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Virtual and augmented reality in libraries and the education sector

Adetoun A. Oyelude (University of Ibadan, Ibadan, Nigeria)

Library Hi Tech News

ISSN: 0741-9058

Article publication date: 5 June 2017

3466

Abstract

Purpose

Virtual reality (VR) and augmented reality (AR) are technologies gaining more ground, and their uses in libraries and for educational purposes are expanding.

Design/methodology/approach

Ethical and legal issues in the use of VR and AR are bound to arise in future if the technology is used for less-than-laudable functions.

Findings

For now, the Western world uses both technologies more, even though it is free and, in some cases, less expensive than before now.

Originality/value

It superimposes a computer-generated image on a user’s view of the real world, providing a composite view. Both technologies aim to make the user feel a sense of being there and experiencing what is being viewed in real time.

Keywords

Citation

Oyelude, A.A. (2017), "Virtual and augmented reality in libraries and the education sector", Library Hi Tech News, Vol. 34 No. 4, pp. 1-4. https://doi.org/10.1108/LHTN-04-2017-0019

Publisher

:

Emerald Publishing Limited

Copyright © 2017, Emerald Publishing Limited

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