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Social videogame creation: lessons from RPG Maker

Trevor Owens (Information Technology Specialist with the National Digital Information Infrastructure and Preservation Program at the Library of Congress and a doctoral student at the Center for History and New Media, George Mason University, Fairfax, Virginia, USA.)

On the Horizon

ISSN: 1074-8121

Article publication date: 1 February 2011

1253

Abstract

Purpose

Online community sites devoted to RPG Maker, an inexpensive software for creating role‐playing video games, have emerged as spaces where young people are developing valuable competencies with digital media. This study seeks to examine the largest of these communities.

Design/methodology/approach

The study uses a mix of qualitative methods including a survey, interviews and analysis of the structure of the site. The study uses discourse analysis and is grounded in work on situated learning.

Findings

The study suggests that the site and community are scaffolding young people into deeper understanding of digital production and the development of practical skills, like programming, as individuals take on identities associated with different roles in game design.

Research limitations/implications

This study reinforces the value of research focused on young people's social media creation and also suggests that there is still much to be learned about technologically simple but socially rich platforms like web forums. As qualitative research it does not generate statistical generalizations.

Practical implications

This research suggests three implications for the design of online learning environments focused on media production. Designers should: start with learners' interests and basic skills will evolve; support a diverse range of production roles and identities; and offer simple technical systems that can support sophisticated digital learning communities.

Originality/value

While there is much work on learning in online communities, little of that work has focused on the importance of the role‐taking of young people in those communities and on implications of these spaces for designing online learning environments.

Keywords

Citation

Owens, T. (2011), "Social videogame creation: lessons from RPG Maker", On the Horizon, Vol. 19 No. 1, pp. 52-61. https://doi.org/10.1108/10748121111107708

Publisher

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Emerald Group Publishing Limited

Copyright © 2011, Emerald Group Publishing Limited

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