
, 46

Institute for Public Relations
, 288

Integrated technology adoption model
, 4

Integrated Technology Adoption Model
, 22

Integrated technology adoption paradigm
, 27, 30–31

Integrative Evaluative framework
, 401

Integrative tactics
, 53, 58

Intensive English Centers (IEC)
, 466, 470

Intentional communication
, 72

technology adoption model
, 27

Inter-coder reliability
, 257

Inter-mass gratifications for social media
, 30

Interledger Protocol
, 597

International Advertising Association (IAA)
, 673–674

International Association for Measurement and Evaluation of Communication (AMEC)
, 400

International Institute of Marketing Professionals (IIMP)
, 673–674

International Public Relations Association (IPRA)
, 673–674

Internet
, 213, 270, 686

Internet ghosts
, 133

Internet of Things (IoT)
, 14, 481–483, 485, 487, 685

bad
, 487

ethics of data
, 487–488

future advancement
, 486–490

good
, 487

personal devices & interaction
, 485–486

privacy of data
, 488–489

security of data
, 489–490

smart cities
, 482

smart homes
, 482–484

Internet Research Agency (IRA)
, 74

Internet-connected objects
, 482–483

Interpersonal communication theory (IPC theory)
, 159, 167, 170, 270

Interpersonal conflict
, 5

Interpersonal influence
, 287

Interpersonal interactions
, 51–52

“Interrelationship between sport and social media”
, 276

Intracommunity dynamics
, 243

Investment Model
, 169–170

iPhone
, 160

“Isolation pressure”
, 362

Janky promoter colloquialism
, 593

JDate
, 160

“Jealous Coronavirus” (song)
, 88–89

Jetsons, The
, 483

Job

and influencer–brand relationship
, 296–297

job-related factors
, 297

satisfaction
, 294

tweets
, 225–226

Journalism
, 531

domain level
, 521

functions
, 233

scholars
, 233

society’s expectations of
, 533

Judging
, 380

Key opinion leaders (KOLs)
, 46–47

Kingdom of Saudi Arabia (KSA)
, 142–143, 145

Knight Foundation
, 671

Knowledge-based fact-checking system
, 519

Label
, 511

Language background other than English students (LBOTE students)
, 466

Language modalities and TikTok features
, 348

Laredo Blogger Society (LBS)
, 316

Latino Americano
, 215

Latino community
, 213

Latinx journalists
, 214–215

and #MoreLatinosInNews
, 216

diversity Tweets
, 216–219

LDA Algorithm
, 91–92

LDA Topic Modeling
, 92–93

League Baseball
, 275

Legacy contacts and memorials
, 133–134

Legitimacy
, 464

LGBTQ+ representation
, 179–180

Lifescale (Solis)
, 687–688

Linear storytelling
, 494

Linguistic diversity of students
, 474

Linguistic inquiry and word count (LIWC)
, 575

LinkedIn
, 378–379, 420, 689

Linkfluence
, 404

Listening
, 464–465

“Live”
, 594–595

Local influencer
, 310

identity
, 310–311

networks
, 316

work
, 312–313

Location-based real time dating applications (LBRT dating applications)
, 7, 198

Lockdown
, 273–274

Loneliness
, 270

Los Angeles Times
, 217–218

Mac laptop
, 55–56

Machine learning (ML). See also Active learning
, 482, 485, 519–521, 677

Machine-To-Machine (M2M)
, 485–486

MailChimp (email marketing company)
, 614–615, 617

Mainstream media
, 235–236

Malinformation
, 105

Man-made disasters
, 124

Manipulated content
, 514–515

Manipulative approach
, 634

Manual coding
, 91–92

Marco Polo
, 21

Marijuana

edible products
, 570–571

marijuana-related posts on Facebook
, 571

Marketing. See also Influencer marketing
, 3

Marketplace of attention, audience engagement in
, 536–537

Maryland Book Bank virtual book drive
, 613

Maskers
, 111

Masquerading
, 392

Mass collaboration
, 619

Mass communication
, 237–238

Match Group
, 200–201

match. com (first online dating website)
, 199

Matching process
, 198

Matchmaking
, 159–160

Me Too movements
, 29

Meanness
, 379

Media

gatekeepers
, 213

measurement
, 400

technologies
, 281–282, 607

Mediated communication
, 392

in life and death
, 6–7

Mediated interpersonal conflict
, 52–53

Medical professionals
, 107

Megan Rapinoe (Soccer star)
, 275

Memorial blogs
, 117

Mental health and social media
, 387, 389, 687–688

Mentoring tweets
, 225–226

Mentorship
, 316

Metaverse
, 686

Michelob ULTRA
, 595

Micro-influencers
, 305–308

in 1955
, 307–308

Micro-transactions
, 273

Microblogging sites
, 270–271

Microcelebrity
, 287, 306

Microsoft
, 595, 689

Middle East North African (MENA)
, 142, 147–148

Millenials
, 28

Millennials
, 40–41

Millennials
, 272

Millennials
, 315

Mimicry, Doppelganger effect and
, 325

Misinformation
, 67–68, 71, 103, 105, 511, 685, 688

combating
, 519–521

coming from all directions
, 70–71

proliferation of
, 512–515

threat to audiences and scientific community
, 71

typologies of
, 512, 514–515

Misleading content
, 514–515

Mixed methods approach
, 215

Mobile data donation
, 5, 54, 62

of couples’ text messages
, 53–56

procedure
, 55–56

sample details
, 55

Mobile dating applications
, 197

Modality switching
, 166–167

Modularity
, 256, 574, 578

Montreal podcasters
, 432

Montréal School (MS)
, 15, 551

MS’s sociotechnical plenum of agencies
, 556–557

MS–based view of agency
, 552–553

Mood management
, 26–27

#MoreLatinosInNews
, 8, 214–215

diversity tweets
, 216–219

immigration tweets
, 220–226

methodology
, 215–216

politics and presidential debate tweets
, 219–220

research findings
, 216–219

Morphological earcon
, 589

Mourning
, 118

evade or acknowledge
, 120

organizational social media
, 130

Multi-modal collections
, 521

Multicultural social media
, 465–466

Multiculturalism
, 463

multiculturalism and government schools in Australia
, 465–466

Multifunctional content
, 646–648

Multimedia

approach
, 343

multimedia-multitasking transmutability
, 29

platforms
, 493–494

Music
, 598–599

space
, 593–594

venue performance contracts center
, 593

Musicians
, 589

Muslim sports women
, 277

Mythbusters
, 107

N-gram analysis
, 574

Name-calling
, 380

Nano-influencers
, 305–308

in 1955
, 307–308

Narrative transportation theory
, 494

National Association of Hispanic Journalists
, 215–216

National Basketball Association (NBA)
, 214

NBA app
, 595

National Independent Venue Association’s pandemic-era survey
, 590

National Institute of Health (NIH)
, 457

National Institute on Aging (NIA)
, 451, 457

CareMore and
, 457–459

Natural disasters
, 124

Natural Language Generation (NLG)
, 689

Natural language processing (NLP)
, 54–55, 485, 519, 625, 676–677

Nature, bullies
, 385–387

Negative emotions
, 324

Netflix
, 269–270

Netflix
, 272, 495

Network
, 310, 316

density
, 256

level
, 521

strategies and tactics of
, 317

Neural network
, 625, 687

New South Wales (NSW)
, 465

official school Facebook pages
, 470–471

other community engagement
, 473

parents and caregivers
, 472–473

school staff
, 472

social media policy for public schools in NSW
, 468–470

students
, 471–472

New South Wales Department of Education (NSW DoE)
, 463, 466

New York Times
, 217

News agenda setting in social media era

citizen journalism
, 236–240

social media in communication, news agencies and organizations
, 233

Twitter as news source
, 234–236

Twitter features as public salience variable
, 240–243

News Feed Optimization (NFO)
, 533

News values
, 534–535

Newsworthiness
, 534–535

Non-fictional stories
, 272–273

Nonadopters of social media
, 30

Nonfungible tokens (NFT)
, 598–599, 687

emergence of
, 687

Nonmillennials
, 272

Noon-Chorus (web-based performance platforms)
, 591

Normalized degree centrality
, 574

North American professional sports
, 280

Novelty
, 539

Nurture, bullies
, 385–387

Objective assessment
, 29

Offline

mourning rules influencing SMM
, 125–130

networking
, 317

Older adults
, 451–452

Older people
, 451–452

Older persons
, 451–452

One-way ANOVA
, 296, 540–541

One-way communication
, 119

One-way SMM communication. See also Two-way SMM communication
, 119

controlling narrative
, 119

evade or acknowledge mourning
, 120

permission for dialogue
, 120

Online asexual representation

asexuality
, 189–190

asexuality research questions
, 183

coming out theme
, 185–186

conceptual links
, 189

culture and representation
, 188–189

dating and having sex theme
, 186–187

literature review
, 179–183

online performance of sexuality
, 181–182

pride/community theme
, 187

questioning
, 185

Reddit as site of research
, 182

research design
, 183–184

results
, 184–189

symbolic annihilation and asexual representation
, 179–181

venting theme
, 187–188

Online communication
, 24, 241, 270

Online communities
, 10, 106, 270, 450

Online dating
, 6–7, 159–160

as CMC phenomenon
, 199–200

current research
, 161–167

deception in
, 163–165

digital affordances of
, 165–166

interpersonal and computer-mediated communication theory
, 167–170

modality switching
, 166–167

research
, 9–10

self-presentation in
, 161–163

services
, 197

technology
, 197

Online gaming measurement, influencer and
, 402–404

Online gatekeeping mechanisms

algorithmic news recommendations and algorithmic gatekeeping
, 532–534

audience engagement in marketplace of attention
, 536–537

click-through likelihood, newsworthiness, and news values
, 534–535

confirmation bias and filter bubble
, 535–536

data collection
, 539–540

limitations and future research
, 545

measurement and success indices to news organizations
, 537–539

online news gatekeeping process
, 543–544

results and analysis
, 540–543

sample
, 538

stimuli
, 539–540

study
, 538–539

Online health support networks
, 25

Online media
, 252

facilitate process
, 251

Online misinformation
, 104

Online news gatekeeping process
, 543–544

Online performance
, 306

of sexuality
, 181–182

Online popularity study
, 287

Online role models
, 180–181

Online self-branding
, 287–288

Online shopping
, 689

Online social capital
, 23

Online social networks
, 27

Online support chatrooms
, 117

Open-ended interview guide
, 321

Openness strategy
, 298

Openrice
, 38–39

OperationMatch
, 198

Opinion leaders
, 287

“Opioid addiction”
, 571

Organization’s social media manager
, 415

Organizational SMM
, 130–132

Organization–public relationships
, 289–290

Outing/doxing
, 392

Over-the-top offerings (OTT offerings)
, 272

Overarching framework
, 520

“Overarching principle”
, 656–657

Paid, earned, shared, and owned media (PESO media)
, 401

Palabra
, 222

and resources tweets
, 226

Pandemic events
, 92–93

Parameter-mapping data sonification (PMDS)
, 601

Parasocial interaction
, 328–329

Parasocial relationships (PSR)
, 4–5, 41, 46, 127

Parental involvement in children’s schooling
, 464

Parents
, 472–473

Paris Climate Agreement
, 243

Parody
, 514–515

Participation
, 55

Passive-aggressive (covert bullying)
, 392

Pathbrite
, 145

Patient-centered communication
, 86

Payment friction
, 592–594

Peer-to-peer communications
, 288

Performance rights organizations (PRO)
, 594

Periscope
, 436–437

Personal ads
, 159–160

Personal devices & interaction
, 485–486

wearables
, 485–486

Personal influence
, 3–4

Personal satisfaction
, 449

“Personalizations”
, 535

Persuasion theories and social media
, 325

Doppelganger effect and mimicry
, 325

Pew Research Center
, 159, 452–453

Physical abuse/bullying
, 392

Piaget, Jean
, 392

Pinterest
, 16, 277, 420–421, 607

Platform-level consistency
, 521

Platforms
, 521

Podcast listenership
, 431

Podcasters
, 433–434

Podcasting and social media
, 433–435

“Podcasting: The Audio Media Revolution” (Spinelli and Dann)
, 433

Polarity
, 94–95

sentiment analysis
, 95

Polarization in social media
, 109, 111

Policy measures
, 85–86

Political communication
, 87, 89

“Political correctness”
, 72

Political cynicism
, 67–68

Political ideology
, 254

Politics and presidential debate tweets
, 219–220

Population
, 648

Post-analysis reporting
, 499

Postfeminism
, 143

Pragmatic learning
, 382

Pre-text processing
, 92

“Prebunking”
, 113

Prescription drugs
, 571

Presentation-tier level
, 521

Pride/Community theme
, 187

Prime storytelling platforms
, 495

Principles of Medical Ethics
, 645

Privacy
, 54–55

concerns
, 122–123

of data
, 488–489

Private monitoring companies
, 404

Problematic social media use (PSMU)
, 329–330

Professional athletes
, 274

Professional communicators
, 654

Professional esports athletes
, 274

Professional journalism
, 8

practices
, 235

Professional musicians
, 592–593

Prominence
, 539

dimension
, 238–239

Propagation
, 515–516

Proximity
, 539

Pseudonyms
, 310

Psychology of cancel culture
, 362–366

Public health
, 73

crises, conspiracy theories during
, 75–76

messages
, 86

messaging
, 88–89

Public online communication analysis
, 241–242

Public Opinion (Lippmann)
, 237–238

Public relations (PR)
, 3, 289, 625–626

agencies
, 660–661

AI in
, 626–627, 658–659

digital storytelling in public relations space
, 502–504

ethical codes
, 644–645

ethics
, 658–659

implications for
, 630–631

implications for
, 664–665

measurement in
, 398–404

peak bodies
, 661, 663, 665–666

practitioners
, 493–494

professionals
, 656–657

scholars
, 402

and social media data economy
, 628–630

Public Relations Society of America (PRSA)
, 289, 487–488, 644, 673–674

Public schools, social media policy for
, 468–470

Public shaming
, 383

Puerto Rico tweets
, 222–223

Purchase decision
, 41–42

Pure Data (Pd)
, 599

“Q Clearance Patriot”
, 252–253

QAnon (Q)
, 251–252, 255

conspiracy theories and online media
, 252

development
, 10

framing
, 255

homophily and framing in social media networks
, 254–255

inter-coder reliability
, 257

methodology
, 256–257

negative frames
, 263–264

QAnon’s conspiracy theories
, 76

research questions
, 255

results
, 257–262

social networks
, 8

topic of discussion in
, 260

on Twitter
, 251

Twitter networks
, 257–259

Qatari influencer
, 148

QSR NVivo NCapture
, 467–468

Qualitative content analysis
, 612–613

Qualtricsxm Research Panels
, 294

Quantitative content analysis of independent podcasts
, 433

Queer theory
, 179–180

Questioning
, 185

Questionnaires
, 539

Radicalization
, 112–113

Radio Television Digital News Association (RTDNA)
, 216

Readict
, 21

Real-time social media audience responses

turned into money
, 598–599

turned into sound
, 600–602

Reciprocity
, 256, 449

Recommendation systems
, 532–533

Reddit
, 7, 104, 436–437, 571

asexual representation
, 10

as site of research
, 182

Reflected appraisal
, 392

Refracted publics
, 154–155

Relational/social bullying
, 392

Relationship building with digital storytelling
, 495

Relationship formation
, 121–122

Relationship initiation and development
, 168–169

Relationship management theory
, 289–290

Relationship phenomena observing longitudinally with CMC
, 58–59

Relationships dimensions
, 289

Remote audiences
, 589

sonification
, 591

Replicability
, 400

Reputation in digital storytelling
, 496

Research questions (RQ)
, 91–92, 571–572

Research streams
, 279–281

esports
, 279–280

fantasy sports
, 280–281

gambling and Betting
, 280

Researchers
, 278

role
, 346–347

Resources

stymied social media performance
, 414

tweets
, 226

Respect
, 449

Response to government communication
, 90–91

Retroactive gatekeeping
, 113

Return on Investment (ROI)
, 414

Retweeting
, 242–243

Rewards
, 450

Right to remember
, 122–123

Riot Games
, 404–405

Risk communication
, 89

through twitter and response
, 89–90

Risk communication and community engagement strategies (RCCE strategies)
, 89

Risk communication and community strategies (RCCS)
, 89

Romance, digital transformation of
, 200

Romantic matchmaking services
, 199

Rowling, J. K.
, 367–369

Rudeness
, 379

Rumors
, 512–513

Sampling strategy
, 538

Samsung in design thinking
, 609

Satire
, 514–515

Satisfaction
, 289

Save Our Stages Act (2021)
, 592–593

Savvy marketers
, 399–400

Scaffolding concepts with industry partners
, 613–6145

Schools’ use of social media

cultural diversity
, 473

data and methodology
, 466–468

evidence of schools using social media
, 475–476

findings
, 468–473

infrastructures for engagement
, 468–470

literature review
, 463–466

multicultural social media
, 465–466

schools and social media community engagement
, 464

social media for building trust and valuing diverse voices
, 464–465

Sci-fi (television genre)
, 483

Scientific community
, 71

Screenomics
, 53–54

Search Engine Optimization
, 533

Search engines
, 535

Second death
, 125

Second loss
, 125

Second-screen consumption of sporting events
, 273–274

Second-screen fan engagement
, 271

Security of data
, 489–490

Self-(re)presentation, inquiry into
, 142–144

Self-branding
, 287–288

Self-categorization theory
, 105

Self-check
, 380

Self-identification
, 177

Self-portraits
, 143

Self-presentation
, 143

in online dating
, 161–163

Self-reflexivity
, 146

Self-reported texting behaviors
, 56

Semantic analysis
, 485

Semantic network analysis
, 574

Semi-structured interview guide
, 321

Semiotic theory
, 145–146

Senior citizens
, 451–452

Sensationalized content
, 515

Sensors
, 487

Sensory computer
, 483

Sentiment analysis
, 626

Sentimental analysis related to Tweets
, 94–95, 97

Service learning

approach
, 616

DT and active learner
, 618–620

and DT in active learning environment
, 616–618

project
, 619

tenets of
, 617–618

Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)
, 85

Sexuality, online performance of
, 181–182

Shaming
, 392

Sign languages
, 346

Signal
, 21

Significant other
, 392

Silenced virtual audiences
, 594–596

Silent generation
, 452–453

“Silver bullet”
, 611

Simulated sports
, 274

Siri (voice assistant)
, 484

“Sistas”
, 595–596

Slack
, 533

Smart cities
, 482

applications
, 482

Smart contracts
, 598–599

Smart devices
, 487

Smart grids
, 482–483

Smart homes
, 482–484

appliances & utilities
, 484

speakers
, 484

Smart meters
, 484

Smart wearables
, 485

Smartphones
, 487

communication
, 51

technology
, 415

Smartwatches
, 486, 489

Snapchat
, 21, 24, 30, 277–278, 378–379, 400, 436–437, 607

Soccer
, 271–272

Social bots
, 518

Social bots
, 549, 551, 558

Social capital and social media
, 22–24

Social Capital Theory
, 4, 22

Social communication
, 381–382

Social comparison (SC)
, 326–327

Social contagion of risky behaviors on social media
, 572–573

Social contagion theory
, 569–570, 573

Social contracts
, 592–594

of global pandemic
, 4–6

Social exchange theory (SET)
, 450

SET and social networks
, 450–451

Social factors
, 28

Social identity
, 26–27, 103

and COVID-19 pandemic
, 108–109

theory
, 105–106, 112

Social influence of risky behaviors on social media
, 572–573

Social learning
, 572

Social learning theory (SLT)
, 383, 392, 569–570, 572

Social media (SM)
, 3–4, 21, 103, 251–252, 269–271, 273, 275, 323–324, 361, 419–420, 455, 569–570, 573, 607–608, 653, 686

acted as “super-spreaders” of malignant information
, 103

addiction
, 329

aging adults and
, 452–453

algorithms and
, 109–110

another task
, 414–415

anxiety
, 329–330

athlete brand
, 275

audience data conversion with call and response
, 596–603

betting, fantasy mania and rise of esports
, 274

bridging industry and academia for social media pedagogy
, 689–690

for building trust and valuing diverse voices
, 464–465

bullies
, 385–387

bullying/cyberbullying
, 379

communication, diversity and
, 7–9

in communication, news agencies and organizations
, 233

concerts
, 589

conspiracy theories and
, 76

conversations about edibles
, 571–572

during COVID-19 pandemic
, 105–109

cyberbullying
, 381–383

deaf people use
, 349

department manager
, 417

disability and
, 341–342

disinformation and
, 74

and eWOM
, 39–45

examiner
, 419

fan everything
, 273–274

fatigue
, 206

future of
, 418–419

by government secondary schools
, 463

healthcare and
, 453–455

homophily and framing in social media networks
, 254–255

integrated technology adoption paradigm
, 27–30

in Kuwait
, 234

limitations and future studies
, 335

listening
, 608

literature review
, 324, 330, 378, 390

management
, 397, 413

manager
, 415

managerial and policy implications
, 334

measurement
, 331, 402

and mental health
, 387, 389, 687–688

method
, 330–332

misinformation and
, 68–71

and monitoring, management
, 397

nature of
, 277, 573

parasocial interaction
, 328–329

participants
, 330

performance platforms
, 596

persuasion theories and social media
, 325

platforms
, 413–414, 418, 535, 589

podcasting and
, 433–435

professionals
, 419

public relations and social media data economy
, 628–630

recommended measures to maintain currency as
, 419–423

research
, 685

research in sport communication context
, 270, 276–277

research questions for future
, 690

results
, 331–332

role in disseminating health crisis information
, 5

scholarship
, 276

self-check
, 380

self-efficacy
, 29

sites
, 180–181

social capital and
, 22–24

social comparison
, 326–327

social identity, COVID-19 pandemic and
, 108–109

social influence and social contagion of risky behaviors on
, 572–573

social media generalist
, 415–416

social support
, 24–25

socioeconomic and sonic divides
, 591–596

source characteristics
, 327–328

specialists, team of
, 416–418

in sport industry
, 271–275

state of sports industry
, 271–272

study design and procedure
, 330

team
, 416–418

theories
, 3–4

theory of reasoned action and social norms
, 325–326

today
, 419

tools
, 16, 607

as tools
, 277

types of bullying
, 380–381

ubiquitous in digital environment
, 69

uses and gratifications from social media
, 25–27

variety of sports-related content
, 272–273

and viral disinformation spread
, 103–105

Social media influencers (SMIs)
, 270–271, 287, 290–291, 300, 359–360

entrepreneurial nature of
, 294

power of
, 288

prevalence of
, 288–289

Social media mourning (SMM)
, 118

CMC and
, 119–120

disenfranchised grief and
, 127–128

grief policing and offline mourning rules influencing
, 125–130

one-way SMM communication
, 119

two-way SMM communication
, 120–123

Social Network Analysis (SNA)
, 265

Social networking sites (SNS)
, 6, 117, 270–271, 378–379, 607

digital remains on SNS
, 133

legacy contacts and memorials
, 133–134

responded to social media mourners
, 132–134

Social networks
, 4, 21

SET and
, 450–451

Social norms
, 569–570, 572

theory of reasoned action and
, 325–326

Social Research Agenda in Sport Comm
, 281–282

Social shopping
, 420–421

Social studio (digital analytics platforms)
, 608–609

Social support constructs
, 4, 22, 24–25

Social Voyeurism
, 26

Socialization

cultural
, 382–383

Society of Professional Journalists (SPJ)
, 673–674

Socio-technological approaches
, 625

Solidarity
, 86

Sonic interaction through digital signal processing
, 599–600

Sonic parameters
, 599

Sonification
, 601

maps data
, 599

Sonified social media audience interaction
, 602–603

Sorting mechanism
, 533

Sound
, 596

real-time social media audience responses turned into
, 600–602

SoundCloud
, 21

Source similarity
, 328

Speakers
, 484

Spearman’s correlation
, 56–57

Sponsors
, 598

Sports
, 269

communication
, 270, 274

communication literature
, 270

communication literature
, 278

industry
, 281

industry, state of
, 271–272

law
, 270

marketing
, 270

organizations
, 271

sector
, 269–270

social media trends in sport industry
, 271–275

variety of sports-related content
, 272–273

Spotify
, 202, 420

Sprout social (digital analytics platforms)
, 608–609

StageIt (web-based performance platforms)
, 591

Starbucks’ social media
, 416–417

“Start Concert”
, 603

State censorship of social media
, 28

State Education Research Applications Process (SERAP)
, 467

Stimuli
, 539–540

“Stop Concert”
, 603

Storytelling
, 493–494, 496

in digital media
, 494

Structuration Theory (ST)
, 15, 551–552

Student-athletes
, 278

“Subjectification”
, 143

Subjective assessment
, 29

Subjectivity
, 95–97

sentiment analysis
, 96

“SubReddits”
, 7, 10

Superlike
, 202–203

Support
, 86

Surveillance
, 26

Swiping
, 202

Symbolic annihilation
, 179–181

System factors
, 28

Systematic analysis
, 341–342

T-Shaped approach
, 419

Tangible/material bullying
, 392

Technology

factors
, 29

fluidity
, 29

in relationships
, 51

‘Tele-everything’
, 486

Telegram
, 21

Tetrahydrocannabinol (THC)
, 570

Text message-based conflict
, 58

Text-messages
, 270

Text-mining process
, 91–92

Texting’s editability
, 52–53

Textual analysis
, 345

#TheBarriersWeFace
, 342

Thematic analysis
, 346, 436

Theory of Content Consistency (ToCC)
, 14, 511–512, 520–521

Theory of reasoned action and social norms
, 325–326

Threats
, 380

to audiences
, 71

TikTok (video-sharing app)
, 4–6, 16, 30, 277, 323–324, 341, 378–379, 400, 420–422, 607

building brand on
, 350–351

building identity on
, 351–352

and Deaf Creators
, 343

language modalities and TikTok features
, 348

navigating identities and communities on
, 349–350

Timbre
, 596

analysis and classification toolkit for pure data
, 601–602

Timeliness
, 539

Tinder (mobile-first online dating application)
, 168, 197–198, 200, 203

Tinder effect
, 7, 197–198

conceptualizing
, 203–205

Tinder fatigue
, 7, 197–198

conceptualizing
, 205–206

Tobacco
, 571

Topic modeling
, 92

Tracking applications
, 483

Traditional linear storytelling
, 494

Traditional matchmaking
, 159–160

Traditional media
, 119

on Twitter
, 234–235

Traditional mourning
, 126

Traditional WOM
, 37–38

Trans-exclusionary radical feminist (TERF)
, 368

Transaction per-second (TPS)
, 599

TranscribeMe
, 310

Transformational technology
, 275–276

Transgender women
, 368

Transnationalism
, 141

Transparency. See Explicability

Trickery
, 392

Trolling
, 392

Trolls
, 550–551

ST view of
, 553–556

True Biz Deaf

#DeafTok
, 349–350

building brand on TikTok
, 350–351

building identity on TikTok
, 351–352

content themes
, 348–349

creator identity
, 347

data analysis
, 346–347

DeafCrit
, 343–344

disability and social media
, 341–342

findings
, 347–349

genre of content
, 348

language modalities and TikTok features
, 348

limitations and future research
, 352–353

methodology
, 343–344

role of researchers
, 346–347

sample
, 345–346

textual analysis and data collection
, 345

TikTok
, 342–343

TikTok and Deaf Creators
, 343

Trust
, 289

erosion
, 512–515

social media for building
, 464–465

Trustworthiness
, 327–328

Twitch
, 279, 436–437, 443

streamers
, 404

Twitter
, 4–6, 10, 16, 21, 28, 39–40, 85, 104, 233, 252, 254, 270–271, 277, 280–281, 343, 378–379, 420, 432, 434–437, 532, 535, 569, 607

aging adults on
, 460

at English-and Spanish-language television stations
, 214

features as public salience variable
, 240–243

networks
, 262

as news source
, 234–236

QAnon social networks on
, 251

risk communication through Twitter and response
, 90

ties
, 256

traditional media on
, 234

used by most journalists
, 213

Twitter Town Square
, 439–441

Two-step flow in communication
, 307

Two-way communication
, 119

Two-way SMM communication. See also One-way SMM communication
, 120–123

community sharing
, 121

relationship formation
, 121–122

right to remember and privacy concerns
, 122–123

“Tyrune”
, 595–596

Ubiquity of energy drink marketing
, 406–407

Unacknowledged relationships
, 128–129

Unconscious biases
, 641

Understandability. See Explicability

United Arab Emirates (UAE)
, 142, 145

United National Educational, Scientific, and Cultural Organization (UNESCO)
, 488

United Nations International Children’s Emergency Fund (UNICEF)
, 381

Unobtrusive observational approaches
, 5

case study of couples’ interpersonal conflict
, 57–60

correspondence of self-reports and mobile data
, 56–57

impact and future research
, 60–62

mediated interpersonal conflict
, 52–53

mobile data donation of couples’ text messages
, 53–56

Unrecognized losses
, 128–129

Upward comparison
, 326

Urban digital analytics fellowship program
, 608–609

US Senate Judiciary Committee
, 550

Use factors
, 29–30

User well-being
, 324

User-friendly content
, 504

User-generated content
, 343

emergence of
, 495

Uses and Gratifications theory (U&G theory)
, 25, 30, 308, 519

from social media
, 25–27

Value of relationship
, 450–451

Valuing diverse voices, social media for
, 464–465

Vaxxers
, 111

Venting theme
, 187–188

Verbal abuse
, 393

“Victim”
, 379

Video recordings
, 159–160

Video surveillance
, 483

Viral content
, 9

Viral cues
, 324

Viral disinformation spread, social media and
, 103–105

Virality Oracle
, 533

Virtual communities
, 3–4

Virtual funerals
, 117

Virtual reality (VR)
, 271–272, 275

Virtual reality spectatorship (VRS)
, 27

Virtual worlds
, 117

Visibility game
, 307

Visual art
, 598–599

“Visual atmosphere”
, 591

Visual cues
, 162

Visual inquiry
, 141, 146, 151

Visually-oriented platforms
, 30

Vygotsky, Lev
, 393

War against unknown virus
, 93

Washington Post
, 105, 217, 533

Wattpad
, 21

Wearable IoT
, 485–486

Wearable manufacturers act
, 486

Wearables
, 485–487

Web 2. 0 platforms
, 276, 393

Web 3. 0
, 597

Web pages
, 270

Web3
, 687

Website/blog
, 280–281

Weibo
, 278

Welch’s ANOVA
, 296

Well-being
, 327

consumers’ well-being
, 332

individual’s subjective
, 324

user
, 324

Western-style democracies
, 114

WhatsApp
, 21, 88, 277

‘White-collar hobbyists’
, 592

Wi-Fi
, 485–486

“Wicked problems”
, 610

Wine’d Up podcast
, 437–438

Withholding
, 380

Word-of-mouth (WOM)
, 37–38

WordIJ software
, 574

Work
, 310, 312–313

strategies and tactics of
, 315–316

World Economic Forum
, 511

World Health Organization (WHO)
, 5, 67, 85, 87–88, 103–104, 511, 642

Yelp
, 38–39

YouTube
, 4–5, 9, 16, 37, 39, 104, 270–271, 280–281, 400, 436–437, 571, 591–592, 607

TV
, 273

videos
, 397

videos and influencers
, 308

YouTube eWOM (vWOM)
, 9, 41

Zero-order correlations
, 580–582

Zika outbreaks
, 75

Zoom app
, 310, 612–613

Prelims
Part 1 Emerging Media Trends in Theory and Research
Chapter 1 Introduction: Connecting CMC and Social Media Research
Chapter 2 Social Media Theories
Chapter 3 Electronic Word-of-Mouth and Social Media
Chapter 4 Unobtrusive Observational Approaches to Studying the Texting Life of Couples: A Case Study of Interpersonal Conflict
Chapter 5 How Social Media Serve As a Super-spreader of Misinformation, Disinformation, and Conspiracy Theories Regarding Health Crises
Chapter 6 Global Culture, Power, and Health Communication: India Fights Corona on the Battlefield of Social Media Platforms
Chapter 7 The COVID-19 Infodemic: Algorithmic Gatekeeping, Confirmation Bias, and Social Identity
Chapter 8 Mourning Using Social Media: The New Frontier for Death Communication
Chapter 9 Saving Face: Theorizing Arab Women's Emerging Self-(Re)presentations on Instagram
Chapter 10 Finding Love Online: An Overview and Future Directions for Research on Online Dating
Chapter 11 A Textual Analysis of Online Asexual Representation and Visibility on Reddit
Chapter 12 Gamification, Tinder Effect, and Tinder Fatigue: Dating as a CMC Experience
Chapter 13 #MoreLatinosInNews: A Call for Representation
Chapter 14 News Agenda Setting in Social Media Era: Twitter as Alternative News Source for Citizen Journalism
Chapter 15 QAnon: The Networks of Misinformation and Conspiracy Theories on Social Media
Chapter 16 Emerging Trends in Computer-Mediated Communication and Social Media in Sport: Theory and Practice
Part 2 Social Media and CMC Applied Trends
Chapter 17 An Examination of the Influencer–Brand Relationship: Implications and Future Directions for Influencer Marketing
Chapter 18 Nano- & Micro-Influencers
Chapter 19 Influencer Marketing and Consumer Well-Being: From Source Characteristics to Social Media Anxiety and Addiction
Chapter 20 TRUE-BIZ DEAF: An Exploration of How Deaf Creators Use TikTok
Chapter 21 Cancel Culture: A Career Vulture amongst Influencers on Social Media
Chapter 22 The Transition to 24/7 Trolls, Bullies, and Intimidation through Social Media
Chapter 23 Integrating the Barcelona Principles 3.0 into Online Gaming Brand Ambassadorships
Chapter 24 The Evolution of Social Media Management as Professional Practice
Chapter 25 Social Media Practices of Independent Sports Podcasters
Chapter 26 Healthcare and Aging Adults: Building Beneficial Relationships through Social Media
Chapter 27 Schools' Use of Social Media for Multicultural Community Engagement: A Case Study of Facebook Use by Government Schools in Australia
Part 3 New Communication Technologies, Directions in Theory and Practice
Chapter 28 When AI Meets IoT: AIoT
Chapter 29 Excellence in Digital Storytelling: Exploring How Best Practices Are Embraced by Professional Communicators
Chapter 30 Digital Misinformation & Disinformation: The Global War of Words
Chapter 31 Algorithms, Analytics, and Metrics: Is Audience Interaction Reshaping Algorithmic Gatekeeping in the Marketplace of Attention?
Chapter 32 Agency in Computer-Mediated Communication: Bots and US Political Elections
Chapter 33 A Computational Text Analysis Study on Marijuana Edible Product Use on Twitter
Chapter 34 Call and Response: A System for Converting Interactive Data Into Money and Sound
Chapter 35 Design Thinking as a Course Design Methodology for Teaching Social Media & Digital Analytics: A Qualitative Exploratory Case Study
Chapter 36 Artificial Intelligence in Public Relations: Role and Implications
Chapter 37 Is It Broken or Just Bruised? Evaluating AI and Its Ethical Implications within the PR and Health Care Industries
Chapter 38 Artificial Intelligence and Changing Ethical Landscapes in Social Media and Computer-Mediated Communication: Considering the Role of Communication Professionals
Chapter 39 Artificial Intelligence: The Dark Side, Ethics, and Implications
Chapter 40 Future Trends of CMC and Social Media Research
Glossary
Index