Journal of Enabling Technologies: Volume 13 Issue 2

Subjects:

Table of contents - Special Issue: User involvement in virtual and augmented technologies and games for rehabilitation and learning

Guest Editors: Sue Valerie Gray Cobb, P.J. Standen, David Brown, Pedro Gamito

Robots in special education: reasons for low uptake

Maria Jose Galvez Trigo, Penelope Jane Standen, Sue Valerie Gray Cobb

The purpose of this paper is to identify the main reasons for low uptake of robots in special education (SE), obtained from an analysis of previous studies that used robots in the…

Mobile app communication aid for Cypriot deaf people

Katerina Pieri, Sue Valerie Gray Cobb

People with severe or profound hearing loss face daily communication problems mainly due to the language barrier between themselves and the hearing community. Their hearing…

High-functioning autistic children programming robotic behaviour

Orly Lahav, Vadim Talis, Ravit Shelkovitz, Rona Horen

The purpose of this paper is to examine the ability of high-functioning autistic (HFA) children to programme robotic behaviour and sought to elucidate how they describe and…

End-user involvement in rehabilitation virtual reality implementation research

Rachel Proffitt, Stephanie Glegg, Danielle Levac, Belinda Lange

Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation…

User-centred design of an active computer gaming system for strength and balance exercises for older adults

Sarah C. Howes, Darryl Charles, Katy Pedlow, Iseult Wilson, Dominic Holmes, Suzanne McDonough

Active computer gaming (ACG) is a way for older people to participate in strength and balance exercise. Involving older adults in the development of a bespoke ACG system may…

A method of creating personae for children with autism spectrum condition: application and revision

Misbahu S. Zubair, David Brown, Thomas Hughes-Roberts, Matthew Bates

Personae are simple tools for describing users, their characteristics and their goals. They are valuable tools when designing for a specific group of users, such as children with…

iSenseVR: bringing VR exposure therapy outside the laboratory

Matthieu Poyade, Glyn Morris, Ian C. Taylor, Victor Portela

The purpose of this paper is to present the preliminary outcomes of a research which takes gradual exposure in virtual reality (VR) outside the laboratory to empower people with…

Cover of Journal of Enabling Technologies

ISSN:

2398-6263

Online date, start – end:

2017

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Dr Nigel Newbutt
  • Dr Marc Fabri