Index

Johanna L. H. Birkland (Bridgewater College, USA)

Gerontechnology

ISBN: 978-1-78743-292-5, eISBN: 978-1-78743-291-8

Publication date: 5 February 2019

This content is currently only available as a PDF

Citation

Birkland, J.L.H. (2019), "Index", Gerontechnology, Emerald Publishing Limited, Leeds, pp. 201-209. https://doi.org/10.1108/978-1-78743-291-820191017

Publisher

:

Emerald Publishing Limited

Copyright © 2019 Johanna L. H. Birkland

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Except where otherwise noted, this work is licensed under a Creative Commons Attribution 4.0 Licence (CC BY 4.0). Anyone may reproduce, distribute, translate and create derivative works of this book (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at https://creativecommons.org/licenses/by/4.0/


INDEX

Administrative assistant
, 1, 7, 12, 13, 31, 44, 62, 77, 117, 122, 173, 178

Advanced ICTs/technologies
, 3, 4, 31, 53, 61, 66, 105, 121, 128, 135

Advertising
, 98, 141, 150, 152, 154, 155, 157

Advocate
, 54, 131

Aging careers
, 145

Alice
, 7, 11–22, 24, 25, 28, 78, 82, 98, 99, 102, 113, 119, 131, 133, 134, 136, 137, 169, 172

Assistive living
, 48, 50, 51, 53–56, 102, 114, 146, 148, 166, 168

Assistive technology (technologies)
, 4, 99

Assurance phone
, 51, 61

accessibility
, 145–149

Accessibility
, 145–149

Arthritis
, 48, 51, 53, 147, 155

Belinda
, 28, 29, 33–37, 41, 100, 101, 102, 112, 132, 136

Blue-collared workers
, 27, 127

Boomers
, 109–125, 134, 145, 163, 169

Boris
, 27, 29–33, 35–41, 101, 116, 136, 137, 165

Boundaries
, 36, 44, 73, 90, 127, 138, 179

Boycott
, 92

Case studies

cases collected
, 171, 172

case structure
, 161

older adults as cases

Cell phone

Adriane
, 114

aware of
, 29

Boomer
, 124

Boris and Belinda
, 35-36

Charles
, 117

Europe and Asia
, 30

Gwen
, 52-53

Harry
, 136

ICT
, 39-40, 45, 47

Jean
, 64-65

June
, 61

Katrina
, 117-118

Lifeline program
, 50-51

Margaret
, 76-77, 81-82

personal tools
, 35

socializers
, 52

Childhood experiences

not important
, 155

nostalgia
, 60, 106, 156

positive
, 9, 108, 157

social
, 74

STEM
, 145, 157

tinker
, 3, 10, 108, 139, 157, 158

Children

ICT
, 3

Jean
, 62

June
, 65-66, 102

Mary
, 46

Margaret
, 80, 91

Nancy
, 51

opportunities and technological mentorship
, 158

Traditionalists
, 61

Cleveland
, 28–30, 38, 41, 52, 53, 136

Cognitive declines/ limitations/ impairments
, 6, 50, 142–147, 152, 159

Community

African American
, 177

centers
, 159, 173

socializer
, 3, 43, 45, 58, 100

retirement
, 166

recruitment
, 173

Compensators
, 137, 138

Compromise
, 86, 92, 177

Computer

Alice
, 16, 21-22

anxiety
, 103

Boomer Practicalists
, 114-116

Boris
, 29-31, 33, 37-38

Dan
, 32

Enthusiasts
, 110, 112

Erica
, 116

Fred
, 18

George
, 144

Gwen
, 52, 57

Guardians
, 104

Harry
, 17-18

ICT
, 36-37, 52

Jack
, 38-39

and Jean June
, 61-63, 69-70

Katrina
, 117-118

Margaret
, 1-2, 75, 77, 83

Mary
, 47-48, 55-57

Natalie
, 75-77

Tom
, 14

Veronica
, 121-122

Computer anxiety
, 103, 130, 174

Conflict
, 35, 81, 129, 133

Connector/connection/connect

Facebook
, 46

socializers
, 43, 44, 95, 101, 102, 118-119, 123, 132

Control

Guardians
, 74

ICT
, 86

IT Culture
, 132

Practicalists
, 35

Controlled IT Culture
, 131–133

Corruption
, 98

Customization
, 3, 5, 54, 141, 144, 145

Dan
, 31–33, 35, 39–41, 62, 75, 103, 104, 143, 144

Demystified IT Culture
, 131, 132

Depression
, 6, 59, 63, 91, 148, 159

Design

community center programs
, 173

ICT User Typology
, 2

ICT service and product
, 151-157

inaccessible technology
, 146

Dialogic method

analysis
, 171

as a form of active listening
, 138

trust
, 173–174

rapport
, 173

Diffusion of Innovations, theory of
, 130, 134–136, 160

Digital camera
, 23, 40, 45, 47, 48, 54, 57, 58, 70, 85, 112

Digital divide, the
, 4, 66, 141–158

Digital gaming
, 17, 50, 56, 57, 130, 136, 137, 155

Digital hearth
, 20, 67

Digital natives
, 108, 109, 118, 174

Direct use
, 32

Disability
, 164, 165, 169

Divorce
, 1, 75, 76, 84–86, 174, 178

Domestication

theory of
, 5, 160

user types as domestication patterns
, 93

Early Adopters
, 10, 31, 134, 135

Early Majority Adopters
, 134

Education

ICT Typology
, 157-158

Practicalists
, 27-28

socioeconomic class
, 32, 128

Email

Alice
, 18

Boomer
, 113, 115

Jackie
, 78-79

Julie
, 119

June and Jean
, 61, 63

Margaret
, 87-88

Mary
, 47-48

Tom
, 14

Veronica
, 121

Electronic Health Records (EHRs)
, 18

Enthusiasts

cars
, 9–12, 17

childhood experiences
, 10, 23

ICTs and work
, 9, 12–16

pushing ICT use
, 16–20, 25–26

relationships
, 9–11, 14–16, 19, 23, 25

romantic relationships
, 15

technology as gifts
, 13, 15

technology sharing
, 13–16

tinkering
, 10

Ethical concerns

all white samples
, 167, 176

friend versus researcher
, 177

living conditions
, 178

recruiting people of color
, 175–176

reliance on older adults in residential care settings
, 166

Executive

director
, 104, 127, 143, 173

vice president
, 127, 143, 173

Experimentation (with ICTs)
, 41

Facebook
, 46, 47, 52, 63, 65, 66, 98, 102, 113, 115–117, 119–121, 123, 124

Face-to-face
, 49, 77, 78, 83, 87, 90, 98, 119, 123, 137, 142, 156

Fear
, 1, 75, 76, 102–103, 128, 133, 172

Fearful IT Culture
, 131, 133

Food
, 1, 47, 55, 91, 92, 177

Financial limitations
, 50

Fred
, 9–11, 13–18, 22–25, 28, 30, 78, 99, 100, 105, 112, 113, 131, 136, 137, 169

Freedom Fighters
, 137

Fun

Enthusiasts
, 42, 110, 152

Fred
, 30

vs. function
, 100-101

and play
, 16

Practicalists
, 40, 114

toys
, 22, 26

Function

fun vs.
, 100-101

ICT
, 41, 106

nostalgic technologies
, 156

Practicalists
, 27, 154

Function-specific spaces
, 42, 95

Gadgets
, 10, 27, 112, 114, 151

Gamers
, 17, 18, 50, 130, 137–138

Games

digital/virtual
, 17

video
, 50, 56, 80, 90, 116, 155, 174

Gaming

online
, 17

television and digital
, 50, 57

Taxonomy
, 138

virtual
, 142

Wii gaming system
, 50

George
, 34, 61, 66–69, 75, 81, 86, 127, 143, 144, 145

Gender

domestication research
, 129

Gerontechnology research
, 128–130, 162, 164

sampling frame
, 163–167, 171

user type
, 128–130

Generations

as legitimate technology users
, 129

the ICT User Typology
, 2, 6, 7, 58, 107, 108, 111, 139

Generation X
, 110, 112, 114, 117, 118, 120, 134, 169

Generation Z
, 108, 110, 129, 169

Gerontechnology

as a field
, 6, 127

gender
, 128–130

recruitment
, 166–169, 173, 175–176

research
, 6, 127–130, 135, 162, 164, 166

Gifting
, 13, 15, 16, 44, 45, 57, 59, 61–63, 65, 69, 72, 76, 77, 98, 100, 105, 150, 167, 169, 176

Government assistance programs
, 50, 147, 173

Guardians

boundaries
, 73, 90

childhood experiences
, 106

face-to-face contact
, 77–78, 83, 87, 98, 137, 142, 156

non-virtual relationships
, 77–78, 98, 100, 102

resistance
, 73–93

restricted use
, 83, 128

traumatic experiences
, 73, 75, 76, 86, 88, 90, 101, 107–109, 125

Gwen
, 1, 2, 43–50, 52–58, 78, 99–101, 104, 113, 121, 122, 127, 132, 135, 168, 171, 177

Harm

harm to people
, 74, 133

Harry
, 10–13, 17–19, 23, 28, 104, 113, 117, 118, 135, 136, 137

Healthcare
, 6, 16–18, 102, 131, 144

Historical event
, 6, 110, 162

Identity theft
, 123, 124

Income
, 84, 127, 135, 138, 146, 147, 152, 164, 166, 167, 173

Hiding ICTs
, 20, 59, 83

Historic events

technology as a historic event
, 6, 162

Indirect use

and Traditionalists
, 66

ICT form
, 2, 13, 33, 44, 66, 69, 71, 72, 80, 83, 98, 101, 121, 156

ICT-free spaces
, 37, 83, 98, 142, 156

ICT Introduction

children
, 1, 3

family
, 1–3, 6

relationships
, 9, 14–16, 19, 32, 33, 44, 46, 47, 48, 55, 56, 69, 70, 78, 83, 86, 88, 90, 95, 98, 102, 107, 118, 119, 127, 134, 170

research
, 6, 17, 25, 32, 33, 42, 48, 90, 127, 129, 138–139, 148, 151–152, 159, 160, 164, 176

tasks
, 9, 16, 27–29, 31, 34, 37–41, 44, 52, 66, 68, 79, 95, 98, 101, 109, 114–117, 132, 142

work
, 1–4, 6, 9, 12, 18, 19, 23, 27–34, 36–39

ICT meanings (ICTs as)

community building
, 102

connector/ connection
, 3, 42, 93, 98, 120, 123

harm to people
, 73, 133

fun
, 16, 26, 42, 58, 93, 95, 99, 101, 114, 154

function
, 41

in moderation
, 91, 93

morals
, 80, 90

nostalgia
, 106

play
, 86, 106

social
, 129

tools
, 3, 26, 27, 29, 31, 35, 41, 42, 43, 58, 93, 95, 109, 114, 116, 117

toys
, 1 14

usefulness
, 40, 42, 101, 128, 136

work (rather than play)
, 29

ICT version
, 13–16, 32, 155

Income

disposable
, 147

gerontechnological research
, 127

Information security
, 73, 93, 99, 100, 103, 124, 145, 151, 157

Information Technology (IT)
, 19, 87, 118, 120, 130

IT Cultural Archetypes, theory of
, 127, 134

IT professional(s)

treatment of
, 131

user type
, 2–3

Innovators
, 134–135, 158

Inoculate
, 157

Intergenerational relationships
, 46, 58, 140

Integrated IT Culture
, 131, 132, 133

Internet

Belinda
, 34

Bob
, 112

Fred and Alice
, 15

Guardians
, 89-90

Gwen
, 121

Mary
, 48

Tom
, 14

Traditionalists
, 66

Interpretative interactionism
, 158, 175

Isolating activity
, 106, 155

Isolating device
, 49, 56

Isolating technologies
, 100

Isolation
, 56, 58, 75, 123, 142, 144

Jack
, 28, 31, 36, 38, 41

Jackie
, 77, 78, 80, 81, 83, 84, 85, 89, 90, 92, 102, 103, 105, 124, 127, 165, 166, 169, 172, 175, 178, 179

June
, 60, 61, 62, 64, 65, 66, 68, 71, 72, 100, 102, 122, 127, 132, 137, 150, 168, 171, 175, 176

Laggards
, 134

Landline telephone
, 50, 53, 65

Late Majority Adopters
, 134

Legitimate technology users
, 129

Leisure
, 2, 3, 6, 9, 16, 17, 18, 20, 23, 27, 33, 36, 37, 39, 42, 58, 66, 79, 95, 112, 113, 167, 170

Library
, 28, 52, 85, 141, 144, 148, 150

Librarians
, 150

Life context
, 2, 3, 4, 17, 18, 20, 33, 34, 36, 39, 66, 78, 170, 174

Life events
, 107

Life course
, 101, 107–125, 139, 140, 157

Lifeline Program
, 50, 51, 146

Life satisfaction
, 6, 141, 142

Literal replication
, 165

Love

Enthusiasts
, 3, 20, 21, 22, 26, 42, 58, 64, 93, 95, 98, 102, 128, 152

Socializers
, 3

Traditionalists
, 3, 64, 72, 93, 98, 108, 120

Low income
, 1, 135, 150, 173

Lucky Few

education
, 6

women
, 7, 12

Ludophiles
, 137

Margaret
, 1, 2, 73, 75, 76, 77, 79, 80, 82, 83, 84, 86, 87, 88, 90, 91, 92, 93, 100, 101, 106, 108, 122, 129, 133, 151, 171, 172, 173, 174

Marriage
, 76, 81, 86, 88, 89, 178

Mary
, 38, 44, 45, 46, 47, 48, 52, 53, 55, 56, 57, 120, 127, 174

Mentorship
, 109, 120, 157, 158

Millennials
, 7, 108, 109, 110, 114, 162

user types
, 7, 108–110

Mimic

Socializers mimicking younger generations
, 132

“mindless” use
, 73

Mindy Jean
, 59–72, 78, 81, 86, 101, 103, 105, 127, 135, 150, 174

Mobile technologies
, 29, 43, 53, 58

Moderation
, 73, 80, 91, 93, 123

Motivation
, 39, 52, 62, 114, 121, 122, 128, 139, 143, 152

Movies
, 10, 30, 74, 83, 106, 156

Nancy
, 48–51, 53–57, 114, 127, 135, 138, 146–148, 166, 168, 169

Natalie
, 75, 76, 78, 79, 85, 86, 88–90, 101, 108, 169, 172, 174, 177, 178, 179

Traumatic experiences
, 73, 75–77, 86, 88–90, 93, 101, 107, 125

News

Boris
, 33

Fred
, 10

Jackie
, 78-79

Nancy
, 49

Non-use
, 5, 7, 65, 67, 81, 104, 143, 149, 160, 171, 172

Non-virtual relationships
, 98

Nostalgia
, 3, 24, 58, 59, 60, 68, 71, 72, 105–106, 155, 156, 175

Nurse
, 7, 12, 13, 16, 18, 44, 102, 128, 173

“Obama phone”. See Assurance phone and Lifeline Program

Older adults of color
, 167, 177

Online forms
, 141, 142

Online shopping
, 66, 72, 100, 144, 145, 151

Organizational leaders
, 131

Organizational IT strategy
, 134

Passion
, 9, 23, 28, 112, 150

People of color
, 168, 176, 177

Physical declines/limitations/impairments
, 6, 50, 62, 138, 142, 145, 146, 152, 159

Pink collared work

computers as pink collared work
, 7, 27, 127, 128

the Lucky Few
, 7, 127, 128

Play

Alice
, 21-22

Boris
, 137

digital games
, 17

Enthusiasts
, 9, 102

Erica
, 116

fun and
, 16

ICT
, 39

June
, 137

with new technology
, 13

Peggy
, 113

Practicalists
, 41

Socializers
, 55

videogames
, 90

Policy
, 87, 169

Positive experiences
, 101, 151

Primary participants

rapport
, 175

recruitment of
, 166–169

selection criteria
, 166, 167

trust
, 168, 173

Privacy
, 18, 73, 91, 93, 98–100, 103, 142, 151, 157, 158

Practical
, 2, 28, 30, 39, 41, 67, 115, 132, 136, 138, 140, 141, 154, 157, 161

Practicalists

cell phones
, 35, 39–40

childhood experiences
, 28

function
, 27–30, 33, 34, 37, 39, 41, 79, 83, 95, 101, 104, 106, 115, 118, 128, 132, 154, 155, 158

function specific rooms
, 95

ICTs as tools
, 3, 26, 31, 35, 41, 42, 43, 58, 93, 95, 109, 131

introduction of ICTs
, 3, 18, 22, 26, 28–33

purchase of ICTs
, 32

research on ICTs
, 32

usability
, 30, 41, 132

usefulness
, 27, 30, 40, 42, 101, 128, 136, 154

work
, 27–31, 33, 36–42

Pro-technology agenda
, 151, 173

Pushing technology
, 18

Racial diversity
, 165, 167, 171

Radio
, 3–5, 7, 9–12, 23, 28, 39, 59, 60, 64, 65, 68, 70, 71, 81, 82, 83, 88, 105, 110, 117, 121, 122, 129, 156

Rejection
, 159, 160

Relationships

child/ children
, 46

coworker
, 107

family
, 107

friend
, 107

grandchild/ children
, 46, 124

spouse/ partner
, 178

Residential care setting
, 166, 168

Resistance
, 91, 93, 133, 156, 177

Restrict
, 81–83, 93, 100, 122, 123, 124, 128, 129, 149, 166

Revered IT Culture
, 131, 133

Romantic partners
, 14, 22, 99

Search engine optimization
, 104, 105

Secondary participants

challenges in recruitment of
, 175–176

engagement
, 170

recommendations for
, 169

recruitment of
, 169

relationship contamination
, 176

selection criteria
, 167

trust
, 174

Secondary education
, 157–158

Section 8 housing
, 47

Secretary
, 13, 75, 76, 86, 90, 105

Self-efficacy
, 103, 138

Self-regulation
, 80

Sharing
, 13–16, 48, 49, 57, 58, 60, 109, 123, 159, 161, 168, 177, 179

Smart homes
, 6, 141, 152, 156

Smartphone
, 4, 7, 14–17, 19, 24, 44, 91, 100, 102, 122, 124, 136, 146, 155

Snowball sampling
, 166

Soap operas
, 60, 64, 68, 71, 86, 101, 105

Social media
, 1, 7, 33, 34, 46, 47, 52, 53, 63, 65, 116, 117, 120, 122, 135, 142, 148, 155

Social Security, U.S.
, 84

Socializers

childhood experiences
, 74

community
, 3

community building
, 56–58, 101, 102

connection
, 44, 46–48, 55

large families
, 3, 108, 155

mentorship
, 109

mobile technology
, 43, 58

use of non-social ICTs
, 48, 102

volunteering
, 54, 58, 170

Society

digital
, 151

Guardians
, 93

influence of corporations
, 77

technological
, 91

vulnerable members
, 147

STEM

and user type development
, 157

STEM careers
, 140

STEM programs
, 145

Stereo
, 20–22, 82, 83, 122

Stereotypes
, 20, 109, 118, 149, 151, 152, 167, 174

ageism
, 149, 151

internalization by older adults
, 174

of older adults in general
, 167, 174

Stigmatizing
, 155

Subculture
, 91, 131, 133, 149

Taxonomy of Older Adult Gamers, theory of
, 127, 136–138

Technological anxiety
, 103, 133

Technological change agents
, 18, 87

Technological literacy
, 143–145

Telephone, landline
, 50, 53, 65

Television

Boomer
, 122

Boris
, 38

cathode ray tube
, 83

Enthusiasts
, 9

Fred
, 10

Gwen
, 50, 56

Guardians
, 79, 106

Jack
, 38

Jackie
, 81

Jean
, 60, 67, 71

June
, 66, 68, 100

LCD
, 83

Margaret
, 74-75, 81, 83, 106, 129

Nancy
, 49, 50, 57

Natalie
, 86, 88, 89

Practicalists
, 33, 36

rooms
, 37

Traditionalists
, 175

Texting
, 1, 43, 44, 45, 46, 47, 51, 79, 119, 135, 146

Theoretical replication
, 165

Time Wasters
, 137

Tinkering

Enthusiasts
, 10

STEM
, 157

importance of
, 139

Traditional ICTs/ technologies
, 5, 59, 64, 69, 98, 101

Traditionalists

love
, 3, 64, 70, 72, 93, 98, 108, 120, 132, 149, 156

non-use
, 7, 67, 149, 171

nostalgia
, 3, 58–60, 68, 72, 105, 156

traditional ICTs
, 59, 64, 69, 98, 101

Trajectory (trajectories)
, 12, 27, 28, 107, 108, 140

Tool

Charles
, 117

Dilly
, 116

ICT
, 31, 33

Practicalists
, 3, 27, 41, 114

Technological Tool Pragmatists
, 41-42

Toys

Enthusiasts
, 9, 110, 114, 152

fun
, 30, 58

ICT
, 136

Ubiquitous computing
, 141, 152, 156

Unmotivated
, 103

Usability
, 30, 39, 41, 128, 132, 151

User type

development
, 107, 131, 133, 134, 138–141, 157

impact of generation on
, 140, 161

impact of innovations on
, 107

Ubiquity
, 30

Update
, 13, 16, 24, 25, 27, 68, 69, 105, 148

Usefulness
, 27, 30, 40, 42, 101, 128, 136, 154

Value-Seekers
, 137

Videogames
, 50, 56, 80, 90, 116, 155, 174

Videos
, 19, 20, 50, 56, 77, 80, 88, 89, 116, 118–120

Virtual relationships
, 78

Virus
, 103

Volunteering
, 54, 58, 170

Want-nots
, 149–151

Warm experts
, 150

Waste
, 73, 74, 77, 80, 90, 91, 137

Westerns
, 28, 60

White-collared professionals

and ICT exposure
, 27, 127

Wii gaming system
, 50

WWII Generation
, 6, 7, 109, 110, 112, 114, 134, 162

Work and ICT use

benefits of working
, 131

work and ICT exposure
, 29, 31, 59, 103, 143

Work status

full-time
, 164–166

part-time
, 27, 68, 144, 164, 165

retired
, 1, 162, 164

stayed-at-home
, 164, 165