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Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play

Andrew Hale Feinstein (University of Nevada, Las Vegas, Nevada, USA)
Stuart Mann (University of Nevada, Las Vegas, Nevada, USA)
David L. Corsun (University of Nevada, Las Vegas, Nevada, USA)

Journal of Management Development

ISSN: 0262-1711

Article publication date: 1 December 2002

3425

Abstract

The literature around experiential learning is unclear regarding the similarities and differences among simulation, games, and role play. In order to appropriately evaluate instructional processes, definitional clarity is necessary. In this article, we provide a definitional foundation and classification scheme for the topics of computer simulation, role play, and games. The educational and training outcomes of each are discussed, providing readers the means to determine for themselves, the pedagogical appropriateness of simulation, games, or role play to a given situation.

Keywords

Citation

Hale Feinstein, A., Mann, S. and Corsun, D.L. (2002), "Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play", Journal of Management Development, Vol. 21 No. 10, pp. 732-744. https://doi.org/10.1108/02621710210448011

Publisher

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MCB UP Ltd

Copyright © 2002, MCB UP Limited

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