Index

Erkki Sutinen (University of Turku, Finland)
Anthony-Paul Cooper (Durham University, UK & University of Turku, Finland)

Digital Theology: A Computer Science Perspective

ISBN: 978-1-83982-535-4, eISBN: 978-1-83982-534-7

Publication date: 27 July 2021

This content is currently only available as a PDF

Citation

Sutinen, E. and Cooper, A.-P. (2021), "Index", Digital Theology: A Computer Science Perspective, Emerald Publishing Limited, Leeds, pp. 135-140. https://doi.org/10.1108/978-1-83982-534-720211016

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Erkki Sutinen and Anthony-Paul Cooper


INDEX

Note: Page numbers followed by “n” indicate notes.

Acting
, 106, 108

Action research
, 63

African megachurches
, 93

Agile approach
, 82

Alpha Church
, 19

Alpha et Omega
, 114–118

Ancilla theologiae
, 51, 121

Apologetics
, 44, 51

Application programming interfaces (APIs)
, 77, 81

Artefacts
, 4, 63, 84, 122

Artificial intelligence
, 5 (see also Virtual reality)

experts
, 10

modern
, 51

technologies for
, 51–52

Artificially intelligent theology
, 51–52

Association for Computing Machinery (ACM)
, 84, 90n4

Augmented reality church
, 20–22

Being
, 107–108

Belonging
, 107–108

Belongingness technologies
, 108

Bespoke apps
, 30

Bible apps and in year apps/plug-ins
, 23–24

Biblingo software
, 23

Big data theology
, 49–51

Black swan
, 122n2

Bottom-up theologising
, 41–42

Canon
, 52

Case studies
, 74

Catechism
, 46

Center for Humane Technology
, 33

Christian Chat
, 20

Christian Connection
, 25

Christian dating apps
, 25

Christian faith
, 25

Christian theology
, 1, 6

Christianity
, 7, 52

Church historian
, 120

Church leadership and management technology
, 30

Church online
, 116

ChurchSuite
, 30

Classification problems
, 66

Clustering problems
, 66

Co-design process
, 5, 43, 53, 82, 117

Community of faith, congregation or church
, 4

Conceive, design, implement and operate approach (CDIO approach)
, 8

Congregation
, 39

Constructive research (see Design science—research)

Content analysis
, 77–78

Context-aware theology
, 52–54

Conventional or dominating design
, 40

COVID-19 impact on Digital Theology
, 94

Crafting
, 106–108

Creating
, 106–108

Creative faith communities
, 41

Creativity of God
, 41

Crowd-sourcing theology
, 41–43

Cultural appropriation
, 48

Culture of fear
, 38

Cyberchurches (see Online-only churches)

Data science
, 50, 81

Data-driven approach
, 10n6

Demonisation
, 10, 110

Dependence
, 109–112

Depression
, 33

Descriptive statistics
, 64–65

Design science
, 75–76

research
, 62–63, 75–76

Dialogue
, 123n7

Digital congregation
, 127

Digital connectivity
, 110

Digital feedback service
, 39

Digital parishioner
, 128

Digital presence
, 21

Digital religion
, 1

Digital sacred reality
, 37–38

Digital sacred space
, 36–37

Digital solutions orientation
, 62–63

Digital technology
, 42

Digital theologian
, 5, 127

Digital tools
, 4, 7, 10, 48, 91–92, 97

Digital transformation shapes Digital Theology
, 5–6

Digital worship
, 38, 119

Digitalisation
, 34, 116

Digitisation
, 116

of offline texts
, 23

in theology
, 5–6

Duolingo apps
, 30

E-confession app
, 113

e-fying
, 55–56

e-Leadership at church
, 56

e-Learning
, 107

e-Theology
, 55–56

Economy
, 102–103

Ecumenism
, 48, 102–103

Efficient cause
, 57

Emancipatory orientation
, 63

Emojis in religious discourse
, 27–28

Emoticons
, 54–55

Encyclopaedia of Digital Theology research methods
, 63

case studies
, 74

design science
, 75–76

ethnographies
, 69–71

focus groups
, 68–69

grounded theory
, 71–72

machine learning
, 65–67

mixed methods
, 76

observation-based methods
, 75

phenomenography
, 71

qualitative interviews
, 67–68

qualitative surveys
, 72–73

quantitative surveys
, 63–64

social media research
, 76–81

statistical analyses
, 64–65

Enterprise resource planning system (ERP system)
, 44

Epistemology
, 98–99

Ethnographies
, 69–71

Ex nihilo
, 41

Exegetist
, 120

Experimentation
, 118–119

Exploration
, 118–119

Extended reality church
, 20–22

Eye tracking
, 50, 60n19

Faith

in God
, 36

in technology
, 1

Faithful innovation
, 40

Final cause
, 57

Focus groups
, 68–69

Foresight
, 122n3

Formal cause
, 57

Freedom
, 109–112

Freedom of information (FOI)
, 102

Fundraising
, 50

Future of Digital Theology
, 91

agents and origins of change
, 96–98

complexities of drama
, 106–114

computer scientist challenging theologian
, 119–121

factors shaping
, 91–95

key resources in economy and Oikoumene
, 102–105

narrative of interplay of tensions
, 95–117

paradigm shift
, 121–122

real-life laboratories for designing Digital Theology applications
, 117–119

representing and naming reality
, 98–102

setting scene
, 96–105

tasks of Digital Theology in foreseeable future
, 117

Game dynamics
, 53

Game mechanics
, 53

Gameplay
, 53

Gamification missiological awareness
, 53–54

Geospatial analysis
, 78–79

Glocal congregation
, 47–49

Grounded theory
, 71–72

Holy Communion
, 100–101

Holy Ghost Church in Turku, Finland
, 21

Home
, 114

Human existence modes
, 106–109

Human language technologies for intra-and extra-church encounters
, 52

Humane technology
, 3

Hypothesis testing
, 64–65

IBM SPSS
, 81

Illiteracy
, 54

Imago Dei
, 109, 117

Inclusive church
, 55

Incremental innovation
, 39

Independent-samples t-test
, 65

Inferential statistics
, 64–65

Informal education
, 58–59n8

Information and Communication Technologies for Development (ICT4D)
, 122n1, 125n21

Information technology (IT)
, 1

Innovating or innovative theology
, 38–41

Inreach
, 59n10

Inter-X design
, 55

Interactive technology
, 34

Interactive Theology designer
, 5

Internet addiction
, 33

Internet churches (see Online-only churches)

Internet of Things (IoT)
, 58n3, 100

Interpretive orientation
, 62

Islam
, 7, 52

Judaism
, 7, 52

Knowing
, 56, 106–108

Knowledge
, 6, 25, 30, 38, 44, 50, 52, 56, 124n14

tree of knowledge of good and evil
, 112–114

workers
, 106

Kuhnian paradigm shift
, 121–122

Last mile
, 110

Learning
, 106–107

analytics
, 50

programming
, 123n9

Legacy system
, 40, 58

Legal compliance
, 84

Life before death
, 27, 88

Linux operating system
, 39

Long walk to freedom
, 115

Love and Sex with Robots
, 124n18

m-Pilgrimage
, 46

Machine learning
, 30, 52, 65–67, 81

Making
, 104, 106

decision
, 7

meaning making of faith
, 27

Matching algorithms
, 50

Material cause
, 56–57

Megatrends
, 92–93

Messy church
, 89n2

Missio Dei
, 45, 117–118

Missiology
, 44, 52, 120

Mission by mobile congregation
, 45–46

Mixed methods
, 76

Mobile technology
, 42, 44–45

Mobile theology
, 44–46

Naïve Bayes algorithm
, 66

Non-formal education
, 58–59n8

Novel technology
, 40

Null hypothesis
, 64–65

Observation-based methods
, 75

Obtrusive design
, 58–59n8

Online bible technology
, 88–89

Online Christian communities
, 19–20

Online Christian dating
, 25–26

Online church services
, 17–19

Online theology vocational training
, 29–30

Online-only churches
, 19

Ontology
, 16, 52, 120

Open government data (OGD)
, 50, 102

Open innovation process
, 39

Open problem solving
, 41

Paul Tillich’s method of correlation
, 4–5

Phenomenography
, 71

Pilgrimages
, 46

Pioneer church
, 89–90n3

Place
, 36

Post-positivistic orientation
, 62

Power issues
, 6–7

Practical theologian
, 120

Preacher
, 39

Purpose Driven Church
, 59n11

Python software package
, 81

Qualitative coding process
, 66

Qualitative interviews
, 67–68

Qualitative surveys
, 72–73

Quality in Digital Theology research
, 82

ethical principles
, 83–89

quality assurance
, 83

Quantitative approach
, 62

Quantitative surveys
, 63–64

R software package
, 81

Radical innovation
, 39

Real-life laboratories for designing Digital Theology applications
, 117–119

Reality
, 36

Relevance
, 114

Research, development and innovation (RDI)
, 6, 61, 120

Research digital theology
, 61 (see also Social media research)

data collection and analysis
, 81–82

digital solutions orientation and design science research
, 62–63

emancipatory orientation and action research
, 63

encyclopaedia of Digital Theology research methods
, 63–81

ensuring quality in Digital Theology research
, 82–89

interpretive orientation and qualitative approach
, 62

(post-)positivistic orientation and quantitative approach
, 62

software development
, 82

tools
, 81–82

Road
, 114–115

Sacred place
, 37

Sacred reality
, 37

Sacred space
, 37

Science, technology, engineering and mathematics (STEM)
, 54, 60n24

Second Life might
, 29

Sentiment analysis
, 79–81

SentiStrength
, 80

Sex robots
, 108

Silence
, 37, 107, 124n15

Silicon Valley
, 33

Slavery
, 109–112

Social Dilemma, The
, 10, 33

Social media research
, 76

content analysis
, 77–78

geospatial analysis
, 78–79

sentiment analysis
, 79–81

Space
, 36, 38

physical
, 36

sacred
, 7, 24

Spiricons
, 55

Spirituality
, 33, 41, 52

Statistical analyses
, 64–65

STEAM education
, 54, 60n24

Storytelling app
, 45–46

Structured data
, 10n6

Sustainability
, 46, 105, 115

Sustainable religious literacy app
, 47

Sustainable technology
, 46–47

Sustainable theology
, 46–49

Systematic theologian
, 120

Tasks of Digital Theology in foreseeable future
, 117

Tech
, 33

Technology
, 1, 6–7, 34–35, 41–42

attributes shaping expectations from Digital Theology
, 35

examples of changing role
, 108

fluidity
, 108

Theologia viatorum
, 44

Theologians
, 4, 9, 30, 44, 54, 120

Theology
, 51

artificially intelligent
, 51–52

big data
, 49–51

Christian
, 1, 6

context-aware
, 52–54

e-Theology
, 55–56

innovating or innovative
, 38–41

mobile
, 44–46

ubiquitous
, 34–38

universal access
, 54–55

Transparency of automatic reasoning
, 51

Tree of knowledge of good and evil
, 112–114

Triple helix innovation model
, 39

Trust-based leadership
, 56

Turing Test
, 31n1

Ubiquitous theology
, 34–38

Ubuntu
, 3, 107–108

United Nations’ goals for sustainable development (SDGs)
, 46–47

Universal access theology
, 54–55

Urbi et orbi
, 115

Virtual reality
, 33

church
, 20–22

representation of tour
, 105

Weka
, 81

WordDive apps
, 30

Working
, 106, 111

World Wide Web consortium (W3C)
, 60n25

YouTube
, 30

YouVersion
, 23–24

Zone of proximal development
, 115