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Application of computer games in the field of education

R. Jayakanthan (R. Jayakanthan is a post graduate student at the Department of Computer and Science Engineering, Bharathiar University, Tamil Nadu, India.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 April 2002

5972

Abstract

The computer gaming industry has today become bigger than the world music and movie industries. The influence of computer games over the youth of today is akin to that of the cultural influence of music, political movements and even religion on youth culture of the past. Of late, computer games have been attracting people of all kinds into using computers. They have driven the spread of computers into the lives of individuals who had earlier had no incentive to use them. Computer games are gaining unprecedented access to the homes, minds and souls of people today. Hence it has become increasingly important for game developers and educators to study the application of computers for enhancing the education offered to the next generation of students. Computer games can be used to give a better form of education and can even make computers become the unique tools of learning. The paper will present the current scenarios of computer games being used for the purposes of education and training. It will also dwell on areas in which the tremendous capabilities of computer games as an education medium can be utilized in educating a new generation of students weaned on computer games. New possibilities for computer games as tools of knowledge will also be projected.

Keywords

Citation

Jayakanthan, R. (2002), "Application of computer games in the field of education", The Electronic Library, Vol. 20 No. 2, pp. 98-102. https://doi.org/10.1108/02640470210697471

Publisher

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MCB UP Ltd

Copyright © 2002, Company

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