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Staff engagement and perceptions of video games in public libraries in Aotearoa New Zealand

Lisette Templeton (School of Information Management, Victoria University of Wellington, Wellington, New Zealand)
Anne Goulding (School of Information Management, Victoria University of Wellington, Wellington, New Zealand)

Global Knowledge, Memory and Communication

ISSN: 2514-9342

Article publication date: 12 May 2023

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Abstract

Purpose

This paper aims to investigate public library staff engagement and perceptions of video games and video game services.

Design/methodology/approach

Quantitative and qualitative data on staff video game experiences, perceptions and confidence were collected through an online questionnaire.

Findings

The results indicate an overall positive perception of video games in public libraries, with 87% of the respondents supporting video games in public libraries. Video game players appear to think more positively about video games and have more general knowledge about them than non-players. They also appeared to be more confident in delivering related services and were more likely to be running gaming-related events. It was concluded that staff attitudes towards video games are not a barrier to their inclusion in public libraries, as found in previous research.

Practical implications

Encouraging staff engagement with video games may improve their knowledge and confidence in delivering video game services, although further research is required to confirm this. There is a potentially underserved population of those aged 46–84 years, nearly half of whom play video games. Evaluation of this potentially underserved population is an interesting topic for future research.

Originality/value

To the best of the authors’ knowledge, this was the first survey of public library staff views towards video games in Aotearoa New Zealand, and it updates previous research in light of developments in gaming, gaming technology and the increased focus on public libraries as providers of digital technology and sites of community engagement.

Keywords

Acknowledgements

Funding statement: The authors received no financial support for the research, authorship and/or publication of this article.

Citation

Templeton, L. and Goulding, A. (2023), "Staff engagement and perceptions of video games in public libraries in Aotearoa New Zealand", Global Knowledge, Memory and Communication, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/GKMC-12-2022-0284

Publisher

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Emerald Publishing Limited

Copyright © 2023, Emerald Publishing Limited

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