The Electronic Library: Volume 22 Issue 1

Digital information organization and use

Subject:

Table of contents

Network/multiplayer games and security

Alfred Loo, Charlie Choi

Introduces the special issue on the theme “Network/multiplayer games and security”. Outlines the topics covered by the papers within, with the objective of alerting technical and…

933

Infrastructure for games on wireless Internet

Alfred Loo, Charlie Choi

Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there…

Internet gaming in the era of IPv6

Robert W. Kerbs

We have not seen an Internet‐based game that can be identified with the arrival of Internet gaming for the masses. Due to the foundational structure of the Internet, there…

Modeling a system to deliver electronic entertainment over a broadband connection

Andrew Tjew, Nimai Malle

A console connected to servers over a broadband connection is an efficient system to provide electronic entertainment. Issues such as the role of the operating system, bandwidth…

A mobile‐agent platform and a game application specifications using M‐UML

Kassem Saleh, Christo El Morr, Aref Mourtada, Yahya Morad

This paper provides the specification of a platform for the management of mobile agents, and describes, using Mobile Unified Modeling Language (M‐UML), a mobile game application…

1467

Development of a distributed multi‐player computer game for scientific experimentation of team training protocols

Sen Cao Richard, Richard A. Volz, Jamison Johnson, Jonathan Whetzel, Dianxiang Xu, Maitreyi Nanjanath

To support research on using intelligent agents in team training, a distributed multi‐player game in Java that executes in real time was developed. Basing development on the game…

Real Tournament – mobile context‐aware gaming for the next generation

Maomao Wu, Keith Mitchell, Duncan McCaffery, Joe Finney, Adrian Friday

With the recent advances in mobile networking, context‐aware computing, and sensor‐based computing, researchers and game designers are able to explore the potential of combining…

1162

Taxonomy of online game security

Junbaek Ki, Jung Hee Cheon, Jeong‐Uk Kang, Dogyun Kim

Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case…

1387

Appeal of online computer games: a user perspective

Yuan Gao

This paper examines the perceptual antecedents of the appeal of online computer games from the users’ perspective. It proposes a framework that links the perceived ease of use…

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Cover of The Electronic Library

ISSN:

0264-0473

Online date, start – end:

1983

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Prof. Jeonghyun Kim
  • Assistant Prof Haihua Chen
  • Ms Marie Bloechle