International Journal of Information and Learning Technology: Volume 38 Issue 3

Subjects:

Table of contents

How did COVID-19 impact working professionals – a typology of impacts focused on education sector

Amrita Chakraborty, Arpan Kumar Kar

The pandemic COVID-19 brought in large challenges globally among the workforce. There were reports of how employee layoffs and pay-cuts were gradually becoming prominent across…

An innovative MOOC platform: the implications of self-directed learning abilities to improve motivation in learning and to support self-regulation

Daniel F.O. Onah, Elaine L.L. Pang, Jane E. Sinclair, James Uhomoibhi

Massive open online courses (MOOCs) have received wide publicity and many institutions have invested considerable effort in developing, promoting and delivering such courses…

An analysis of students' perspectives on e-learning participation – the case of COVID-19 pandemic

Shahrokh Nikou, Ilia Maslov

During the COVID-19 pandemic, educational institutions were forced to shut down, causing massive disruption of the education system. This paper aims to determine the critical…

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Learning about serious game design and development at the K-12 level

Bill Kapralos

Very little effort has been dedicated to the teaching of serious game design and development. At the post-secondary level, very few courses dedicated to serious game design and…

Cover of International Journal of Information and Learning Technology

ISSN:

2056-4880

Online date, start – end:

2015

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editor:

  • Prof Glenn Hardaker