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Design and experience with a computer game for teaching construction project planning and control

SAAD H. AL‐JIBOURI (Department of Construction Process Management, University of Twente, Enschede, The Netherlands)
MICHAEL J. MAWDESLEY (School of Civil Engineering, University of Nottingham, Nottingham, UK)

Engineering, Construction and Architectural Management

ISSN: 0969-9988

Article publication date: 1 May 2001

283

Abstract

This paper describes the development and initial use of a management game to teach project planning and control. It covers all aspects of the game including its design, the choice of the project to be modelled, the user interface and how it makes use of the computer power available. The sections on the use of the game describe experience gained in its use as part of an undergraduate course and as a demonstration on a course run for industry. Both the design and the use of the game are critically assessed and suggestions for improvement are made. The game was produced as a result of international collaboration between British and Dutch academics with input, where appropriate from construction companies of both nations.

Keywords

Citation

AL‐JIBOURI, S.H. and MAWDESLEY, M.J. (2001), "Design and experience with a computer game for teaching construction project planning and control", Engineering, Construction and Architectural Management, Vol. 8 No. 5/6, pp. 418-427. https://doi.org/10.1108/eb021201

Publisher

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MCB UP Ltd

Copyright © 2001, MCB UP Limited

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