GraphEx: visualizing and managing customer experience in its multidimensionality

Yasin Sahhar (Department of Entrepreneurship and Technology Management, Faculty of Behavioural, Management and Social Sciences, University of Twente, Enschede, The Netherlands)
Raymond Loohuis (Department of Entrepreneurship and Technology Management, Faculty of Behavioural, Management and Social Sciences, University of Twente, Enschede, The Netherlands)
Jörg Henseler (Department of Design, Production and Management, University of Twente, Enschede, The Netherlands) (NOVA Information Management School, Universidade Nova de Lisboa, Lisbon, Portugal)

Journal of Service Theory and Practice

ISSN: 2055-6225

Article publication date: 8 November 2023

Issue publication date: 18 December 2023

822

Abstract

Purpose

Customer experience has become a vital premise in service theory and practice. Despite researchers' and managers' growing interest, the customer experience remains a complex and multidimensional concept that is challenging for service providers to understand. This study aims to graph the experience in its multidimensionality by categorizing and proposing matching practices for service marketing managers to channel and foster customer experiences in customer journeys.

Design/methodology/approach

To support the predominantly conceptual nature of the study, an abductive approach underpinned by the authors' vast experience in academia and practice, real-life autohermeneutic phenomenological experience tales and theory on customer experience and its management by providers is deployed to craft a model that addresses and highlights the multidimensionality of experience.

Findings

This study introduces the “GraphEx” (Graph Experience) hip-pocket model, which expresses customer experience in a simple yet multidimensional fashion and offers managerial practices to foster the customer's experience. The model contains three dimensions (valence, type of experience and visceral intensity) and five managerial practices (urgent patchwork, restoring, activating and stimulating desire, bolstering and safeguarding appreciation).

Originality/value

This study contributes to the service literature by creating granularity in the multidimensionality of customer experience. This study advances customer experience management in practice by providing service managers with novel possibilities for understanding and managing customer experiences intelligently. This can help service providers streamline and innovate customer experience strategies during customer journeys and foster customer loyalty.

Keywords

Citation

Sahhar, Y., Loohuis, R. and Henseler, J. (2023), "GraphEx: visualizing and managing customer experience in its multidimensionality", Journal of Service Theory and Practice, Vol. 33 No. 7, pp. 94-115. https://doi.org/10.1108/JSTP-03-2023-0077

Publisher

:

Emerald Publishing Limited

Copyright © 2023, Yasin Sahhar, Raymond Loohuis and Jörg Henseler

License

Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode


1. Introduction

Business leaders and marketing managers argue that creating a relevant and reliable customer experience is fundamental for a company's overall business performance (De Keyser et al., 2020). Managing customer experience and offering compelling experiences skillfully can reap massive benefits such as enhanced customer satisfaction and reduced churn (Williams et al., 2020; Dhebar, 2013; Rawson et al., 2013), thereby ramping up financial results (Bueno et al., 2019; Silva et al., 2021). Customer experience management has been regarded as a promising approach to, and even the future of, marketing (Newman, 2015; Homburg et al., 2017), given its central position in business landscapes and vast potential for value creation and customer well-being. Hence, understanding and managing the customer experience has become a top priority for service firms (Witell et al., 2020) and a key source of competitive advantage (Keiningham et al., 2020).

Customer experience is the subjective, instinctive and spontaneous response and reaction to particular stimuli (Becker and Jaakkola, 2020). The concept is not static but is continuously subject to change over time. For this reason, the nature of the customer experience is often referred to as dynamic, fluid and temporal (Ellway and Dean, 2016; Helkkula, 2011; Helkkula et al., 2012). Accordingly, experience is liable to circumstances across and beyond the phases and touchpoints of customer journeys (Lemon and Verhoef, 2016; Grönroos, 2017) mediated by advanced and emerging technologies (Teixeira et al., 2016; Kabadayi et al., 2019). To shape customer experience for their favorite ends, marketing managers resort to tools (Table 1 presents an overview) to diagnose and monitor customers' experiences and (re)design their service offerings to improve customer experience across the customer journey.

Despite its prominence in marketing and service discourse, the field of customer experience continues to face difficulties in maturation (Forrester Research, 2019; Lemon and Verhoef, 2016) and the concept of customer experience is often managed without proper understanding (De Keyser et al., 2020; Thompson, 2018). Although customer experience is increasingly understood as multifaceted, the central discourse considers experience on a spectrum between “universally good” and “universally bad” (Becker and Jaakkola, 2020), indicating a preference for a dichotomic rather than multidimensional construct (Williams et al., 2020). This simplification of the concept is problematic because wrong interventions in the customer journey to facilitate favorable experiences may only lead to negative experiences and even value destruction (Sahhar and Loohuis, 2022). In addition, the premise that customer experience results from interventions on behalf of service providers is still prevalent (Becker and Jaakkola, 2020), implying that service providers are the “orchestrators” of customer experience (Pine and Gilmore, 1999, 2011). We consider this control bias problematic, as it downplays the role of the human agency (Emirbayer and Mische, 1998) of customers, which purports that experience emerges in the customers' lifeworld and revolves around their interpretations, informed by their past, individual, collective and situational filters (Sandström et al., 2008; Heinonen, 2023). Given the customer agency in shaping their own experience, customer experience cannot always be formed as the service provider intends (Lemon and Verhoef, 2016; Heinonen et al., 2019). In sum, little room is left for customer agency and the emergence of customer experiences in the customer journey. This results in a state that is essentially monolithic or dichotomous, leaving facets of dynamic experience and agency out of the equation. Therefore, marketing and service managers can benefit from a more nuanced picture of what it means to understand and manage customer experience by respecting adequate interventions to recover, anticipate and influence the experience.

To support this managerial quest, a more complete understanding of the concept of customer experience is necessary (Becker and Jaakkola, 2020; Homburg et al., 2017; De Keyser et al., 2020), its multidimensionality must be simplified (Jain et al., 2017; Lemon and Verhoef, 2016; Williams et al., 2020) and its agentic dimensions highlighted, that is, customer-centric dimensions that define the experience of and by the customer. Thus, the purpose of this study is to graph experience in its multidimensionality and create fitting practices for marketing managers to anticipate and influence experience for positive outcomes.

Through an abductive approach involving the integration of empirical observations and extant theory (Dubois and Gadde, 2002; Nenonen et al., 2017), we developed the “GraphEx” (Graph Experience) hip-pocket model (see Figure 2) as an approach that addresses and highlights the multidimensionality of experience. We propose three core dimensions that render an intricate view of the customer experience: (1) valence, (2) type and (3) visceral intensity. These dimensions are simultaneously comprehensive, detailed and mutually exclusive, and express experiences in their phenomenological nature from the subject's point of view. First, valence expresses whether experience is perceived on a continuum (i.e. different “shades”) of positive, neutral or negative (De Keyser et al., 2020; Kranzbühler et al., 2020) across all its qualities – for example, cognitive, behavioral, sensory, emotional and social (Williams et al., 2020; Stead et al., 2022). Second, the type of experience is either reflective or unreflective. The former refers to the subject's aware/conscious experience, whereas the latter invokes the subject's unaware/unconscious experience (Sahhar and Loohuis, 2022). Finally, visceral intensity assesses whether an experience is sensorially perceived as “superficial” or “profound.” These dimensions are illustrated through lively tales (Table 3) and complemented by five managerial practices (Figure 2).

This study contributes to service theory and practice by offering a fine-grained perspective on the multidimensional premises of customer experience based on customer agency and matching interventions on behalf of service providers. The GraphEx hip-pocket model enriches managers with a simple, multidimensional overview of experience. It can guide them in assessing, redesigning and innovating the service process to improve customer experiences both ad hoc and strategically, for instance, in the creation of strategies to boost customer loyalty over time.

2. Conceptual foundation: customer experience and its complexities

Customer experience has not only become a dominant key performance indicator for marketing managers but also appears on strategic agendas in the boardroom. Businesses that successfully understand and manage customer experience profit from customer retention, loyalty and above-normal margins (Bueno et al., 2019; Stein and Ramaseshan, 2020). The starting point lies in understanding customer experience, which is not as simple as it may sound. To understand this concept better, we propose an interpretation of the experiences that entail and address their complexities.

2.1 Independent character of customer experience

Firms seeing themselves as “orchestrators” of customer experience typically driven by firm-driven stimuli (Pine and Gilmore, 1999; Becker and Jaakkola, 2020), adopt a myopic view and fall prey to the complex reality of experience. The phenomenological nature of experience in the customer's lifeworld underscores customers' agency and the emergence of their experience in the customer journey over time (Carù and Cova, 2003; Emirbayer and Mische, 1998). Service providers do not always influence the customer experience and can behave independently (Lemon and Verhoef, 2016; Becker and Jaakkola, 2020; Heinonen et al., 2010, 2019). Firms can influence interactions that enable customer experience (Zomerdijk and Voss, 2010). The service provider's intention for that experience and what customers experience are two different things; customers' experiences also depend on their circumstances. Sandström et al. (2008) called these individual and situational filters, and Heinonen (2023) referred to individual sense making and collective social interactions. Similarly, Kahneman (2011) noted a gap between the experiencing and the remembering selves, pointing to the subjective nature of experience. Thus, customers do not always experience the offering as intended by the firm (Heinonen et al., 2019; Schembri, 2006), but according to their perspective, which is influenced by individual and situational circumstances.

2.2 Customer experience as dynamic and temporal

Traditionally, the customer experience has been viewed as a static and stable construct consisting of needs and perceptions known prior to or during any encounter with service providers, services or products. Essentially, perceptions of service quality determine customers' service experiences (Grönroos, 1984; Parasuraman et al., 1988; Woodruff, 1997). Such a perspective creates snapshots of what the customer experiences at a specific moment the perception of the experiencing self-consisting of experiences that are continually reshaped and accumulated in memory (Kahneman, 2011). Over time, customer experience has evolved into a more complex dynamic and temporal concept. Customer experience is defined as subjective, nondeliberate and spontaneous responses and reactions to particular stimuli residing in managerial efforts or consumption processes (Becker and Jaakkola, 2020). To detail this rather broad definition, experience is fluid in nature, phenomenologically determined by the beneficiary, and accumulated over time in the lifeworld of the subject (i.e. the customer) (Carù and Cova, 2003; Helkkula, 2011) as the perception of the remembering self (Kahneman, 2011). “Ex situ” value can emerge off-site in the subject's lifeworld through individual sense making and collective social interactions (Heinonen, 2023). Experience manifests not only as lived in the “now” but as imaginary in the past and future (Helkkula et al., 2012; Verhoef et al., 2009). Consequently, a customer journey converges with customer experience, enabling us to better understand the temporality of experience in terms of how and what customers experience in the phase of their journey (Jain et al., 2017; Lemon and Verhoef, 2016; Silva et al., 2021).

2.3 Customer experience as seemingly multidimensional yet conceptualized unidimensionally

Experience is often categorized to facilitate efforts to understand and manage it. Current studies have focused on the qualities of customer experience, involving customers' experiences in response to the consumption of products and services. Examples include cognitive (what people think), behavioral (how people (inter)act), sensory (what people experience via their senses), emotional (how people feel) and social (how people share) (De Keyser et al., 2020; Williams et al., 2020; Brakus et al., 2009; Schmitt, 1999; Schmitt et al., 2015). Similarly, experience can be qualified as cognitive, affective, physical, sensorial and social (Becker and Jaakkola, 2020; Lemon and Verhoef, 2016). Although these dimensions are helpful in bracketing experience (i.e. “how” subjects perceive), they miss out on the nature of experience itself (i.e. “what” experience is composed of) from a customer-centric point of view.

Valence, including its links to other dimensions, is a largely ignored dimension that reflects the nature of the experience. It refers to whether customers perceive the experience as positive, indifferent or negative (De Keyser et al., 2020; Kranzbühler et al., 2020). This positive, indifferent or negative experience can then be further qualified as cognitive, behavioral, sensory, emotional and social (De Keyser et al., 2020; Williams et al., 2020). Valence is discerned on a continuum (Brakus et al., 2009); that is, it contains different shades and can be useful in comprehending what specific experiences mean to customers. Thus, a detailed view of valence seems to push the multidimensionality of experience against all odds. The dominant narrative postulates experience as something between “universally good” and “universally bad” (Becker and Jaakkola, 2020), which hints at managers' preference for simple unidimensionality (Williams et al., 2020).

These considerations indicate that the monolithic discourse creates serious concerns. Marketing managers' efforts to understand and manage customer experiences often result in poor judgment, as their comprehension does not mirror the complexity of the customer experience in real life. Hence, we call for more nuances in the customer experience debate by exposing and involving customers' agency and the multidimensionality of their experience, which seriously impacts thinking about customer experience.

3. Introducing GraphEx: combining multidimensionality with simplicity

3.1 An overview of existing tools and frameworks

Over the past decade, multiple tools have been developed to grasp customer experience or its underlying or adjacent processes. Table 1 delineates these studies according to their focus, functionality and differences from those of the present study. The current tapestry of tools and frameworks, predominantly stemming from service design, offers valuable insights into the diagnosis and tracking of customer experiences when designing service offerings. Overall, the tools offer strong processual insights into customer-provider relationships and service systems, leading to ample potential for improvement in service design and architecture. However, a framework that encapsulates the multidimensionality of the customer experience while ensuring normative guidance for managers is lacking, as has been called for in previous research (Jain et al., 2017) (see Table 1).

3.2 Abductive approach to the GraphEx development

To meet our objective of visualizing experience in its multidimensionality and providing a managerial grip on customer experience management, we adopt an abductive approach (Dubois and Gadde, 2002, 2014) in our design process of the GraphEx hip-pocket model. Abductive thinking is suitable for developing a theory that is simultaneously novel and practical (Nenonen et al., 2017), as it is consistent with the novel fashions of knowledge creation (Dunin-Woyseth and Nilsson, 2011) that aim to tackle real-world problems (Jonas, 2012). The process of abduction involves the systematic combining of multiple resources (Vink and Koskela-Huotari, 2022; Dubois and Gadde, 2002), which in our case were three mutually complementary sources: (1) the broad experience of the three authors, who are academic experts and have knowledge of customer experience management in practice; (2) the literature on customer experience and its management; and (3) empirical data collected by the first author using an autohermeneutic phenomenological approach, in which the experience as a consumer (and customer) was carefully documented by the author. In line with the abductive approach (Dubois and Gadde, 2002, 2014), we went back and forth between the three sources. Eventually, the invention process toward the GraphEx hip-pocket model consisted of an exploratory search over a complex problem space (i.e. customer experience's dimensionality visualization) that required creativity, insight and knowledge of multiple realms of inquiry (i.e. the sensemaking and combination of the three sources used in our study) to find feasible solutions (Gregor and Hevner, 2013).

Autohermeneutic phenomenology is an introspective approach to data collection and interpretation that pierces the essence of a phenomenon. This approach allows one to carry out observant participation in one's life and understand how experience is constituted (Denzin, 2014; Gould, 1995, 2012; Hackley, 2016; Sahhar et al., 2022). Experience tales serving as illustrations for the GraphEx hip-pocket model were gathered through eclectic techniques of systematic self-observation (e.g. interval, event-contingent and free-format narrative recording and in situ self-interviews) (Gorichanaz, 2017; Rodriguez and Ryave, 2002) for a period of nine months. As these techniques reduce the distance between occurrence (i.e. experience) and data collection, we enjoyed data that were more accurate, vivid and free from the transformations of faulty memory (Gorichanaz, 2017; Sahhar et al., 2022). All data were gathered according to ethical principles in order to protect the interests of the people involved. For example, in-situ self-interviews were conducted with the service provider when they were not directly involved in our own practice (e.g. working out at a gymnasium independently of an instructor). In addition, with free-format narrative recording, we ensured not to interrupt the actors' practices that were involved in the scene (e.g. walking through a shopping mall and freely recording one's experience). The other techniques were performed in the absence of a service provider.

Data were written in text, recorded in audio or captured in pictures to ensure detail and richness. This resulted in 83 lively tales covering the entire experience spectrum, from mundane to extraordinary experiences and from experiences emerging in interaction with service providers to those arising independently from them. This allowed us to create a broad yet in-depth overview, breach the taken-for-granted and illuminate the everyday intelligibility of the customer experience. For the purposes of this study, we include three rich illustrations that capture a wide array of different experiences across multiple service settings involving intensive provider–customer interaction.

Table 2 illustrates how the GraphEx hip-pocket model was developed over six cycles. While a full-fledged design process consists of multiple iterations to build a “fuzzy model” to a complete application, our study focuses on building an initial model that provides granularity in service theory and guidance for service managers. This creates a pathway for future research and engagement in practice to validate and refine the GraphEx hip-pocket model in further iterations. To accommodate practical replicability for researchers and practitioners, we used generally accessible visualizing software to plot the customer experience, in our case, a combination of Adobe Illustrator and Microsoft PowerPoint. The cyclical process of visualizing the customer experience involved sketching and refining throughout the six cycles. The so-called thinking and talking sketches were used to connect our individual and collective thinking processes, and prescriptive sketches were wielded to eventually arrive at a design that was understandable to persons outside the development process (van der Lugt, 2005). Throughout, figures evolved from preliminary sketches to refined designs and eventually to a detailed design representing the final artifacts (Seitamaa-Hakkarainen and Hakkarainen, 2000).

3.3 Laying out the GraphEx fundamentals

We created a chart (see Figure 1) of the previously mentioned development cycles to illustrate a simple overview of the multiple dimensions of the customer experience: (1) valence, (2) type and (3) visceral intensity. We briefly elaborate on the dimensions that form the fundamentals of GraphEx.

First, valence is differentiated on the y-axis into positive, neutral (or indifferent) and negative experiences (De Keyser et al., 2020; Kranzbühler et al., 2020). Positive and negative experiences are straightforward: the former “does good” to the customer, while the latter does the opposite and causes customers to undergo destructive experiences. The valence of experience is placed on a continuum and we thereby oppose the view that experience is monolithic, good or bad. This means that, for example, with a positive experience, one can experience “good” experiences or more positive “excellent” or “extraordinary” experiences. In addition, subjects can experience indifference, a state in which they experience neutral feelings (De Keyser et al., 2020). These are typically referred to as ordinary experiences (Heinonen and Lipkin, 2023). Different qualities can be manifested interchangeably within the valence of experience. For example, subjects can undergo cognitive, behavioral, sensory, emotional and social experiences (De Keyser et al., 2020; Williams et al., 2020) that can be positively, indifferently or negatively valenced. For example, subjects pushing themselves to the limits during a gymnasium workout can experience negatively valenced sensorial aspects (e.g. muscular pain or acidification) and positively valenced emotional aspects (e.g. the pleasure of taking care of one's health). Therefore, different qualities exist interchangeably in how one experiences them (the valence dimension). Although these qualities are valuable for categorizing customer experiences, a managerial perspective primarily provides insights into the valence dimension for two reasons. First, it identifies the appearance of an experience. Second, the valence dimension is clearly linked to the type of experience and visceral intensity.

Second, customers are not always aware of their own experiences. Therefore, in the second dimension, we distinguish between reflective and unreflective experiences (Ellway and Dean, 2016; Helkkula and Kelleher, 2010; Sahhar and Loohuis, 2022; Heinonen, 2023). This entails the possibility of living experiences as reflective (i.e. deliberate and conscious) and unreflective (i.e. undeliberate and unconscious). The lines of experience are gray when the experience is unreflective and black when it is reflective. Occasionally, during moments of customer delight, most of the experience is depicted as unreflective, whereas extremes are reflective. In such instances, customers may be aware of certain service provider features (e.g. brand, specific communications or essential service qualities).

To this end, we add a third dimension, visceral intensity, which describes how viscerally intense an experience is for a subject. This occurs on a continuum of visceral intensity ranging from superficial to profound. In Figure 1, the longer the lines on the flow of experience, the more viscerally intense the experience. We identified this additional dimension of experience based on the earlier work of Merleau-Ponty (1962) that pointed to the importance of the body. The body grants us access to (visceral) experiences in the world in which we live in (Yakhlef, 2015; Kuuru, 2022). We define visceral as the sensations, moods and ways of being that emerge from sensory engagement with the environment (Longhurst, 2009; Hayes-Conroy, 2010; Hayes-Conroy and Hayes-Conroy, 2008). Observing our visceral experience encapsulates all of our senses: sight, sound, touch, smell and taste. Furthermore, we can experience something on the surface that is short-lived but also very profound and stretched over time (Longhurst, 2009; Brakus et al., 2009).

These dimensions are established over time. Time is experienced subjectively as a phenomenological concept (Orlikowski and Yates, 2002). Hence, experience can go by without any reflection and can be short-lived (Brakus et al., 2009); that is, “time flies.” Other experiences last longer and are experienced more deliberately when one looks at clock ticking. Therefore, time is not merely objectively determined by a fixed numeric scale (i.e. Chronos) but also subjectively experienced (i.e. Kairos) (Gibbs, 1998). Furthermore, experiences can be temporally fragmented, as shown in the chart. Therefore, experiences are not always directly related. To illustrate this, we graph three distinct illustrative experiences capturing different experiences.

3.4 Illustrating and connecting experiences to managerial responses

The following section illustrates the experiences presented in the GraphEx chart and relates them to the managerial practices. We have purposively selected three real-life distinctive experiences. Every experience uniquely spans the dimensions, demonstrating a variety of experiences across the dimensions. We have included specific parts of these experiences (see brackets in Figure 1) to illustrate them in further detail. For example, experience snippets 1.1 and 1.2 show a different experience than 2.1 and 2.2. The results are shown in the left column of Table 3. In addition, we have connected the experiences with managerial practices, which are depicted in the right column of the table and discussed in further detail in the next section. Linking experience to managerial practices is valuable, as marketing managers can see what kind of response corresponds to that experience. As shown in Table 3, each managerial practice aligns with a corresponding piece of experience.

4. GraphEx hip-pocket model for marketing and service managers

GraphEx offers ample room in the marketing and service realm to foster managers' capabilities to understand and manage customer experiences with sensitivity to agency and multidimensionality. As a supplement to the previously detailed illustrations linking experience to managerial practices, we provide business leaders and marketing managers with the GraphEx hip-pocket model as a tool and heuristic to become more sensitive and better equipped to “manage” customer experiences (see Figure 2). Management practices are built into five layers, which are discussed in further detail.

When the experience is most harmful, we propose an urgent patchwork to reverse the destructive state of the customer's experience and practice. Ideally, this should be followed by soothing the customer. Second, when the experience is in a more generally negative state, marketing managers should restore the customer's experience to prevent further destruction and return it to normal (Sahhar et al., 2021; Van Vaerenbergh et al., 2019). Third, when the customer experience is indifferent, we propose activating customer experience and stimulating desire. Service providers can (proactively) take action to positively set the customer's experience while supporting their goals. Fourth, when the customer experience is generally positive, a marketing manager can consider bolstering the customer experience to enhance it (Sahhar et al., 2021). Subsequently, customers may experience a sensation of delight (Ball and Barnes, 2017; Guidice et al., 2020). In this situation, we propose a fifth managerial practice that safeguards appreciation. Marketing managers can positively trigger a customer's experience with a practice that can act as a positive temporal friction (Sahhar and Loohuis, 2022) facilitating customers' curiosity and involvement (Siebert et al., 2020). This is useful to prevent any taken-for-grantedness and make customers aware of the service provider's service quality in novel ways.

5. Conclusion

5.1 Implications for service researchers and managers

Customer experience is a popular topic and a promising driver of sustainable competitive business advantage. The central premise is strategically differentiating customer experiences (Dhebar, 2013) to ensure that customers want to return (Williams et al., 2021). In doing so, companies are increasingly investing in managing touchpoints through omnichannel services facilitated by emerging technologies (Silva et al., 2021; Teixeira et al., 2016). However, customer experience remains a complex concept that is, for its majority, understood and managed in a myopic and unidimensional way. In response, this study delivers a comprehensive and multidimensional visualization of customer experience while safeguarding sufficient simplicity for managerial practice. The GraphEx hip-pocket model, supported by charts and illustrations, expresses customer experience over time in three dimensions (valence, type of experience and visceral intensity).

We contribute to service theory (Heinonen, 2023; Helkkula et al., 2012; Silva et al., 2021) by disclosing the multidimensional premises of customer experience and adding granularity to this complex yet topical phenomenon. In addition, we open avenues for further research into formalizing the nature of the customer experience and advancing epistemological and methodological approaches to comprehend it. In practice, managers can visualize experiences in three comprehensive dimensions throughout customer journeys through the adoption of the GraphEx hip-pocket model. This feeds marketing and service managers with novel insights into their task of understanding what and how customers experience, both in interactions with offerings and outside, in the customer domain in which ex situ value can emerge (Heinonen et al., 2019; Heinonen, 2023). It is essential to include the role of emerging technologies in service innovation(s), enabling seamless customer experiences (Teixeira et al., 2016). The GraphEx hip-pocket model provides five concrete managerial practices to foster a marketing manager's capability to anticipate customer experiences in innovative ways.

5.2 Future research agenda for customer experience

Although there is wide agreement among service researchers and managers regarding the importance of customer experience, a more comprehensive understanding of customer experience, including its multidimensionality, is necessary (Becker and Jaakkola, 2020; Jain et al., 2017). This study contributes to resolving this omission by developing GraphEx, a helpful tool and heuristic that ties customer experience and managerial interventions. However, the GraphEx hip-pocket model must be considered the start of a journey to enhance our understanding of the relationship between customer experience and managerial intervention. Therefore, future empirical research is required to expand and deepen knowledge about the multidimensionality of customer experience in various business (service) contexts involving a plenitude of actors. To help promote this quest, we propose a research agenda for future research on the priorities of understanding, measuring, testing and validating, designing and managing customer experience (see Table 4).

5.3 Research limitations

Although this study sparks the potential for setting a future research agenda, we also identify three main limitations. First, while the autohermeneutic phenomenological approach possesses great potential to uncover in-depth insights into customer experience, we acknowledge several inherent challenges. For example, the approach cannot be outlined in a strict stepwise process; therefore, it requires the researcher's skills (Sahhar, 2022; Gorichanaz, 2017; Dibley et al., 2020). Similarly, autohermeneutic phenomenological approaches may be accused of being subjective. The challenge for managers willing to use GraphEx is to translate their experience and interventions based on their own business context and understanding of customer experience. Second, while this study offers conceptual clarity on the multidimensionality of the customer experience and solidifies managerial footholds for managing it, it lacks evidence-based research that can further refine and formalize the dimensions and managerial practices. A similar argument is that managers work iteratively through interventions, thereby making the GraphEx model sensitive to managerial practices in its own business context. Finally, we argue that this study omits the inclusion of multiple service settings, which are especially relevant in today's increasingly digitalized landscapes (Silva et al., 2021).

Figures

A chart of the dimensions, underpinning the GraphEx hip-pocket model, consisting of snapshots of experiences in a journey

Figure 1

A chart of the dimensions, underpinning the GraphEx hip-pocket model, consisting of snapshots of experiences in a journey

The GraphEx hip-pocket model

Figure 2

The GraphEx hip-pocket model

Overview of exemplary tools and frameworks related to customer experience

Tool or frameworkFocusFunctionalityDifferences from the present studyExemplary references
Service (experience) blueprintingFirm focus on service encountersMaps front- and backstage processes helping to innovate structured processes
  • Service design focus

  • Process focused

  • Leaves out multidimensionality and granularity of customer experience

  • Lacks normative power in terms of managerial practices or interventions

Bitner et al. (2008), Patrício et al. (2008)
Customer journey mappingPrimarily customer focusMaps the service process, typically described in phases, steps, touchpoints and experiences, from the customer's viewpoint – thereby placing the customer at the heart of service system design
  • Maps customer experiences across phases, steps and touchpoints

  • Places the customer at the heart of service system design

  • Leaves out multidimensionality and granularity of customer experience

  • Lacks normative power in terms of managerial practices or interventions

Lemon and Verhoef (2016), Rosenbaum et al. (2017)
Management and interaction design for service (MINDS)Multiple levels of aggregation. (customer, customer-provider, multiple actors)Integrates understanding the customer experience with designing the service offering at three hierarchical levels: the firm's service concept, the service system and the service encounter. Built further on multilevel service design and interaction design models
  • Service design focus

  • Involves multiple hierarchical levels and levels of aggregation

  • Leaves out multidimensionality and granularity of customer experience

  • Lacks normative power in terms of managerial practices or interventions

Patrício et al. (2011), Teixeira et al. (2016)
Customer experience modelingFirm focus based on customer inputCapturing the rich and complex elements (activities, actors, artifacts, technological systems) that shape customer experiences helping service design and orchestration amongst multiple elements
  • Integrative view of involved activities, actors, artifacts, technological systems

  • Multilevel activity centric view for service design across three levels: the firm's service concept, the service system and the service encounter

  • Leaves out multidimensionality and granularity of customer experience

  • Lacks normative power in terms of managerial practices or interventions

Teixeira et al. (2012)
Service delivery networksDyadic and network focusedMaps actors that are responsible for the provision of a connected overall service experience by taking a holistic view of service delivery networks
  • Leaves out multidimensionality of customer experience

  • Focuses mainly on the mapping of actors and their relationships

  • Focuses on the dyadic customer – provider relationship in a bigger network

  • Leaves out multidimensionality and granularity of customer experience

  • Lacks normative power in terms of managerial practices or interventions

Tax et al. (2013)
GraphEx
[present study]
Focus on the customer experience that feed into management practicesVisualizes customer experience in its multidimensionality yet in a simple way, creating insight into (viewing) customer experience and managing it accordingly with concrete practicesN/A

Description of the development of the GraphEx hip-pocket model through six cycles

Illustrative experiences with associated managerial practices that underpin the GraphEx model

Future research agenda for customer experience initiated by GraphEx

Priorities for customer experiencePossible subthemes/topicsQuestions
UnderstandingMultidimensionalityWhat other dimensions of customer experience tap into the nature of the phenomenon? Which dimensions of customer experience are more dominant over others? How do the dimensions of customer experience relate to value co-creation and co-destruction? What role does the customer's agency plan in interplay with the dimensions of customer experience? How does unreflective and reflective customer experience relate to customer delight? What underlying mechanisms exist between the multidimensionality of customer experience? What role do customer emotions play in the multidimensionality of customer experience? How can techniques, such as autohermeneutic phenomenology, be implemented in practice in a feasible way?
OmnichannelHow do different channels shape customer experience? What distinction can be made between on- and offline channels in shaping dimensions of customer experience? How do human and nonhuman-driven channels impact customer experience? What role does the anthropomorphizing of nonhuman channels play in facilitating customer experience?
TouchpointsHow is customer experience formed in provider-owned touchpoints? How is customer experience formed in customer-owned touchpoints? How is customer experience socially constructed? How does the service encounter of the future shape customer experience? How do the dimensions of customer experience relate to service encounters across service scapes?
TechnologyHow does emerging technology (e.g. robots, AI, or smart technologies) impact customer experience? What role does technology play in shaping the valence of customer experience? What ethical considerations should be made in the interplay between technology and customer experience? What role does the customer's agency play in self-service technologies (SSTs)? How do SSTs impact customer experience, both positively and negatively? How do emerging technologies impact customer expectations and experiences? What is the interplay between emerging technologies and the individual and collective customer experience? What are the unintended consequences of emerging technologies in relation to customer experience? What bright and dark sides of emerging technologies can be identified for customer experience? How does digitalization impact the customer experience?
MeasuringHow can multiple dimensions of customer experience be measured? How can multiple dimensions of customer experience be measured over time? How does customer experience dimensions impact customer loyalty and customer lifetime value? What measurement indicators can be linked to the dimensions of customer experience? How to measure unreflective or mundane customer experience across the customer journey? What is the effect of unreflective experiences on customer loyalty? What metrics can be identified that link the multidimensionality of customer experience and the firm's (financial) performance? How can subjective dimensions, such as visceral intensity, be measured effectively?
Testing and validatingMultiple service settingsTo what extent do the multiple dimensions apply across service settings? How do the dimensions of customer experience fit different levels of customer-provider interaction? In which service settings are the dimensions most applicable and which are not?
Efficacy of practicesHow do the management practices impact customer experience? What effect do management practices have on the multiple dimensions of customer experience?
Designing What complementary service design techniques can be developed to the extant literature? How can service design techniques be successfully implemented within complex organizations? How can service design help in service system transformation?
ManagingPracticesWhat other management practices can be identified across dimensions of customer experience? How do practices amongst each other differ? What nexus of practices can be identified? What underlying mechanisms can be identified? How do these mechanisms impact customer experience? What typologies of customer experience management can be identified in accordance with customer experience's multidimensionality? How do managerial practices relate to service recovery practices? How can managerial practices expand the body of service recovery literature?
PathwaysWhat pathways can be identified to understand measure, design and manage customer experience over time? How do pathways relate to scenarios in customer experience management? How can organizations orchestrate the customer experience along these pathways?
Organizational capabilitiesWhat organization capabilities are necessary for managing customer experience effectively? What (service) transformation is necessary for organizations to manage customer experience effectively? How should service proposition, service innovation and service strategies be adapted for customer experience? How can organizations, in a systemic way, align their service operations with the facilitation of customer experience?
Service cultureWhat service culture should be in place to effectively facilitate customer experience? What elements foster and restrain successful ‘customer-centric’ service cultures? How can service cultures be transformed for the well-being of customers and the enhancement of their experience?

References

Ball, J. and Barnes, D.C. (2017), “Delight and the grateful customer: beyond joy and surprise”, Journal of Service Theory and Practice, Vol. 27 No. 1, pp. 250-269.

Becker, L. and Jaakkola, E. (2020), “Customer experience: fundamental premises and implications for research”, Journal of the Academy of Marketing Science, Vol. 48 No. 4, pp. 630-648.

Bitner, M.J., Ostrom, A.L. and Morgan, F.N. (2008), "Service blueprinting: a practical technique for service innovation", California Management Review, Vol. 50 No. 3, pp. 66-94.

Brakus, J.J., Schmitt, B.H. and Zarantonello, L. (2009), “Brand experience: what is it? How is it measured? Does it affect loyalty?”, Journal of Marketing, Vol. 73 No. 3, pp. 52-68.

Bueno, E.V., Weber, T.B.B., Bomfim, E.L. and Kato, H.T. (2019), “Measuring customer experience in service: a systematic review”, The Service Industries Journal, Vol. 39 Nos 11-12, pp. 779-798.

Carù, A. and Cova, B. (2003), “Revisiting consumption experience: a more humble but complete view of the concept”, Marketing Theory, Vol. 3 No. 2, pp. 267-286.

De Keyser, A., Verleye, K., Lemon, K.N., Keiningham, T.L. and Klaus, P. (2020), “Moving the customer experience field Forward: introducing the touchpoints, context, qualities (TCQ) nomenclature”, Journal of Service Research, Vol. 23 No. 4, pp. 433-455.

Denzin, N.K. (2014), Interpretive Autoethnography, Sage Publications, London.

Dhebar, A. (2013), “Toward a compelling customer touchpoint architecture”, Business Horizons, Vol. 56 No. 2, pp. 199-205.

Dibley, L., Dickerson, S., Duffy, M. and Vandermause, R. (2020), Doing Hermeneutic Phenomenological Research: A Practical Guide, Sage, London.

Dubois, A. and Gadde, L.-E. (2002), “Systematic combining: an abductive approach to case research”, Journal of Business Research, Vol. 55 No. 7, pp. 553-560.

Dubois, A. and Gadde, L.-E. (2014), “‘Systematic combining’—a decade later”, Journal of Business Research, Vol. 67 No. 6, pp. 1277-1284.

Dunin-Woyseth, H. and Nilsson, F. (2011), “Building (Trans)Disciplinary architectural research – introducing mode 1 and mode 2 to design practitioners”, in Doucet, I. and Janssens, N. (Eds), Transdisciplinary Knowledge Production in Architecture and Urbanism: towards Hybrid Modes of Inquiry, Springer Netherlands, Dordrecht, pp. 79-96.

Ellway, B.P.W. and Dean, A. (2016), “The reciprocal intertwining of practice and experience in value creation”, Marketing Theory, Vol. 16 No. 3, pp. 299-324.

Emirbayer, M. and Mische, A. (1998), “What is agency?”, American Journal of Sociology, Vol. 103 No. 4, pp. 962-1023.

Forrester Research (2019), Light on the Horizon: The State of Customer Experience Quality. Retrieved 14 August 2021, from https://go.forrester.com/cx-index-2019/

Gibbs, P.T. (1998), “Time, temporality and consumer behaviour”, European Journal of Marketing, Vol. 32 Nos 11/12, pp. 993-1007.

Gorichanaz, T. (2017), “Auto-hermeneutics: a phenomenological approach to information experience”, Library and Information Science Research, Vol. 39 No. 1, pp. 1-7.

Gould, S.J. (1995), “Researcher introspection as a method in consumer research: applications, issues, and implications”, Journal of Consumer Research, Vol. 21 No. 4, pp. 719-722.

Gould, S.J. (2012), “The emergence of consumer introspection theory (CIT): introduction to a JBR special issue”, Journal of Business Research, Vol. 65 No. 4, pp. 453-460.

Gregor, S. and Hevner, A.R. (2013), “Positioning and presenting design science research for maximum impact”, MIS Quarterly, Vol. 37 No. 2, pp. 337-355.

Grönroos, C. (1984), “A service quality model and its marketing implications”, European Journal of Marketing, Vol. 18 No. 4, pp. 36-44.

Grönroos, C. (2017), “On value and value creation in service: a management perspective”, Journal of Creating Value, Vol. 3 No. 2, pp. 125-141.

Guidice, R.M., Barnes, D.C. and Kinard, B.R. (2020), “Delight spirals: the cause and consequence of employee perceived customer delight”, Journal of Service Theory and Practice, Vol. 30 No. 2, pp. 149-170.

Hackley, C. (2016), “Autoethnography in consumer research”, in Hackett, P.M. (Ed.), Qualitative Research Methods in Consumer Psychology - Ethnography and Culture, Routledge, New York, pp. 105-117.

Hayes-Conroy, A. (2010), “Feeling slow food: visceral fieldwork and empathetic research relations in the alternative food movement”, Geoforum, Vol. 41 No. 5, p. 734.

Hayes-Conroy, A. and Hayes-Conroy, J. (2008), “Taking back taste: Feminism, food and visceral politics”, Gender, Place and Culture, Vol. 15 No. 5, p. 461.

Heinonen, K. and Lipkin, M. (2023), “Ordinary customer experience: conceptualization, characterization, and implications”, Psychology and Marketing, Vol. 40, pp. 1720-1736.

Heinonen, K., Strandvik, T., Mickelsson, K.-J., Edvardsson, B., Sundström, E. and Andersson, P. (2010), “A customer-dominant logic of service”, Journal of Service Management, Vol. 21 No. 4, pp. 531-548.

Heinonen, K. (2023), “Characterizing ex situ value: a customer-dominant perspective on value”, Journal of Travel Research, Vol. 62 No. 8, pp. 1707-1721, doi: 10.1177/00472875221139489.

Heinonen, K., Campbell, C. and Lord Ferguson, S. (2019), “Strategies for creating value through individual and collective customer experiences”, Business Horizons, Vol. 62 No. 1, pp. 95-104.

Helkkula, A. (2011), “Characterising the concept of service experience”, Journal of Service Management, Vol. 22 No. 3, pp. 367-389.

Helkkula, A. and Kelleher, C. (2010), “Circularity of customer service experience and customer perceived value”, Journal of Customer Behaviour, Vol. 9 No. 1, pp. 37-53.

Helkkula, A., Kelleher, C. and Pihlström, M. (2012), “Characterizing value as an experience: implications for service researchers and managers”, Journal of Service Research, Vol. 15 No. 1, pp. 59-75.

Homburg, C., Jozić, D. and Kuehnl, C. (2017), “Customer experience management: toward implementing an evolving marketing concept”, Journal of the Academy of Marketing Science, Vol. 45 No. 3, pp. 377-401.

Jain, R., Aagja, J. and Bagdare, S. (2017), “Customer experience – a review and research agenda”, Journal of Service Theory and Practice, Vol. 27 No. 3, pp. 642-662.

Jonas, W. (2012), “Design research now: essays and selected projects”, in Ralf, M. (Ed.), Design Research and its Meaning to the Methodological Development of the Discipline, Birkhäuser, pp. 187-206.

Kabadayi, S., Ali, F., Choi, H., Joosten, H. and Lu, C. (2019), “Smart service experience in hospitality and tourism services”, Journal of Service Management, Vol. 30 No. 3, pp. 326-348.

Kahneman, D. (2011), Thinking, Fast and Slow, Macmillan, New York.

Keiningham, T., Aksoy, L., Bruce, H.L., Cadet, F., Clennell, N., Hodgkinson, I.R. and Kearney, T. (2020), “Customer experience driven business model innovation”, Journal of Business Research, Vol. 116, pp. 431-440.

Kranzbühler, A.-M., Zerres, A., Kleijnen, M.H.P. and Verlegh, P.W.J. (2020), “Beyond valence: a meta-analysis of discrete emotions in firm-customer encounters”, Journal of the Academy of Marketing Science, Vol. 48 No. 3, pp. 478-498.

Kuuru, T.-K. (2022), “Embodied knowledge in customer experience: reflections on yoga”, Consumption Markets and Culture, Vol. 25 No. 3, pp. 231-251.

Lemon, K.N. and Verhoef, P.C. (2016), “Understanding customer experience throughout the customer journey”, Journal of Marketing, Vol. 80 No. 6, pp. 69-96.

Longhurst, R. (2009), “A visceral approach: cooking at homewith migrant women in Hamilton, New Zealand”, Transactions of the Institute of British Geographers, Vol. 34 No. 3, p. 333.

Merleau-Ponty, M. (1962), Phenomenology of Perception [Phénoménologie de la Perception], Routledge & Kegan Paul, London.

Nenonen, S., Brodie, R.J., Storbacka, K. and Peters, L.D. (2017), “Theorizing with managers: how to achieve both academic rigor and practical relevance?”, European Journal of Marketing, Vol. 51 Nos 7/8, pp. 1130-1152.

Newman, D. (2015), Customer Experience is the Future of Marketing. Retrieved 25 August 2021, from https://www.forbes.com/sites/danielnewman/2015/10/13/customer-experience-is-the- future-of-marketing/?sh=12fd9de9193d

Orlikowski, W.J. and Yates, J. (2002), “It's about time: temporal structuring in organizations”, Organization Science, Vol. 13 No. 6, pp. 684-700.

Parasuraman, A., Zeithaml, V.A. and Berry, L.L. (1988), “Servqual: a multiple-item scale for measuring consumer perceptions of service quality”, Journal of Retailing, Vol. 64 No. 1, p. 12.

Patrício, L., Fisk, R.P. and Falcão e Cunha, J. (2008), “Designing multi-interface service experiences: the service experience blueprint”, Journal of Service Research, Vol. 10 No. 4, pp. 318-334.

Patrício, L., Fisk, R., Falcão e Cunha, J.o and Constantine, L. (2011), “Multilevel service design: from customer value constellation to service experience blueprinting”, Journal of Service Research, Vol. 14 No. 2, pp. 180-200.

Pine, B.J. and Gilmore, J.H. (1999), The Experience Economy: Work Is Theatre & Every Business a Stage, Harvard Business Press, Cambridge, MA.

Pine, B.J. and Gilmore, J.H. (2011), The Experience Economy, Harvard Business Press, Boston, MA.

Rawson, A., Duncan, E. and Jones, C. (2013), “The truth about customer experience”, Harvard Business Review, Vol. 91 No. 9, pp. 90-98.

Rodriguez, N.M. and Ryave, A. (2002), Systematic Self-Observation: A Method for Researching the Hidden and Elusive Features of Everyday Social Life, Sage, London.

Rosenbaum, M.S., Otalora, M.L. and Ramírez, G.C. (2017), “How to create a realistic customer journey map”, Business Horizons, Vol. 60 No. 1, pp. 143-150.

Sahhar, Y. (2022), Understanding and Managing Customer Experience in Practice: A Phenomenological Inquiry, University of Twente, Enschede.

Sahhar, Y. and Loohuis, R. (2022), “Characterizing the spaces of consumer value experience in value co-creation and value co-destruction”, European Journal of Marketing, Vol. 56 No. 13, pp. 105-136.

Sahhar, Y., Loohuis, R. and Henseler, J. (2021), “Towards a circumplex typology of customer service experience management practices: a dyadic perspective”, Journal of Service Theory and Practice, Vol. 31 No. 3, pp. 366-395.

Sahhar, Y., Loohuis, R. and Henseler, J. (2022), “Calling on autohermeneutic phenomenology to delve into the deeper levels of experience”, in Jaziri, D. and Rather, R.A. (Eds), Contemporary Approaches Studying Customer Experience in Tourism Research, Emerald Publishing Home.

Sandström, S., Edvardsson, B., Kristensson, P. and Magnusson, P. (2008), “Value in use through service experience”, Managing Service Quality: An International Journal, Vol. 18 No. 2, pp. 112-126.

Schembri, S. (2006), “Rationalizing service logic, or understanding services as experience?”, Marketing Theory, Vol. 6 No. 3, pp. 381-392.

Schmitt, B. (1999), “Experiential marketing”, Journal of Marketing Management, Vol. 15 Nos 1-3, pp. 53-67.

Schmitt, B., Joško Brakus, J. and Zarantonello, L. (2015), “From experiential psychology to consumer experience”, Journal of Consumer Psychology, Vol. 25 No. 1, pp. 166-171.

Seitamaa-Hakkarainen, P. and Hakkarainen, K. (2000), “Visualization and sketching in the design process”, The Design Journal, Vol. 3 No. 1, pp. 3-14.

Siebert, A., Gopaldas, A., Lindridge, A. and Simões, C. (2020), “Customer experience journeys: loyalty loops versus involvement spirals”, Journal of Marketing, Vol. 84 No. 4, pp. 45-66.

Silva, J.H.O., Mendes, G.H.S., Cauchick Miguel, P.A., Amorim, M. and Teixeira, J.G. (2021), “Customer experience research: intellectual structure and future research opportunities”, Journal of Service Theory and Practice, Vol. 31 No. 6, pp. 893-931.

Stead, S., Wetzels, R., Wetzels, M., Odekerken-Schröder, G. and Mahr, D. (2022), “Toward multisensory customer experiences: a cross-disciplinary bibliometric review and future research directions”, Journal of Service Research, Vol. 25 No. 3, pp. 440-459.

Stein, A. and Ramaseshan, B. (2020), “The customer experience – loyalty link: moderating role of motivation orientation”, Journal of Service Management, Vol. 31 No. 1, pp. 51-78.

Tax, S.S., McCutcheon, D. and Wilkinson, I.F. (2013), “The service delivery network (SDN) a customer-centric perspective of the customer journey”, Journal of Service Research, Vol. 16 No. 4, pp. 454-470.

Teixeira, J.G., Patrício, L., Huang, K.-H., Fisk, R.P., Nóbrega, L. and Constantine, L. (2016), “The MINDS method: integrating management and interaction design perspectives for service design”, Journal of Service Research, Vol. 20 No. 3, pp. 240-258.

Teixeira, J., Patrício, L., Nunes, N.J., Nóbrega, L., Fisk, R.P. and Constantine, L. (2012), “Customer experience modeling: from customer experience to service design”, Journal of Service Management, Vol. 23 No. 3, pp. 362-376.

Thompson, B. (2018), An Inconvenient Truth: 93% of Customer Experience Initiatives Are Failing. Retrieved 25 August 2021, from https://customerthink.com/an-inconvenient-truth-93-of- customer-experience-initiatives-are-failing/

van der Lugt, R. (2005), “How sketching can affect the idea generation process in design group meetings”, Design Studies, Vol. 26 No. 2, pp. 101-122.

Van Vaerenbergh, Y., Varga, D., De Keyser, A. and Orsingher, C. (2019), “The service recovery journey: conceptualization, integration, and directions for future research”, Journal of Service Research, Vol. 22 No. 2, pp. 103-119.

Verhoef, P.C., Lemon, K.N., Parasuraman, A., Roggeveen, A., Tsiros, M. and Schlesinger, L.A. (2009), “Customer experience creation: determinants, dynamics and management strategies”, Journal of Retailing, Vol. 85 No. 1, pp. 31-41.

Vink, J. and Koskela-Huotari, K. (2022), “Building reflexivity using service design methods”, Journal of Service Research, Vol. 25 No. 3, pp. 371-389, doi: 10.1177/10946705211035004.

Williams, L., Buoye, A., Keiningham, T.L. and Aksoy, L. (2020), “The practitioners' path to customer loyalty: memorable experiences or frictionless experiences?”, Journal of Retailing and Consumer Services, Vol. 57, pp. 1-9.

Williams, L., Buoye, A., Keiningham, T.L. and Aksoy, L. (2021), “What’s the right customer experience for your brand?”, Harvard Business Review, available at: https://hbr.org/2021/07/whats-the-right-customer-experience-for-your-brand

Witell, L., Kowalkowski, C., Perks, H., Raddats, C., Schwabe, M., Benedettini, O. and Burton, J. (2020), “Characterizing customer experience management in business markets”, Journal of Business Research, Vol. 116, pp. 420-430.

Woodruff, R.B. (1997), “Customer value: the next source for competitive advantage”, Journal of the Academy of Marketing Science, Vol. 25 No. 2, pp. 139-153.

Yakhlef, A. (2015), “Customer experience within retail environments: an embodied, spatial approach”, Marketing Theory, Vol. 15 No. 4, pp. 545-564.

Zomerdijk, L.G. and Voss, C.A. (2010), “Service design for experience-centric services”, Journal of Service Research, Vol. 13 No. 1, pp. 67-82.

Acknowledgements

Editage English editing services edited the final manuscript for enhanced readership.

Corresponding author

Yasin Sahhar is the corresponding author and can be contacted at: y.sahhar@utwente.nl

About the authors

Yasin Sahhar is Assistant Professor with the Entrepreneurship and Technology Management research group at the University of Twente, The Netherlands. His research interest lies in customer experience, value creation/destruction, customer journeys. His research is characterized by its close link to practice and its explorative and theory-building nature in which he deploys interpretive/phenomenological lenses. Dr Sahhar is an award-winning scholar and disseminates his research through leading conferences and journals, such as, Journal of Service Theory and Practice and European Journal of Marketing.

Raymond Loohuis is senior lecturer in business service innovation and service strategies at the Entrepreneurship and Technology Management research group at the University of Twente, The Netherlands. Furthermore, he is appointed as senior fellow learning and teaching with a focus on educational innovation and challenge-based learning. His research focuses on customer service experience, business development and service strategies. Dr Loohuis published in, for example, Journal of Supply Chain Management and Journal of Service Theory and Practice.

Jörg Henseler is a professor and holds the Chair of Product–Market Relations at the Department of Design, Production and Management at the University of Twente, The Netherlands. He is also a visiting professor at Nova Information Management School, Universidade Nova de Lisboa, Portugal. His research bridges behavioral and design science and focuses on the management of products, services and brands. Web of Science/Clarivate has repeatedly distinguished him as a highly cited researcher.

Related articles