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Seek, share, or withhold: information trading in MMORPGs

J. Tuomas Harviainen (School of Information Sciences, University of Tampere, Tampere, Finland)
Juho Hamari (School of Information Sciences, University of Tampere, Tampere, Finland)

Journal of Documentation

ISSN: 0022-0418

Article publication date: 12 October 2015

1655

Abstract

Purpose

The purpose of this paper is to discuss the ways in which information acts as a commodity in massively multiplayer online role-playing games (MMORPGs), and how players pay for items and services with information practices.

Design/methodology/approach

Through meta-theoretical analysis of the game environment as a set of information systems, one of retrieval and one social, the paper shows how players’ information practices influence their access to game content, organizational status and relationship to real-money trade.

Findings

By showing how information trading functions in MMORPGs, the paper displays the importance of information access for play, the efficiency of real money trade and the significance of information practice -based services as a relatively regular form of payment in virtual worlds. Players furthermore shown to contribute to the information economy of the game with the way in which they decide not to share some information, so as to prevent others from a loss of game content value due to spoilers.

Originality/value

The subject, despite the popularity of online games, has been severely understudied within library and information science. The paper contributes to that line of research, by showing how games function as information systems, and by explaining how they, as environments and contexts, influence and are influenced by information practices.

Keywords

Acknowledgements

The authors wish to thank Janne Paavilainen and Reijo Savolainen for their helpful comments during the preparation of this paper. This research has been partially supported by an individual study grant from the Finnish Cultural Foundation as well as partially carried out as part of research projects (Nos 40311/12, 40134/13) funded by the Finnish Funding Agency for Technology and Innovation (TEKES).

Citation

Harviainen, J.T. and Hamari, J. (2015), "Seek, share, or withhold: information trading in MMORPGs", Journal of Documentation, Vol. 71 No. 6, pp. 1119-1134. https://doi.org/10.1108/JD-09-2014-0135

Publisher

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Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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