Virtual reality: toys or tools of the trade?
Abstract
Virtual Reality (VR) refers to the computer generation of realistic three‐dimensional artificial worlds in which humans, typically equipped with head‐mounted 3D displays, interactive gloves and even whole‐body suits, can be ‘immersed’, and are free to explore and interact with graphical objects in real time, using such natural skills as looking from different angles, moving, pointing, grasping, listening and talking. The early history behind the emergence of VR is short and incredibly intense and characterized by a small group of familiar names. As one of the key figures, Myron Krueger has described it, ‘…Like particles in a fission reaction, personnel from one project disband and reappear with new affiliations’. That reaction continues today, with a reproduction of the American experience in Europe.
Citation
Stone, R.J. (1993), "Virtual reality: toys or tools of the trade?", Aslib Proceedings, Vol. 45 No. 6, pp. 167-181. https://doi.org/10.1108/eb051321
Publisher
:MCB UP Ltd
Copyright © 1993, MCB UP Limited